Sorry for my late response, I had the chance to test the ballistic curve more in detail. I came to the conclusion that it is good but had a very big downside. The turn speed was capped really much, which is a big no go.
Currently, I am using the settings below, and I am very happy so far.
Hardware settingsMouse: 250HZ, 3200DPI
XIM: 250HZ
Im pretty sure any Polling Rate would work.
XIM Apex settingsST: Battlefield 1
HIP:
Sens: 22
Sync: OFF
Smooth: 3
SAB: 75
remaining: default
ADS:
Sens: 14
Sync: OFF
Delay: 300ms
Smooth: 3
X/Y: 1.65 (user preference, only for recoil control)
remaining: default
Auxiliary:For the assignment of weapon attachments, I have created an auxiliary.
I use my mouse forward key (hold) to access the menu, which is (LB/L1).
Weapon Attachments (Auxiliary):
Activation Key: Mouse Forward Key
Delay: 50ms
Sens: 0
Disable all key assignments also movement keys (WASD)
assign these keyboard buttons to those controller buttons:
A/Cross Button = S
B/Circle Button = D
X/Square Button = A
Y/Triangle Button = W
Now I can hold the "Mouse Forward Key" and use WASD buttons for the attachments.
Example, I can press W for the sights, S for the grips, D for the magazines and A for the muzzles/barrels.
Battlefield 2042 in-game settingsSoldier Sens: 100
FoV: I use personally 65 (User preference)
Aim Assist: 50 (I would leave this as 50, dont go above!)
Aim Assist Zoom: 5
Soldier Zoom Sens: 100
Acceleration: 0
Vertical and Vertical Zoom: 100 and 100
Uniform Aiming: on (important)
Coeff: 133
1,00 - 10,00x: 100
Right Stick:
Central: 22
Axial: 15
Maximum: 100
Own feedbackI can get easy kills with any passenger minigun on a vehicle, I can stay on target easy as well with any gun.
Long-range kills are harder, because we are missing just a tiny bit of precision (the real Battlefield 2042 ST will eliminate this problem) and the lack of damage at the ranges after 50m (TTK is way too low on longer ranges on any gun beside snipers).
Have fun playing and have a good day
