XIM’s Smart Translation technology requires that your game be set up to its maximum in-game sensitivity and all other values as default unless otherwise stated for accurate aim response.
The following games require additional in-game settings (failure to do so will result sub-optimal aiming performance):
- 7 Days to Die
- Aimlabs
- Anthem
- Apex Legends (ALC)
- Apex Legends (Classic)
- Apex Legends (Linear)
- Arma: Reforger
- Atomic Heart
- Avatar: Frontiers of Pandora
- Avowed
- Back 4 Blood
- Battlefield 1
- Battlefield 4
- Battlefield V
- Battlefield 2042
- Battlefield: Hardline
- Blacklight: Retribution
- Borderlands 3
- Call of Duty: Black Ops 4
- Call of Duty: Black Ops 6
- Call of Duty: Black Ops Cold War
- Call of Duty: Modern Warfare (2019)
- Call of Duty: Modern Warfare 2 (2022)
- Call of Duty: Modern Warfare 3 (2023)
- Call of Duty: Vanguard
- Call of Duty: Warzone
- Call of Juarez: Gunslinger
- Chernobylite
- Chivalry 2
- Crackdown 3
- CrossfireX
- CrossfireX Single Player
- Conan: Exiles
- Counter Strike: Global Offensive
- Cyberpunk 2077
- Darwin Project
- DayZ
- Deadside
- Dead by Daylight
- Dead Island 2
- Dead Rising 4
- Dead Space (2023)
- Deathloop
- Death Stranding
- Deceive Inc.
- Deep Rock Galactic
- Defiance 2050
- Destiny 2
- Dishonored 2
- Doom
- Doom: Eternal
- Drawn to Death
- Dying Light
- Dying Light 2
- Enlisted
- Exoprimal
- Far Cry 3 (Classic)
- Far Cry 6
- Foamstars
- Fortnite
- Fortnite: Battle Royal (Exponential)
- Fortnite: Battle Royal (Linear)
- Gears of War 4
- Gears 5
- Genshin Impact
- Ghost Recon: Breakpoint
- Ghost Recon: Wildlands
- Ghostwire: Tokyo
- God of War
- Goldeneye 007
- Grand Theft Auto: V First Person
- Grounded
- Gundam Evolution
- H1Z1: Battle Royal
- Halo CE Anniversary (MCC)
- Halo 2 (MCC)
- Halo 3 (MCC)
- Halo 4 (MCC)
- Halo 5: Guardians
- Halo 5: Guardians (Recon Layout)
- Halo Infinite
- Hawked
- Helldivers 2
- Hell Let Loose
- Hunt: Showdown
- Hunt: Showdown 1896
- Horizon: Forbidden West
- Hyper Scape
- Insurgency: Sandstorm
- Just Cause 4
- Killing Floor 2
- Kingdom Come: Deliverance 2
- LawBreakers
- Mafia: Definative Edition
- Marvel Rivals
- Mass Effect: Andromeda
- Meet Your Maker
- Metro: Exodus
- Middle Earth: Shadow of War
- Monster Hunter World
- Monster Hunter Wilds
- Neverwinter
- Off the Grid
- Once Human
- Outriders
- Overwatch (Exponential)
- Overwatch (Linear)
- Overwatch 2 (Dual-Zone)
- Overwatch 2 (Exponential)
- Overwatch 2 (Linear)
- Paladins
- Palworld
- Payday 3
- Phasmophobia
- Plants vs Zombies: Battle for Neighborville
- Predecessor
- PUBG
- Quake
- Rainbow Six: Extraction
- Rainbow Six: Siege (Classic)
- Rainbow Six: Siege (Updated)
- Realm Royale
- Redfall
- Red Dead Redemption 2
- Red Dead Redemption 2 First Person
- Remnant From the Ashes
- Remnant 2
- Resident Evil 4
- Resident Evil 8: Village
- Returnal
- Risk of Rain 2
- Rogue Company
- Rust
- Saints Row
- Sea of Thieves
- Sker Ritual
- SMITE
- SMITE 2
- Sniper: Ghost Warrior Contracts
- Sniper Elite 5
- Spellbreak
- Spider-Man
- Splitgate
- STALKER 2: Heart of Chernobyl
- Starfield
- Star Wars: Battlefront 2
- Star Wars: Outlaws
- Star Wars: Squadrons
- Strange Brigade
- Sword Art Online: Fatal Bullet
- System Shock
- Team Fortress 2
- The Callisto Protocol
- The Division
- The Division 2
- The Evil Within 2
- The Finals
- The First Descendant
- theHunter: Call of the Wild
- The Last of Us: Part 2
- Tiny Tina’s Wonderlands
- Titanfall 2
- Valorant
- Vampire: The Masquerade - Bloodhunt
- Verdun
- Vigor
- Warface
- Warframe
- Warhammer: Vermintide 2
- Watch Dogs: Legion
- Way of the Hunter
- We Happy Few
- World War Z
- XDefiant
The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality .
