What i dont understand is why xim developers dont consider that game mechanics take into consideration the speed and movement speed within a deadzone. Games have an acceleration mechanic of take off speed, even in a deadzone. destiny 2 for example does that. I notice using different configs that move inside the games deadzones actually means deadzones aren't nullified. A deadzone can have aim acceleration inside it, its just the movement of the analog doesn't cause screen movement.
Xim developers need to expirment with Input Translators, what a deadzone that slowly sunk back into 0 X Y position, rather than just fall flat into it, i mean a smoothing feature that has a deadzone slowly fall to 0 rather than instantly go there.
Aim acceleration is a constant in some video games, even when you are inside the so called (nullified dead zone)
XBOX has a Dynamic library inout DHI that predicts movement, i dont know.if this affects that. I think Input Translaters should do some work even if they arent getting mouse movement, i think the de-acceleration is an issue, where things just never feel right and your aim feels floaty or the opposite, jittertly which could suggest jumping in and out of the dead zone.