XIM Community

Halo Infinite ST!!  (Read 5912 times)

Offline Takkkk

  • Member
  • *
  • Posts: 52
    • View Profile
Halo Infinite ST!!
« on: 10:35 PM - 11/18/21 »
Mist my man! Great job bro. I didn’t think you could get this game to feel right on the Xim apex because of the weird acceleration in this game. 🍻 🍻 🍻
 

Offline bigmasta

  • Member
  • *
  • Posts: 391
    • View Profile
  • Gamertag: bigmasta
  • PSN ID: bigmasta73
Re: Halo Infinite ST!!
« Reply #1 on: 01:03 AM - 11/19/21 »
There are two Thumbstick settings, Thumbstick Move and Look, is only look that I have to edit, the other one (Move) is default 12 10 12 ??

Also my turn speed is very slow even when I set my sens to a very high value...
XSX
PS5 Digital Edition

Offline J05HOUND

  • Member
  • *
  • Posts: 3
    • View Profile
Re: Halo Infinite ST!!
« Reply #2 on: 02:08 AM - 11/19/21 »
Everything feels good except fast movements. Same dramatic slow down then speed up I was thinking would be eliminated when official st dropped. Same for others or did st fix? Going to be updated later or is this final?

Offline Takkkk

  • Member
  • *
  • Posts: 52
    • View Profile
Re: Halo Infinite ST!!
« Reply #3 on: 05:15 AM - 11/19/21 »
Can’t do much about the turn speed in halo cause they cap it at a certain point. All the halos have had this problem. Just make sure ur 10/10 on ur sense and deadzone to 12-0-0.

Offline elementcs13

  • Member
  • *
  • Posts: 109
    • View Profile
Re: Halo Infinite ST!!
« Reply #4 on: 07:12 AM - 11/19/21 »
So have you guys noticed a huge difference in playing with this ST as opposed to some other ST during the beta? I didn't think even a Halo Infinite ST could save the issues with the slow turnspeed.

Offline NJsFinest24

  • Member
  • *
  • Posts: 81
    • View Profile
  • Gamertag: NJsFinest14
Re: Halo Infinite ST!!
« Reply #5 on: 07:48 AM - 11/19/21 »
Turn speed is still terrible unfortunately. Unless 343 changes things with it, we are stuck once again just like in Halo 5.

Offline Swagdogpsu69

  • Member
  • *
  • Posts: 23
    • View Profile
Re: Halo Infinite ST!!
« Reply #6 on: 09:21 AM - 11/19/21 »
I'm sure some shared configs will drop soon but in the meantime what's everyone rolling with settings-wise? 

I'm using 12kdpi 500 xim polling
Common
Smoothing 5
5 sens hip/ads
No curves tried a few but feels better without

Offline mist4fun

  • Global Moderator
  • MVP
  • *
  • Posts: 59724
    • View Profile
Re: Halo Infinite ST!!
« Reply #7 on: 10:06 AM - 11/19/21 »
The slow turning with fast mouse movement is the game's turn speed limit. The game developer will need to add higher sensitivity options to fix the slow turn rate.

Using XIM though, if your sensitivity is too high or your mouse movement is too fast the game may be ignoring a portion of your mouse swipe input. You may be turning slower on screen by trying to move faster than the game allows. Stay within the turn speed limit of the game for best performance.
Have a problem with your XIM? Find a solution
NEXUS Support FAQ | APEX Support FAQ | XIM4 Support FAQ | Instructional Videos

Offline Swagdogpsu69

  • Member
  • *
  • Posts: 23
    • View Profile
Re: Halo Infinite ST!!
« Reply #8 on: 10:11 AM - 11/19/21 »
For QCQ you really just have to focus on not letting the target get directly behind you and using strafing in combination with a controlled turn versus a quick swipe to dominate up close.

Offline PixelSquish

  • MVP
  • *
  • Posts: 655
    • View Profile
  • Gamertag: TahiniMeanie
Re: Halo Infinite ST!!
« Reply #9 on: 11:09 AM - 11/19/21 »
For QCQ you really just have to focus on not letting the target get directly behind you and using strafing in combination with a controlled turn versus a quick swipe to dominate up close.

I've realized this but since for every other game I play I don't have to 'handicap' myself this way, it's really hard to train myself for one game. But here we are.

Offline Swagdogpsu69

  • Member
  • *
  • Posts: 23
    • View Profile
Re: Halo Infinite ST!!
« Reply #10 on: 11:13 AM - 11/19/21 »
This might be one of the only games I've played over the last few years that kbm via xim isnt a clear advantage. Honestly the controller lobbies seem sweatier than kbm. That said I have 10 thumbs and I'm happy with the initial ST and the feel of using the xim versus native kbm.  It can only get better from here!

Offline x0xk1ller

  • Member
  • *
  • Posts: 29
    • View Profile
  • Gamertag: Jabbok01
Re: Halo Infinite ST!!
« Reply #11 on: 05:04 PM - 11/19/21 »
Can’t do much about the turn speed in halo cause they cap it at a certain point. All the halos have had this problem. Just make sure ur 10/10 on ur sense and deadzone to 12-0-0.

So the move and look sensitivity are the same settings?

Offline Rockyruption

  • Member
  • *
  • Posts: 74
    • View Profile
  • PSN ID: Rockyruption
Re: Halo Infinite ST!!
« Reply #12 on: 05:27 PM - 11/19/21 »
Wow this feels terrible.  Maybe needs some more work!

Offline x0xk1ller

  • Member
  • *
  • Posts: 29
    • View Profile
  • Gamertag: Jabbok01
Re: Halo Infinite ST!!
« Reply #13 on: 05:54 PM - 11/19/21 »
Are the look thumbstick and move thumbstick  both set to 12,0,0
« Last Edit: 06:38 PM - 11/19/21 by x0xk1ller »

Offline PixelSquish

  • MVP
  • *
  • Posts: 655
    • View Profile
  • Gamertag: TahiniMeanie
Re: Halo Infinite ST!!
« Reply #14 on: 06:45 PM - 11/19/21 »
Are the look thumbstick and move thumbstick  both set to 12,0,0

Just the look I think


Admin