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Rust needs retrain  (Read 1796 times)

Offline OBsIV

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Re: Rust needs retrain
« Reply #15 on: 10:12 PM - 12/26/21 »
We will be starting things back up after the new year.
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Offline Kursed

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Re: Rust needs retrain
« Reply #16 on: 08:45 AM - 01/07/22 »
Have we had any updates with this yet? Iíve been avoiding rust since November

Online mist4fun

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Re: Rust needs retrain
« Reply #17 on: 10:14 AM - 01/07/22 »
Yes, Rust is currently the focus of support right now. You can view updates from the planned support list:

https://community.xim.tech/index.php?topic=30363.0
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Offline D3stiN

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Re: Rust needs retrain
« Reply #18 on: 09:22 AM - 01/13/22 »
When it's more or less ready?   ;D

Offline D3stiN

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Re: Rust needs retrain
« Reply #19 on: 04:10 AM - 01/29/22 »
I have the control settings in Rust to the max, and here on the website, the proposed settings are old, many new options have been added, so I do not know what settings I should have for everything to work very well

Online mist4fun

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Re: Rust needs retrain
« Reply #20 on: 06:05 PM - 02/02/22 »
The game settings are up to date but should be the same, the differences are separate X Y Sensitivity options and sensitivity scale went from 300% max to 100% max.
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Offline rdawg69

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Re: Rust needs retrain
« Reply #21 on: 11:55 AM - 06/29/22 »
Is there any news of this retrain? thanks

Online mist4fun

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Re: Rust needs retrain
« Reply #22 on: 04:33 PM - 06/29/22 »
It was retrained and updated support was released on January 21st.
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