I don't agree with brutallimo at all
And I've noticed for years now nobody talks about xim apex on PC at first I was fully against it cause I'm a PC player. Now I just don't care because of this xim nexus controller on its way.
But let's be honest here. If half this community realised how crazy xim apex is on pc running it at 1000hz while playing cod at 240+FPS I can GUARANTEE most people on this forum would sell their consoles and buy a PC
XIM APEX ON PC IS SO @#$% OP it's not even funny..
All you do on COD is put your aim assist setting on Standard .and you become a walking aim bot. I don't have any problems with sticky aim assist on PC, my aim is snappy and consistent all the time.
Actually I can comment on that, since Ive used XIM Apex on PC extensively in the last year or so playing COD.
Essentially- I am now considering switching back to native keyboard and mouse input.
The issue is that once you become a good player and can aim very well with the mouse, the xim starts to become a ceiling that hinders you to improve to higher levels.
And to be clear- I dont think it's necessarily the XIM's fault, but more the technical limitations of controller look mechanics and how the aiming with the controller works. Mainly the turn speed limit is the biggest issue as well as lack of "perfect" precision. And this limitation gets more noticeable and pronounced the higher the FPS is in the game using high refresh rate monitors like 240 Hz and above. It wasnt that noticeable back when games ran at 60 fps, because even on PC, playing FPS games at 60fps and on 60 Hz monitors- the mouse aiming feels like sh!t. This is why some people would use terms like xim feeling 1:1 as PC, in reality it is nowhere close to native 1:1 PC aim, which again, becomes more evident, when you play at high frames per second + high refresh rate monitor.
I will show you a very good example of what I mean exactly in a video from Nate Gibson who is a very good keyboard and mouse player on PC further in the post.
See- it is technically impossible to "translate" controller aiming mechanic to mouse and keyboard so that it is as fast and precise as native mouse and keyboard on PC. Controller aiming is based on velocity and time (how long the stick is held in a certain position). That's absolutely sh!t when we speak about perfect aiming mechanics. That is the reason why over 90% of FPS games on consoles have aim assist with controller. Because otherwise (if they didnt use aim assist) with fast moving characters and sh!itty sub par aiming mechanics nobody would be able to stay on a target that is strafing really fast, or sliding really fast etc. It would be an absolutely frustrating experience for most ppl who play with a controller.
When I used the XIM Apex on PC on high refresh rate monitor and 200+ fps, it felt really mushy / floaty compared to native keyboard and mouse. It lacks turn speed and precision. Additionally, it feels like it takes a few milliseconds for the xim to reach the max turn speed when aiming, feels like it gradually becomes faster until it reaches the full turn speed. Now yes, there are advanced settings in the XIM Apex manager like "boost" and whatnot, but those arent really a solution, because as the downside the slower movements of the mouse start to feel "off" and whatnot when you use "boost". It is just a "bandage" solution to try and fix a trashy controller aiming mechanic.
Also the input translation wasnt consistent, for example exactly same movement of the mouse would look different on the screen as if you had a mouse with a cheap sensor that is not sending the mouse coordinates correctly to the game. Theres inconsistency with the xim. And once again it is for the most part due to limits that controller input has, mainly because of the turn speed limit it ends up feeling unprecise.
These Smart Translators attempt to correct all the sh!t that is wrong with controller input mechanics, like acceleration, dead zone limits and weird dead zone shapes, mismatch in X/Y speed ratio etc. and even with the very advanced methods that xim is using, it is technically impossible to achieve the same speed and precision as native mouse aiming on PC.
Now let me show you the video Ive mentioned above:
https://youtu.be/hjB1GhY5sbs?t=80Look at how fast and how precise Nate Gibson is aiming in that whole video. I can remotely aim as fast and precise with native mouse and keyboard. But with the XIM aiming like this is just impossible. It doesnt matter how talented someone is with the xim- this type of super fast and precise aiming is technically impossible with the XIM or the controller.
By the time you can flick aim on 2 or even 3 different people and kill them with native keyboard and mouse, using the xim you can only manage to flick aim on 1 person. Once again, on super high ingame FPS + using a high refresh monitor, you can feel quite significantly, how mushy and floaty the xim aiming feels compared to native mouse and keyboard.
I am actually even starting to think that on higher skill level of gaming, using the actual controller is superior to using xim with mouse and keyboard and that is because the look mechanics are designed for the controller itself and work best with a controller. You dont emulate or "translate" anything, it is just the raw controller input without any smart translators in between trying to emulate a different input method or anything like that. The aim assist also works best with a controller, because it was designed and tested using the controller.
Im not even joking, I think at high skill levels, like COD pro players and pro streamers, the controller with extended right thumbstick ala "Kontrolfreek" is far superior to using xim with mouse and keyboard. Thats also the reason why I think the new XIM controller has a large potential to become a game changer for players who prefer controller over keyboard and mouse.
Only reason why I kept going back to using XIM on PC was because I am also using Titan 2 with scripts, but if I can find the scripts I need for native mouse and keyboard I will most likely switch to native KB&M.