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PS5 FULL SUPPORT  (Read 17088 times)

Offline sahin1986

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Re: PS5 FULL SUPPORT
« Reply #60 on: 12:41 AM - 01/18/22 »
So what is the meta right now?

Apex legends PS5 port is coming out very soon so I'm worried.

IF THE PS5 VERSION IS OUT, WE CAN PLAY THE PS4 VERSION ON THE PS5 CONSOLE, CAN'T WE?

Offline Od1n

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Re: PS5 FULL SUPPORT
« Reply #61 on: 05:38 AM - 01/18/22 »
So what is the meta right now?

Apex legends PS5 port is coming out very soon so I'm worried.

IF THE PS5 VERSION IS OUT, WE CAN PLAY THE PS4 VERSION ON THE PS5 CONSOLE, CAN'T WE?

Yes you can continue to play the PS4 version on the PS5 too.
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Offline maasman

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Re: PS5 FULL SUPPORT
« Reply #62 on: 06:31 AM - 01/18/22 »
^
That just seems like it's getting into the stupid amount of wires at that point adding yet another hub.

the amount of wires is realy nothing. the hub is not that big with not that big wire on it

Offline facade

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Re: PS5 FULL SUPPORT
« Reply #63 on: 07:54 AM - 01/19/22 »
^
More the fact for me I play from a couch and not a desk so it's another wire that will be coming from the TV.

Offline Loki76

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Re: PS5 FULL SUPPORT
« Reply #64 on: 09:44 PM - 01/19/22 »
Yea at this point i think xim devs needs to bring ps5 st profiles we have so many dif ways to use xim on ps5 and ps5 games remote play beloader etc we need support also
There is exactly one way to play DualSense-locked games on PS5 - Sonyís Remote Play protocol. The issue preventing support is performance as only wired Ethernet offers predictable results.

Not everyone has a PC, Mac or PS4 for the PS Remote Play app, nor a wireless network good enough for solid Beloader performance, nor a Raspberry Pi for Chiaki Remote Play, which has problems too. Remote Play app performance on mobile devices is also sub-par with frequent lag spikes over 2000ms.

The best Remote Play solution appears to be apex_vipís Pi app which will have Ethernet support, but itís still a third-party community project, which XIM canít rely upon for official PS5 ST support.

Weíll likely need to wait for the DualSense to be cracked before XIM supports PS5 because itís the only method with predictable performance and ongoing support. If youíre not happy with that, thereís always Xbox.

I don't agree with that and find it unacceptable.. People bought the Apex, they deserve support. Not some excuse that "we cannot guarantee predictable results so we won't bother"..
So do PS5 STs based on "wired connections via gigabit router and ethernet connections and remote play". No "guarantee" needed.

That would work the same for the 3rd party Pi ethernet solution as well. It's basically the same thing..

The code will never be cracked for the PS5. But remote play solution appears to WORK perfectly fine...
In fact it's not much different than to think of it as an "added step".

I find it wholly unreasonable to just dump the support like that. A solution exist and it's NOT based on "Beloader". It's based on common routers with gigabit ethernet connections and Sony's own remote play app.

All the XIM team has to do is explain that THAT is the one way it works, but not guaranteed, but here is the PS5 ST set up.

Are you saying that games going forward with ONLY PS5 dualsense there will be no profiles at all. Can't rely on some PS4 ST profile can you.. The SOLUTION IS THERE..

Also the comment on "there is always Xbox".. O really. Do they have Sony exclusive games?

I don't even have a PS5 at the moment. But if this remote play actually works. But XIM company will not bring out any PS5 STs in the future and hence make that solution NOT work either, because no ST to load at all. Well let's just say that would be bad, real bad.

No one is expecting flawless performance in the ST because of the workarounds. But one could except to be able to load an ST at all on the PS5 with Xim. It works via remote play..

So no STs for Forbidden West or God of War 2 or any future Sony exclusives.. Is that what XIM customers can expect even though they COULD play it via remote play solution.


Offline Loki76

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Re: PS5 FULL SUPPORT
« Reply #65 on: 10:03 PM - 01/19/22 »
Xbox has no issues with XIM devices. PS5 does. Want hassle-free next-gen gaming with a XIM? Xbox is the simplest solution. My recommendation is based on over a decade of experience using XIM devices on both Xbox and PS consoles. The choice is really easy once you take the emotion out of the decision.

Remote Play for PS5 works well over ethernet, but too few people set it up correctly, or have the requisite equipment for it to be a viable solution for XIM support. Wireless is laggy, Beloader is buggy and XIM won't offer a solution for PS5 that isn't bulletproof for everyone.