Options
Stick Layout: Standard
Look Sensitivity X: 1.00
Look Sensitivity Y: 1.00
Zoom Sensitivity: 1.00
Look Acceleration: 0
Left Stick Deadzone: 10
Right Stick Deadzone: 10
PC players: For support to work correctly both Aimlab’s Graphic and Control settings need to be re-saved after launching the game.
Xbox Settings
Controls
Advanced Hipfire Settings
Turn Boost Multiplier: 1
Turn Boost Delay: 0
Turn Boost Ramp up Time: 0
Advanced Aim Down Sights Settings
ADS Sensitivity: 10
ADS Turn Boost Multiplier: 1
ADS Turn Boost Delay: 0
ADS Turn Boost Ramp Up Time: 0
Controller Input Settings
Aiming Deadzone: Custom
Aiming Deadzone Percentage: 15
Aiming Outerzone Percentage: 1
Response Curve: Linear
PC Settings
PC players: For support to work correctly both Aimlab’s Graphic and Control settings need to be re-saved after launching the game.
Controls
Game Profile: Aim Lab
Hipfire Settings
Sensitivity: 11.11
Aim Down Sight Settings
ADS Sensitivity: 11.11
Input Settings
Y-Axis Sensitivity Ratio: Use Game Settings
Y-Axis Sensitivity Gain: 1
Controller Deadzone: Xbox (20%)
Controller Curve: Standard
Input Source: Raw Input
The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality .
No additional settings beyond using maximum sensitivity are needed for this game.
ALC is no longer receiving support. This is a legacy config and it may not properly support the current game’s look mechanic. The Classic and Linear configs will continue to receive updates as needed.
PC Players: When creating a new Config for this game, please verify how your PC sees your XIM (which depends on your PC’s configuration). If your game sees an XInput/Xbox 360 controller, create a PC Config. Or, if your game sees an Xbox One controller, create an Xbox Config.
Controller
Button Layout: Default
Stick Layout: Default
LT-RT / L2-R2 Button Deadzones: Default
Movement / Aiming
Use Advanced Look Controls: On
Deadzone: Xbox: 8% | PS: 8% | PC: 15%
Outer Threshold: 1%
Response Curve: 10
Yaw Speed: 500
Pitch Speed: 500
Turning Extra Yaw: 0
Turning Extra Pitch: 0
Turning Ramp-up Time: 0%
Turning Ramp-up Delay: 0%
ADS Yaw Speed: 500
ADS Pitch Speed: 500
ADS Turning Extra Yaw: 0
ADS Turning Extra Pitch: 0
ADS Turning Ramp-up Time: 0%
ADS Turning Ramp-up Delay: 0%
PC Players: When creating a new Config for this game, please verify how your PC sees your XIM (which depends on your PC’s configuration). If your game sees an XInput/Xbox 360 controller, create a PC Config. Or, if your game sees an Xbox One controller, create an Xbox Config.
