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Mist about Vanguard's ADS delay value  (Read 3916 times)

Offline Od1n

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Re: Mist about Vanguard's ADS delay value
« Reply #15 on: 11:47 AM - 11/19/21 »
Thanks a lot for testing von90dead, so It seems like no option allows us to use multiplier 3.2 without having jumps :(


Yes, I also I found that using Gradual with a 224 activation and 224 deactivation feels pretty good. Adjust higher or lower based on your preference. If we can reach a consensus we may be able to preset the delay values into new configs like we've done in the past.

Which multiplier did you use mist? 1.0 i assume?
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Offline Scrotesmd2

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Re: Mist about Vanguard's ADS delay value
« Reply #16 on: 11:49 AM - 11/19/21 »
I tried 2.0 mulplier and it was improved but not perfect. When I took it all the way down to 1.0 it was too slow to ads aim. I havent tested changing any delay view yet.

Offline He4DHuNt3r

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Mist about Vanguard's ADS delay value
« Reply #17 on: 11:58 AM - 11/19/21 »
MW2019 / Warzone uses "Instant" for controller & there was no way of changing it.

I'm hoping they will add the option to change the ADS transition type with the Vanguard integration update in December.

Yes, I also I found that using Gradual with a 224 activation and 224 deactivation feels pretty good. Adjust higher or lower based on your preference. If we can reach a consensus we may be able to preset the delay values into new configs like we've done in the past.

You can see weapons stats in your class loadout, It shows the ADS Times for each weapon.

The ADS Time can be increased or decreased with attachments.
« Last Edit: 12:03 PM - 11/19/21 by He4DHuNt3r »
I just wanted to say that you are a phenomenal gamer. You make it look so easy and your gameplay has this commanding "tone" to it (i.e. not frantic -- more of a dominating calm :) ).

Offline Hsinotsha

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Re: Mist about Vanguard's ADS delay value
« Reply #18 on: 12:20 PM - 11/19/21 »
Not a whole lot being posted on this config since it dropped, and from what Iím seeing, the little has been issues on it. Is this not ready for prime time use yet? Currently been using the Bo4 one, but donít wanna switch until itís ready

Offline Od1n

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Re: Mist about Vanguard's ADS delay value
« Reply #19 on: 12:42 PM - 11/19/21 »
You can see weapons stats in your class loadout, It shows the ADS Times for each weapon.

The ADS Time can be increased or decreased with attachments.

Do these values live update based on if you use Gradual or Instant?
If so how does the XIM config perform when using these values on instant/gradual and multiplier 3.2?
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Offline Kuzzad

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Re: Mist about Vanguard's ADS delay value
« Reply #20 on: 01:49 PM - 11/19/21 »
You can see weapons stats in your class loadout, It shows the ADS Times for each weapon.

The ADS Time can be increased or decreased with attachments.

Do these values live update based on if you use Gradual or Instant?
If so how does the XIM config perform when using these values on instant/gradual and multiplier 3.2?


For me personally using the multiplier of 3.2 and using gradual there is still a kick in sens exiting ads

Offline Sorothos

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Re: Mist about Vanguard's ADS delay value
« Reply #21 on: 02:06 PM - 11/19/21 »
So Gradual and Multiplier 1 should result in no sensitivity jumps?


There are so many people using different settings in this topic it starts to get a bit confusing haha.
Maybe we can clear this up a bit, post what you are using and if you experience a jump or not:

- Type of ingame ADS transtion: Gradual or Instant?
- Ingame ADS Multiplier: 1 or 3.2?
- XIM ADs delay value: 224?
- XIM ADS deactivation value: 0?

- Type of ingame ADS transtion: Instant
- Ingame ADS Multiplier: 3.2
- XIM ADs delay value: 224 (I've try also with 0)
- XIM ADS deactivation value: 224 (I've try also with 0)
In this way jump.

- Type of ingame ADS transtion: Gradual
- Ingame ADS Multiplier: 3.2
- XIM ADs delay value: 224 (I've try also with 0)
- XIM ADS deactivation value: 224 (I've try also with 0)
In this way jump less, but is always present the kick when go to ADS to HIP.

- Type of ingame ADS transtion: Gradual and Instant
- Ingame ADS Multiplier: 1
- XIM ADs delay value: 224
- XIM ADS deactivation value: 224
No jumps in this way, but ADS movement is too slow. For a decent movement is necessary use HIP value x 3, but personally I fell aiming not smooth.

Try are done with xbox series x.

Same for PS5 (with PS4 ST)

Offline Od1n

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Re: Mist about Vanguard's ADS delay value
« Reply #22 on: 02:14 PM - 11/19/21 »
Has anyone tried Gradual with multiplier 3.2 and then use ADS delay + deactivation delay based on the weapon ADS time stats in the ingame class louadout?


So far it seems like Gradual + multiplier 1 @ ADS delay + deactivation delay 224 is the only solution :(.
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Offline xSlayeR

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Re: Mist about Vanguard's ADS delay value
« Reply #23 on: 03:00 PM - 11/19/21 »
Why the deactivation value? I run gradual + 1 and don't have any issues at all.
I use the matutaiki curve and manage still my +4kdr

Offline Od1n

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Re: Mist about Vanguard's ADS delay value
« Reply #24 on: 03:03 PM - 11/19/21 »
Why the deactivation value? I run gradual + 1 and don't have any issues at all.
I use the matutaiki curve and manage still my +4kdr

What are your sensitivity values for HIP and ADS? Just like in previous CoD games it seems like if you run the same sensitivity for both then there wont be any jump at all.
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Offline xSlayeR

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Re: Mist about Vanguard's ADS delay value
« Reply #25 on: 03:24 PM - 11/19/21 »
Without curve:
Hip: sync off - 25
Ads: sync off - 35

Offline InZane

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Re: Mist about Vanguard's ADS delay value
« Reply #26 on: 04:13 PM - 11/19/21 »
Im going to do some testing tonight. Will reply back later today or tomorrow
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Offline mist4fun

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Re: Mist about Vanguard's ADS delay value
« Reply #27 on: 05:50 PM - 11/19/21 »
Yes, I also I found that using Gradual with a 224 activation and 224 deactivation feels pretty good. Adjust higher or lower based on your preference. If we can reach a consensus we may be able to preset the delay values into new configs like we've done in the past.

Which multiplier did you use mist? 1.0 i assume?

Gradual
3.2 multiplier
224 activation and 224 deactivation

There is no large jump moving from Hip to ADS or from ADS to Hip. This may be different for other sets of weapons but this has always been the case with CoD. Different loadouts have different delay times. In previous CoD games a larger difference in delay times was most noticeable between iron sights and sniper rifle scopes.
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Offline wildstyle

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Re: Mist about Vanguard's ADS delay value
« Reply #28 on: 08:57 PM - 11/19/21 »
Gradual
3.2 multiplier
224 activation and 224 deactivation...where do enter this value in the st? i only see 224 activation how do you add 224 deactivation

Offline He4DHuNt3r

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Mist about Vanguard's ADS delay value
« Reply #29 on: 09:03 PM - 11/19/21 »
What weapons are people using when they feel a "Jump" coming out of ADS?

I'm not feeling this issue using Gradual and I'm not using ADS deactivation, just ADS Delay.

I'm mostly using AR's and SMG's.
I just wanted to say that you are a phenomenal gamer. You make it look so easy and your gameplay has this commanding "tone" to it (i.e. not frantic -- more of a dominating calm :) ).