I'm a long-time PS user and have no problem admitting that Series X kills PS5, it's not even close. I swapped from PS to Xbox this generation for cross-platform gaming for better console performance, e.g Destiny 2 is 1440p 120FPS on XSX for both PvE & PvP, but only 1080p 60FPS on PS5 for PvE and 1080p 120Hz for PvP...the difference is jarring.

Furthermore, XIM STs are 16-bit (65000 data points) on Xbox versus 8-bit (256 data points) on PS to map the look mechanics, meaning more accurate & responsive mouse performance on Series X than PS5.

Take the fanboy out the equation ("[email protected]Äbox" is based on nothing more than brand tribalism) and objectively, Series X is the far better choice for XIM gaming. I have a PS5, but only for the exclusives and my back-catalogue of PS4 games (which have additional input lag on PS5). Every cross-platform game from the last decade plays better and feels better with a XIM on Series X.

I won't buy any PS5 games until 1440p is supported, which the console can do natively as most 4K upscaling on PS is 1440p chequerboarding. But Sony is intentionally blocking 1440p on PS5 to attempt to force customers to buy 4K HDMI 2.1 HDTVs that they don't need, which is anti-consumer. 1080p looks crap on a 27" screen or larger, and 4K 60FPS performance is abysmal compared to 1440p 120Hz. Even a modest indie game like Outer Wilds can only squeeze 30FPS out of 4K on PS5!

And no, I don't sell consoles for any manufacturer. The margin for all consoles is almost zero (profit margins are a few bucks, which the payment gateway will take processing the transaction) so it is not worth the hassle to ship or deal with console warranty issues.

This is extremely frustrating to read..
Since when can you play Sony Exclusives on Xbox. The only thing you refer to here is 3rd party online MP games.

XIM is used for single player exclusive games as well. In fact Both my Xim4 and Xim Apex purchases was for PS exclusives. NOT online MP games..
So don't give me that BS about "Just buy and Xbox"..
Also Xbox is not "killing PS" this time. In what way? Sales? Games?

Clearly it has been established that playing PS5 games works using remote play. if that is "complicated" for some people to set up. Well so is turning on a computer for some..
A rather stupid excuse for not to support a product people PAID for. I know it's not a direct solution. But seriously it's proven to work.
Only a disclaimer is needed that given the PS5 situation Xim only works via remote play solution and here's how to get best use out of it.
Make PS5 STs and people would KNOW that it won't be as good or perfect as the XIM for Xbox. But at least people can actually LOAD AN ST and play the game..

In 1-2 years there will be no PS4 versions at all. Just straight up PS5 versions requiring Dual-sense.
But if that works via Remote play. Then people on PS5 playing single player exclusives and yes even 3rd party online MP.

The person making the ST can just have a standard set via the remote play and wired connections for minimal input lag.

You clearly don't care because you're sold on Xbox and hence don't care about all the other people on PS5..

See I could understand if there was NO way at all to even play. But there is one, remote play.. But an ST would be needed to be loaded on the XIM..
I think users would understand that because of the situation they cannot possibly expect perfect STs as good as for Xbox because of said extra step. Heck Sony might even make it so it doesn't work via Remote play in the future as well.
But the point here is as long as there is a way. Support should be shown by XIM company..

It's seemingly just an extra added layer between the XIM and the console via Remote play and wired connection.

Also. Good luck having a XIM company at all relying on Xbox when it has less sales and all games come to PC ANYWAY...

I literally only use the Series X right now because I couldn't find a high end GPU on PC, heck a person could get away with just a 3060 level and play fine as on Series X..

All Xbox games come out to PC and the reason XIM existed in the first place was the exclusives on Xbox and PS consoles.
That is going away and even gone on Xbox. So no need for XIM at all for Xbox games or 3rd party..

I guess the only thing in argument would be "Xbox is cheaper".

That's my counter argument.

Offline antithesis

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Re: PS5 FULL SUPPORT
« Reply #66 on: 10:52 PM - 01/19/22 »
I agree, Remote Play should and likely will form the basis of PS5 support from XIM. However, not everyone has a PC or Mac and Beloader or Chiaki ARE complicated to setup and use. XIM wants a universal solution that makes PS5 support easy for everyone.

XIM wonít support PS5 if that solution requires a third-party device. Itíll be interesting to see what happens this year with Titan Twoís solution, Hori third-party controller, a cashed-up Beloader cracking group working on DualSense encryption etc.

Until then, most of us use XIM to play platform-agnostic games. For everything except PS5 exclusives, Xbox is the simplest solution. And for PS5 exclusives, almost all of them are single-player games with no time constraints on the playerbase. If weíre prepared to wait, support will comeÖthereís not much else we can do other than advocate for Remote Play as the basis for XIM support on PS5.