Controller
Button Layout: Default
Stick Layout: Default
LT-RT / L2-R2 Button Deadzones: Default
Movement / Aiming
Look Sensitivity: 7
Look Sensitivity ADS: (same)
Per Optic Settings: Off
Response Curve: Classic
Look Deadzone: Small
Movement Deadzone: Small
Advanced Look Controls: Off
PC Players: When creating a new Config for this game, please verify how your PC sees your XIM (which depends on your PC’s configuration). If your game sees an XInput/Xbox 360 controller, create a PC Config. Or, if your game sees an Xbox One controller, create an Xbox Config.
Controller
Button Layout: Default
Stick Layout: Default
LT-RT / L2-R2 Button Deadzones: Default
Movement / Aiming
Look Sensitivity: 7
Look Sensitivity ADS: (same)
Per Optic Settings: Off
Response Curve: Linear
Look Deadzone: Small
Movement Deadzone: Small
Advanced Look Controls: Off
Controller Deadzone: 0.1
Sensitivity: 1.0
X Axis Sensitivity 1.0
Y Axis Sensitivity: 1.0
Camera Sensitivity: 400
Aim Sensitivity: 400
Left Stick Inner Deadzone: 24%
Right Stick Inner Deadzone: 24%
Left Stick Outer Deadzone: 0%
Right Stick Outer Deadzone: 0%
Controller
Controller Settings
Look Sensitivity X Axis: 1.0
Look Sensitivity Y Axis: 1.0
LS Inner Deadzone: 0.15
LS Outer Deadzone: 0.1
RS Inner Deadzone: 0.1
RS Outer Deadzone: 0.05
PS ONLY: The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality .
Horizontal Sensitivity: X1: 100 | P4: 75
Vertical Sensitivity: X1: 100 | P4: 75
Left Stick Deadzone: 10
Right Stick Deadzone: 10
Player Movement: X1: Linear | P4: Exponential
Camera Movement: X1: Linear | P4: Exponential
Camera Acceleration: Off
Camera Smooth Duration: 0
Aim Down Sights Low Zoom Sensitivity Multiplier: 1
Aim Down Sights High Zoom Sensitivity Multiplier: 1
Gameplay
Controls
Controller Aiming Sensitivity: 200%
Aim Down Sight Sensitivity Multiplier: 200%
Controller Aiming Sensitivity Curve: 100%
Game Master
Camera
Camera Speed Multiplier: 1.00x
Controls - Basic
Soldier Sensitivity: 100%
Vehicle Stick Sensitivity: 100%
Soldier Zoom Sensitivity: 200%
Controls - Control Schemes
Soldier/Gunner Buttons: Default
Soldier/Gunner Sticks: Default
Controls - Advanced
Stick Aiming Acceleration: 0%
Controller Left Stick
Center Deadzone: 12
Axial Deadzone: 0%
Max Input Threshold: 100%
Controller Right Stick
Center Deadzone: 12
Axial Deadzone: 0%
Max Input Threshold: 100%
Controller LT/RT / L2/R2
LT / L2 Max Input Threshold: 30
RT / R2 Max Input Threshold: 30
Soldier Zoom Sensitivity
Zoom Sensitivity: 100% (All)
Uniform Soldier Aiming
Uniform Soldier Aiming: Off
Sensitivity: 100%
Zoom Sensitivity: 200%
Uniform Soldier Aim: Disabled (Default)
Advanced Options: 100% (Default)
Coefficient: 133% (Default)
Controls
Basic
Soldier
Soldier Aim Sensitivity: 100%
Solider Zoom Sensitivity: 200%
Vehicle Aim Sensitivity: 100%
Control Schemes
Soldier Buttons: Default
Soldier Sticks: Default
Advanced
Soldier Aiming
Stick Aiming Acceleration: 0%
Uniform Soldier Aiming: Off
Vehicle Aiming
Aiming Left/Right Acceleration: 0%
Uniform Vehicle Aiming: Off
Soldier Zoom Aim Sensitivity
Zoom Sensitivity: 100% (All)
Vehicle Aim Ratio
Solder Aim Ratio: 100%
Soldier Zoom Aim Ratio: 100%
Vehicle Aim Ratio: 100%
Vehicle Zoom Aim Ratio: 100%
Controller Tuning
Controller Left Stick
Center Deadzone: 13%
Axial Deadzone: 0%
Max Input Threshold: 100%
Controller Right Stick
Center Deadzone: 13%
Axial Deadzone: 0%
Max Input Threshold: 100%
