Of the gyro controllers have I have tried they all have differing performances in different games.
When i tried the first Nexus feasibility test, which was a modified Apex and DS4 controller, i liked it a lot. But when i had the first Nexus prototype in hands i quickly noticed how inferior other gyro solutions are, and the DS4+Apex solution already used a lot of algorithms to make it feel right. Algorithms that the controller itself doesnt have. This is similar to upgrading from a Cronus to a XIM, you may like the mouse movements of Cronus but only because you havent tried anything better yet.
Gyro is not a priority in all those controllers out there, which you can tell from the precision those modules have and where they are placed onto the PCB (in the handles, really?!).
The XIM STs will also allow you to use perfect gyro movements across all supported games, and that feels miles better than any exisiting gyro solution coded into a game. If the Switch becomes a supported platform i should maybe do a comparison in Splatoon or Zelda to showcase how bad those native solutions actually are.