Also, those same PS5 exclusives are going be on PC too a year or two after release, so the whole PC Master Race argument against buying an Xbox also applies to PS5. Assuming everyone wants or owns a PC for gaming is folly - we know hundreds of millions buy gaming consoles, so your argument holds no water.

Sonyís global value dropped $20 billion on the announcement that MS bought Activision and that wouldnít happen if MS wasnít committed to XboxÖitís not going anywhere just because CoD can also be played on PC.

XIM wasnít created to support PS games, the X in XIM stands for Xbox. Iíve been around long enough to remember using XIM 3 with a 360 controller adapter and Xbox STs to play PS3 games. That said, XIM has no intention of abandoning PlayStation and are continuing to work on a solution for PS5.
« Last Edit: 11:01 PM - 01/19/22 by antithesis »

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Offline ZioComposite

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Re: PS5 FULL SUPPORT
« Reply #67 on: 10:59 PM - 01/19/22 »
When or if a viable solution to PS5 matches the quality the Xim Team strives for then itíll likely happen. Xim Apex etc. arenít marketed for PS5 . That being said, have been using remote/beloader for official non-st games just fine =P

Offline bssam112

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Re: PS5 FULL SUPPORT
« Reply #68 on: 06:07 PM - 01/20/22 »
For everyone complaining about xim and Ps5, Xim Apex was produced to work on previous-gen consoles and was never advertised as working with the next-gen consoles. We have always heard that there is no guarantee that it will work even when the Dualshock was a thing. That being said, Xim works flawlessly on Xbox and a remote solution for PS5 has 1ms latency if set up correctly. Bear in mind that the Dualsense encryption is out of everyone's hands in the industry and not just the Xim team.
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Offline maasman

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Re: PS5 FULL SUPPORT
« Reply #69 on: 09:07 AM - 01/21/22 »
Beloader lan firmware + remote play are solid solutions for xim and ps5. at this point they can look for ps5 st because at this moment it is realy easy to play with xim on ps5 without any lagg

Offline antithesis

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Re: PS5 FULL SUPPORT
« Reply #70 on: 04:14 PM - 01/21/22 »
XIM wonít rely on third-party hardware for PS5 ST support. Remote Play is solid, but XIM doesnít want you to have to buy a Beloader to use it, nor do they want to offer STs that rely on a Beloader to work.

What happens if Beloader stops working after a XIM or PS5 update? XIM then has a legal problem on their hands from customers who bought a XIM just to play PS5 games.

Patience grasshopper. If PS5 STs come, it wonít be due to Beloader. Itís more likely to be due to the official PS Remote Play app on PC, Mac & PS4. We know itís stable and fast, so letís see what 2022 brings. Also, Hori is releasing the first third-party controller, which might provide the backdoor to PS5 weíve been waiting for.

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Offline Loki76

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Re: PS5 FULL SUPPORT
« Reply #71 on: 03:15 AM - 01/22/22 »
XIM wonít rely on third-party hardware for PS5 ST support. Remote Play is solid, but XIM doesnít want you to have to buy a Beloader to use it, nor do they want to offer STs that rely on a Beloader to work.

What happens if Beloader stops working after a XIM or PS5 update? XIM then has a legal problem on their hands from customers who bought a XIM just to play PS5 games.

Patience grasshopper. If PS5 STs come, it wonít be due to Beloader. Itís more likely to be due to the official PS Remote Play app on PC, Mac & PS4. We know itís stable and fast, so letís see what 2022 brings. Also, Hori is releasing the first third-party controller, which might provide the backdoor to PS5 weíve been waiting for.

Remote play isn't third party hardware. It can be used on Android and PC and Mac.
The funny part is that XIM was made as a translator to use Mouse as input for gamers that are NOT console gamers, but PC gamers used to using a Mouse.
So "having a PC" as third party. It doesn't require a powerful PC.

Besides, once again the XIM team can just say that it's not officially supported yet, but it's a workaround that does work.

The point here is that you can't PLAY any PS5 games at all without an ST. So in a year when PS4 "version" of games are not supported by Sony. There will only be PS5 games, 3rd party games, exclusives, all of the games will be PS5 only.

This is why a PS5 ST for these games needs to be made. It can be done with a disclaimer that you need a PC or Android or Mac and how it works. But it's not fully supported and it's offered just as a means that there is something that can be used..

Do you understand what I am saying here? It's better to offer an ST that isn't perfect but would WORK with remote play so a PS5 user can play at all. Than to have nothing..