Controller LT/RT / L2/R2 Buttons
LT / L2 Deadzone: 30%
LT / L2 Max Input Threshold: 100%
RT / R2 Deadzone: 30%
RT / R2 Max Input Threshold: 100%
Video
Basic Settings
ADS Field of View: Off
Display - Video
Field of View
ADS Field of View: On
Controller - Control Schemes
On Foot
Controls: Default
Buttons: Default
Controller - On Foot
Aim
Soldier Aim Sensitivity: 100
ADS Field of View: On
Uniform Soldier Aiming: Off
Solder Aim Input Curve: Standard
Solder Zoom Aim Input Curve: Standard
Stick Input Acceleration Presets: Standard
Aiming Left/Right Acceleration: 0
Zoom
Solider Zoom Sensitivity: 200
Advanced
Vertical Aim Ratio: 100
Vertical Zoom Ratio: 100
Zoom Transition Sensitivity Smoothing: Off
Zoom Sensitivity Options: 100 (All)
Controller - Vehicles
Aim
Vehicle Aim Sensitivity: 100
Vehicle 3rd Person View: 55
Vehicle Aim Input Curve: Standard
Vehicle Zoom Aim Input Curve: Standard
Vehicle Stick Input Acceleration Presets: Standard
Aiming Left/Right Acceleration: 0
Advanced
Vertical Aim Ratio: 100
Vehicle Zoom Aim Ratio: 100
Uniform Vehicle Aiming: Off
Controller - Controller Tuning
Controller Left Stick
Center Deadzone: Xbox: 13 | PS: 12
Axial Deadzone: 0
Max Input Threshold: 100
Controller Right Stick
Center Deadzone: Xbox: 13 | PS: 12
Axial Deadzone: 0
Max Input Threshold: 100
Controller Triggers
LT / L2 Deadzone: 0
LT / L2 Max Input Threshold: 100
RT / R2 Deadzone: 0
RT / R2 Max Input Threshold: 100
Sensitivity: 100%
Agent Zoom Sensitivity: 100%
Uniform Soldier Aim: Off (Default)
Look Sensitivity: 50
Tight Aim: 50
Left Deadzone: 5 (Default)
Right Deadzone: 5 (Default)
Basic
Look Sensitivity: 10
ADS Sensitivity: 10
Advanced (Right stick)
Inner Deadzone: 0.1 (Default)
Outer Deadzone: 0
Axial Deadzone: 0
Look Sensitivity Horizontal: Insane (14)
Look Sensitivity Vertical: Insane (14)
ADS Sensitivity: 1x
High Zoom Sensitivity: 1x
Controller
Input Device
Aiming Input Device: Controller
Inputs
Stick Layout Preset: Default
Horizontal Stick Sensitivity: 4.0
Vertical Stick Sensitivity: 4.0
Controller - Deadzone Inputs
Left Stick Min: 10
Left Stick Max: 90
Right Stick Min: 10
Right Stick Max: 99
Left Trigger or L2: 13
Right Trigger or L2: 13
Aiming
Aiming
Sensitivity Multipliers: 1.00
Aiming Advanced Settings
ADS Sensitivity Transition Timing: Instant
Aim Response Curve Type: Standard
Graphics
View
Field of View: 90
1st Person Camera Movement: Least (50%)
3rd Person Camera Movement: Least (50%)
Call of Duty: Black Ops Cold War
Controller
Controller
Horizontal Stick Sensitivity : 14
Vertical Stick Sensitivity: 14
ADS Stick Sensitivity (Low Zoom): 1.0
ADS Stick Sensitivity (High Zoom): 1.0
Aim Response Curve Type: Standard
Advanced
Stick Layout: Default
ADS Sticks Swap: Disabled
Left Stick Min Input Threshold: 10
Left stick Max Input Threshold: 100
Right Stick Min Input Threshold: 10
Right stick Max Input Threshold: 100
Graphics
Gameplay
Field of View: 80
ADS Field of View: Affected
Vehicle Aiming Field of View: Affected
Call of Duty: Modern Warfare (2019)
Controller
Controls
Button Layout Preset: Default
Stick Layout Preset: Default
Left Stick Min Input Deadzone: Xbox: 0.07 | PS: 0.05
Right Stick Min Input Deadzone: Xbox: 0.07 | PS: 0.05
Left Stick Max Input Deadzone: 1.00
Right Stick Max Input Deadzone: 1.00
Horizontal Stick Sensitivity: 20
Vertical Stick Sensitivity: 20
ADS Sensitivity Multiplier: 1.00
Custom Sensitivity Per Zoom: Off
