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Rust needs retrain (Read 1795 times)
OBsIV
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Posts: 44153
It's obsessive.
Re: Rust needs retrain
«
Reply #15 on:
10:12 PM - 12/26/21 »
We will be starting things back up after the new year.
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Kursed
Member
Posts: 2
Re: Rust needs retrain
«
Reply #16 on:
08:45 AM - 01/07/22 »
Have we had any updates with this yet? I’ve been avoiding rust since November
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mist4fun
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Posts: 58836
Re: Rust needs retrain
«
Reply #17 on:
10:14 AM - 01/07/22 »
Yes, Rust is currently the focus of support right now. You can view updates from the planned support list:
https://community.xim.tech/index.php?topic=30363.0
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D3stiN
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Posts: 17
Re: Rust needs retrain
«
Reply #18 on:
09:22 AM - 01/13/22 »
When it's more or less ready?
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D3stiN
Member
Posts: 17
Re: Rust needs retrain
«
Reply #19 on:
04:10 AM - 01/29/22 »
I have the control settings in Rust to the max, and here on the website, the proposed settings are old, many new options have been added, so I do not know what settings I should have for everything to work very well
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mist4fun
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Posts: 58836
Re: Rust needs retrain
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Reply #20 on:
06:05 PM - 02/02/22 »
The game settings are up to date but should be the same, the differences are separate X Y Sensitivity options and sensitivity scale went from 300% max to 100% max.
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rdawg69
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Posts: 6
Re: Rust needs retrain
«
Reply #21 on:
11:55 AM - 06/29/22 »
Is there any news of this retrain? thanks
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mist4fun
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Re: Rust needs retrain
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Reply #22 on:
04:33 PM - 06/29/22 »
It was retrained and updated support was released on January 21st.
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Rust needs retrain