Everyone would and will know that PS5 isn't fully supported and that you'd have to use the remote play app..
This has nothing to do with "Beloader" either or Titan etc..
A PC isn't a "3rd party" hardware in that regard or Android phone. If a person plays with a XIM, they are PC gamers to begin with.

The whole point is that PS5 ST exist so people on PS5 can play at ALL...

I doubt the Dualsense encryption will ever be hacked.. Try hacking my AES-256 blowfish password with 500,000 hashes etc etc.. Would take you Billions of years with best Super computer farm..
So even if they use much less advanced encryption for "speed". I doubt it can be hacked.
Also if XIM uses that it could be a legal issue.

The fact that remote play is LITERALLY Sony's own and the solution has 1-10ms input lag and 100% viable is ZERO hinderance of the XIM team to make PS5 STs.. There is no legality issue there. Just abandoning the PS5 crowd when in a year when PS4 no longer exist as an option..

Just have a disclaimer about it..  Just like "Beta firmware" isn't guaranteed to work either, or it wouldn't be BETA. Yet here we are all of us running "Beta" to get it to work even on Xbox..

A PC or Laptop and Router isn't really "3rd party" hardware.  "Beloader" is however.

To even further my point. XIM is already reliant on "3rd party hardware" in the regard you need an Android or Apple phone to run the Manager and need otherwise a PC at least for first setup with XIM, or it used to be the case to load new firmware..

So if you need those two things and Remote play LITERALLY work through those two things. It's not "relying on 3rd party hardware".. As you say...

Again I can see what you mean with Beloader. But PC/ Android is not the same thing.

Offline antithesis

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Re: PS5 FULL SUPPORT
« Reply #72 on: 05:47 PM - 01/22/22 »
Beloader is third-party hardware. So is a Mac, PC or PS4, which not everyone has unlimited access to, especially if one is required while gaming with a XIM.

Android and iOS have been investigated but wireless is too laggy to be reliable. Android can be connected via an Ethernet adapter, but iOS can’t, so that rules out mobile devices. Raspberry Pi is looking promising, but again, it’s third-party hardware.

XIM doesn’t want us to be forced to buy additional third-party equipment to use a XIM on PS5, it really is that simple. Many of us don’t own a PC, Android phone, Pi, PS4 or Beloader. That creates inequity and complexity…that’s not the way XIM wants to support PS5.

PS5 will be supported, it just takes time for an appropriate solution to emerge. Don't expect XIM to jump into bed and bundle its products with the first thing to come along that remotely resembles a viable, affordable solution. That's what Beloader is and what they wanted, but XIM doesn't believe their product is up to XIM's standards.

Watch this space - XIM will almost certainly have PS5 support in 2022. We've gutted it out for 15 months, a few more months won't hurt.
« Last Edit: 06:08 PM - 01/22/22 by antithesis »

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Offline lowrider82

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Re: PS5 FULL SUPPORT
« Reply #73 on: 01:37 PM - 02/10/22 »
Beloader is third-party hardware. So is a Mac, PC or PS4, which not everyone has unlimited access to, especially if one is required while gaming with a XIM.

Android and iOS have been investigated but wireless is too laggy to be reliable. Android can be connected via an Ethernet adapter, but iOS canít, so that rules out mobile devices. Raspberry Pi is looking promising, but again, itís third-party hardware.

XIM doesnít want us to be forced to buy additional third-party equipment to use a XIM on PS5, it really is that simple. Many of us donít own a PC, Android phone, Pi, PS4 or Beloader. That creates inequity and complexityÖthatís not the way XIM wants to support PS5.

PS5 will be supported, it just takes time for an appropriate solution to emerge. Don't expect XIM to jump into bed and bundle its products with the first thing to come along that remotely resembles a viable, affordable solution. That's what Beloader is and what they wanted, but XIM doesn't believe their product is up to XIM's standards.

Watch this space - XIM will almost certainly have PS5 support in 2022. We've gutted it out for 15 months, a few more months won't hurt.

I sure hope you are right. But how can you be so certain? There aren't even real 3rd party controllers right? It's as if Sony has really locked down the source code for the new controller

Offline ioop16

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Re: PS5 FULL SUPPORT
« Reply #74 on: 12:09 AM - 02/11/22 »
I wouldn't say the device is NOT useless, it does have teething problems yes I admit that.  But the latest firmware 20211220.1513 using Xim set to 250hz has been working fine for me now.  Played about 4 hours last night no disconnects and no Xim flashing purple.

I am using Razer Keyboard and G502 mouse all wired.

I am happy with the product now.

On the xim app 250hz but what about your mouse ? 250 / 500hz ?


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