Aim Response Curve Type: Standard
Graphics
Camera Movement: Least - 50%
Call of Duty: Modern Warfare 2 (2022)
Controller
Input Device
Aiming Input Device: Controller
Inputs
Stick Layout Preset: Default
Aiming
Horizontal Stick Sensitivity: 20
Vertical Stick Sensitivity: 20
ADS Sensitivity Multiplier: 1.00
Sensitivity Multiplier: 1.00 (All)
Advanced
Aiming
Aim Response Curve Type: Standard
ADS Sensitivity Transition Timing: Instant or Gradual
Custom Sensitivity Per Zoom: Off
Inputs Deadzone
Left Stick Min:: 0.10
Right Stick Min: 0.10
Left Stick Max: 1.00
Right Stick Max: 1.00
LT/L2 Button Deadzone: 0.13
RT/R2 Button Deadzone: 0.13
Graphics
View
Field of View: 80
ADS Field of View: Affected
3rd Person Field of View: 80
1st Person Camera Movement: Least (50%)
3rd Person Camera Movement: Least (50%)
Call of Duty: Modern Warfare 3 (2023)
Controller
Input Device
Aiming Input Device: Controller
Inputs
Stick Layout Preset: Default
Deadzone Inputs
Left Stick Min: 10
Right Stick Min: 10
Left Stick Max: 90
Right Stick Max: 99
L2 Button Deadzone: 13
R2 Button Deadzone: 13
Aiming
Aiming
Horizontal Stick Sensitivity: 20
Vertical Stick Sensitivity: 20
ADS Sensitivity Multiplier: 1.0
Sensitivity Multiplier: 1.0 (All)
Tactical Stance Sensitivity Multiplier: 1.00
Aim Response Curve: Standard
ADS Sensitivity Multiplier (Focus): 1.00
ADS Sensitivity Transition Timing: Instant or Gradual
Customize Sensitivity Per Zoom: Off
Graphics
View
Field of View: 80
3rd Person Field of View: 80
1st Person Camera Movement: Least (50%)
3rd Person Camera Movement: Lease (50%)
Controller
Aiming Input Device: Controller
Basic Controls
Horizontal Stick Sensitivity: 20
Vertical Stick Sensitivity: 20
ADS Sensitivity Multiplier: 1.00
Custom Sensitivity Per Zoom: Off
Button Layout Preset: Default
Aim Response Curve Type: Standard
Advanced Controls
ADS Sensitivity Transition Timing: Instant or Gradual
ADS Sensitivity Multiplier (Steady Aim): 1.00
Stick Layout Preset: Default
LT/L2 Button Min Input Deadzone: 10
RT/R2 Button Min Input Deadzone: 10
Left Stick Min Input Deadzone: 10
Right Stick Min Input Deadzone: 10
Left Stick Max Input Deadzone: 100
Right Stick Max Input Deadzone: 100
Graphics
Field of View: 80
ADS Field of View: Affected
Camera Movement: Least (50%)
Controller
Input Device
Aiming Input Device: Controller
Inputs
Stick Layout Preset: Default
Deadzone Inputs
Left Stick Min: 10
Right Stick Min: 10
Left Stick Max: 99
Right Stick Max: 99
L2 Button Deadzone: 13
R2 Button Deadzone: 13
Aiming
Aiming
Horizontal Stick Sensitivity: 20
Vertical Stick Sensitivity: 20
ADS Sensitivity Multiplier: 1.00
Sensitivity Multiplier: 1.00 (All)
Tactical Stance Sensitivity Multiplier: 1.00
Aim Response Curve: Standard
ADS Sensitivity Multiplier (Focus): 1.00
ADS Sensitivity Transition Timing: Instant or Gradual
Customize Sensitivity Per Zoom: Off
Graphics
View
Field of View: 80
ADS Field of View: Affected
3rd Person Field of View: 80
1st Person Camera Movement: Least (50%)
3rd Person Camera Movement: Lease (50%)
Sensitivity: 2.00
Sensitivity ADS: 1.00
Right Stick X Sensitivity: 5.00
Right Stick Y Sensitivity: 5.00
Right Stick X Focus Sensitivity: Player Choice
Right Stick Y Focus Sensitivity: Player Choice
Look Response Style: Exponential
Left Stick Deadzone: 0.25
Right Stick Deadzone: 0.25
Unfortunately Wrecking Zone is not supported due to game mechanic limitations.
The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality .
Stick Sensitivity: 100
Vertical Sensitivity: 100
ADS Sensitivity: 100
ADS Vertical Sensitivity: 100
Left Stick Minimum Deadzone: 10
Right Stick Minimum Deadzone: 10
Left Stick Maximum Deadzone: 100
Right Stick Maximum Deadzone: 100
Aim Response Curve Type: Linear
The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality .
No additional settings beyond using maximum sensitivity are needed for this game.
Left Stick Deadzone: .25 (Default)
Right Stick Sensitivity: Max
Right Stick Deadzone: .25 (Default)
Counter Strike: Global Offensive
This game has two assignments for crouch by default. It’s recommended to unassign the crouch button from Left Trigger in the game’s controls menu. This will prevent unwanted crouching while using weapons with zoom.
Stick Aim
Yaw Speed: 720.
Pitch Speed: 720.
Response Curve: 1.00
Circular Deadzone: 10%
Outer Threshold: 100%
Pitch Deadzone: 0%
Yaw Deadzone: 0%
Extra Yaw Speed: 0.00
Extra Speed Ramp Up Time: 0.00
Extra Speed Ramp Up Delay: 0.00
Zoom Level 1 Sensitivity: 1.00
Zoom Level 2 Sensitivity: 1.00
The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality .
Horizontal and Vertical Sensitivity can be raised but this may negatively impact micro aim performance.
We recommend setting your config’s smoothing to Off for this game if playing on PlayStation.
Controls
Inner Deadzone: XS, P5, PC: 0.15 | X1, P4: 0
Outer Deadzone: 1
Controller
Controller Scheme: Alternative
First Person Camera (Controller)
Horizontal Sensitivity: 20
Vertical Sensitivity: 20
Zoom Sensitivity Reduction: 0
Show Advanced Options: On
Response Curve: XS, P5, PC: Recommended | X1, P4: Dynamic
Horizontal Turning Bonus: 0
Vertical Turning Bonus: 0
Turning Ramp-Up Time: 0
Turning Delay: 0
Horizontal Turning (ADS): 0
Vertical Turning (ADS): 0
Turning Delay (ADS): 0
Third-Person Camera (Controller)
Horizontal Sensitivity: 20
Vertical Sensitivity: 20
Response Curve: XS, P5, PC: Recommended | X1, P4: Dynamic
Horizontal Sensitivity: 100
Vertical Sensitivity: 100
Aiming Horizontal Sensitivity: 100
Aiming Vertical Sensitivity: 100
Aim Smoothing: 0
Deadzone: 13
Aim Ease: 0
Vertical Movement Sensitivity: Xbox: 100% | PS: 100%
Horizontal Movement Sensitivity: Xbox: 100% | PS: 100%
Camera Horizontal: Xbox: 100% | PS: 100%
Camera Vertical: Xbox: 100% | PS: 100%
Camera Curvature: Xbox: 100% | PS: 35% (14/40 on slider)
Aiming Vertical: Xbox: 100% | PS: 100%
Aiming Horizontal: Xbox: 100% | PS: 100%
Aiming Curvature: Xbox: 100% | PS: 35% (14/40 on slider)
1st Person: 200
3rd Person: 200
Aim Sensitivity: 200
Acceleration: Off
Acceleration Speed: 0%
The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality .
No additional settings beyond using maximum sensitivity are needed for this game.
Controls
ADS Sensitivity: 2.4 or player choice
Enable Advanced Settings: Yes
Look X-Axis
Look Maximum Boost: 0
Look Boost Ramp Time: 0
Look Boost Threshold: 0
Look Y-Axis
Look Maximum Boost: 0
Look Boost Ramp Time: 0
Look Boost Threshold: 0
Left Stick
Inner Deadzone: 25
Outer Deadzone: 0
Y Axis Senstivity: 1 or player choice
X Axis Sensitivity: 1 or player choice
Right Stick
Inner Deadzone: 25
Outer Deadzone: 0
Y Axis Senstivity: 7
X Axis Sensitivity: 7
The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality .
No additional settings beyond using maximum sensitivity are needed for this game.
Stick Sensitivity: 0
Stick Deadzone: 7
Camera Y Axis Speed: 100
Camera X Axis Speed: 100
PS5 players, The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality .
Inner Deadzone: 0
Outer Deadzone: 0
Camera Horizontal Axial Dampening: 0
Camera Vertical Axial Dampening: 0
View Sensitivity X: 100
View Sensitivity Y: 100
Aim Down Sights - Added Sensitivity: 100 or User choice
Camera Progressive Acceleration: No
Camera Horizontal Acceleration: No
Camera Vertical Acceleration: No
Camera Input Control: Direct
The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality .
Control Settings
Left Stick and Right Stick Deadzones: 0 (Default)
Camera Settings
Vertical Camera Speed: 100
Horizontal Camera Speed: 100
First Person Camera Vertical Speed: 100
First Person Camera Horizontal Speed: 100
Aim Acceleration: 1
Aim Deceleration: 10
Vertical Sensitivity: 2.00
Horizontal Sensitivity: 2.00
ADS Vertical Sensitivity: 2.00
ADS Horizontal Sensitivity: 2.00
Vertical Boost At Max Input: 1.00
Vertical Boost Interpolation Time: 0.01
Horizontal Boost At Max Input: 1.00
Horizontal Boost Interpolation Time: 0.01
Inner Deadzone: 15%
Aim Sensitivity: 100%
Aim Acceleration: 0%
The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality .
No additional settings beyond using maximum sensitivity are needed for this game.
Movement Controls: Default
Button Layout: Default
Look Sensitivity: 20
ADS Sensitivity Modifier: 1.0
Axial Deadzone: 0
Radial Deadzone: 0.13
Horizontal Sensitivity: 100%
Vertical Sensitivity: 100%
Smoothing: 0%
Horizontal Sensitivity: 100%
Vertical Sensitivity: 100%
Smoothing: 0%
The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality .
X Sensitivity: 100
Y Sensitivity: 100
Friction Level: 0
Deadzone: Default
Stick Sensitivity: 20
Deadzone: 2
Sensitivity X Axis: 10
Sensitivity Y Axis: 10
Pilot Sensitivity X Axis: 10
Pilot Sensitivity Y Axis: 10
Pilot Aiming Sensitivity X Axis: 10
Pilot Aiming Sensitivity Y Axis: 10
Dominstor Sensitivity X Axis: 10
Dominstor Sensitivity Y Axis: 10
Deadeye Sensitivity X Axis: 10
Deadeye Sensitivity Y Axis: 10
Zoom Sensitivity Levels: Player choice
Right Stick Deadzone: 10
Left Stick Deadzone: 10
Acceleration Delay: 0
Stick Response Curve: Curve
Controller Aiming Speed: 5
Aiming Mode Sensitivity Multiplier: 1
1st Person View Mode Sensitivity Multiplier: 1
Vehicle View Mode Sensitivity Multiplier: Player Choice
Plane View Mode Sensitivity Multiplier: Player Choice
Left Stick Deadzone: 10%
Right Stick Deadzone: 10%
Aim Acceleration: 0
The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality .
No additional settings beyond using maximum sensitivity are needed for this game.
Look Sensitivity: X1: 1000 | P4: 500
Aiming Sensitivity: X1: 1000 | P4: 500
Left Stick Responsiveness: 1
Right Stick Responsiveness: 1
Camera Sensitivity L/R: 5
Camera Sensitivity U/D: 5
Note that Epic has recently changed the inventory management system. If you prefer to use player movement keys to navigate inventory (usually WASD), the XIM Central channel has put together a tutorial on how to do this.
Controller Options
Sensitivity
Use Advanced Options: On
Advanced - Look Sensitivity
Look Horizontal Speed: 100%
Look Vertical Speed: 100%
Turning Horizontal Boost: 0%
Turning Vertical Boost: 0%
Turning Boost Ramp Time: 0.00 Seconds
Advanced - ADS Sensitivity
ADS Look Horizontal Speed: 100%
ADS Look Vertical Speed: 100%
ADS Turning Horizontal Boost: 0%
ADS Turning Vertical Boost: 0%
ADS Turning Boost Ramp Time: 0.00 Seconds
Advanced - Sensitivity:
Look Dampening Time: 0.00
Look Input Curve: Exponential
Controller Deadzone
Move Stick Deadzone: 14%
Look Stick Deadzone: 14%
Adaptive Trigger
Use Effect For Press: Off
Controller Mapping
Presets
Wireless Controller Configuration: Old School
Fortnite: Battle Royal (Exponential)
Note that Epic has recently changed the inventory management system. If you prefer to use player movement keys to navigate inventory (usually WASD), the XIM Central channel has put together a tutorial on how to do this.
Controller
Sensitivity
Use Advanced Options: On
Advanced - Look Sensitivity
Look Horizontal Speed: 100%
Look Vertical Speed: 100%
Turning Horizontal Boost: 0%
Turning Vertical Boost: 0%
Turning Boost Ramp Time: 0.00 Seconds
Advanced - ADS Sensitivity
ADS Look Horizontal Speed: 100%
ADS Look Vertical Speed: 100%
ADS Turning Horizontal Boost: 0%
ADS Turning Vertical Boost: 0%
ADS Turning Boost Ramp Time: 0.00 Seconds
Advanced - Sensitivity:
Look Dampening Time: 0.00
Look Input Curve: Exponential
Controller Deadzone
Move Stick Deadzone: 14%
Look Stick Deadzone: 14%
Adaptive Trigger
Use Effect For Press: Off
Controller Mapping
Presets
Wireless Controller Configuration: Combat Pro
Fortnite: Battle Royal (Linear)
Note that Epic has recently changed the inventory management system. If you prefer to use player movement keys to navigate inventory (usually WASD), the XIM Central channel has put together a tutorial on how to do this.
Controller
Sensitivity
Use Advanced Options: On
Advanced - Look Sensitivity
Look Horizontal Speed: 100%
Look Vertical Speed: 100%
Turning Horizontal Boost: 0%
Turning Vertical Boost: 0%
Turning Boost Ramp Time: 0.00 Seconds
Advanced - ADS Sensitivity
ADS Look Horizontal Speed: 100%
ADS Look Vertical Speed: 100%
ADS Turning Horizontal Boost: 0%
ADS Turning Vertical Boost: 0%
ADS Turning Boost Ramp Time: 0.00 Seconds
Advanced - Sensitivity:
Look Dampening Time: 0.00
Look Input Curve: Linear
Controller Deadzone
Move Stick Deadzone: 14%
Look Stick Deadzone: 14%
Adaptive Trigger
Use Effect For Press: Off
Controller Mapping
Presets
Wireless Controller Configuration: Combat Pro