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Community Request: 1000hz Polling Rate  (Read 2124 times)

Offline eSPAR

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Community Request: 1000hz Polling Rate
« on: 06:53 PM - 09/17/21 »
Please consider having 1000hz polling on the Nexus controller. Or at least allow that high of polling when the controller is plugged in or as a software option.

1. Uses the max Xbox poll rate the USB port can handle
2. Uses default PC USB polling
3. Recommended rate of most good gaming mouse
4. Potential better mouse translation if used with MnK
5. Boost your sales because more than controller only players would want it.

Because most current controllers out have a max rate of 125hz, if we enable the 1000hz polling software option, jitter is introduced. If 1000 hz controller polling works then maybe the jitter will go away and there will be no need for using Sync settings as raw input would be 1:1. Also reliance of smoothing, which introduces a small ms worth of delay, wouldn’t be needed.

Please consider this for MnK players as well as controller players. Imagine playing a fighting game and your controller has Xbox max polling rate used (1000hz) while the rest of people are stuck on 125hz polling.
« Last Edit: 07:02 PM - 09/17/21 by eSPAR »

Online Od1n

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Re: Community Request: 1000hz Polling Rate
« Reply #1 on: 01:23 AM - 09/18/21 »
Yes i agree, if a controller also wants to cater towards the console eSports scene then 1000hz is pretty much a must.
Most events currently allow to use adapters such as the Titan 2 solely to "overclock" your controller to 1000hz.
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Offline antithesis

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Re: Community Request: 1000hz Polling Rate
« Reply #2 on: 04:01 AM - 09/18/21 »
Kiss battery life goodbye.

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Offline AgentSmith

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Re: Community Request: 1000hz Polling Rate
« Reply #3 on: 04:49 AM - 09/18/21 »
Can it be used wired at all so battery life isn't an issue.

And more important when can I have it or pre order?

Offline eSPAR

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Re: Community Request: 1000hz Polling Rate
« Reply #4 on: 08:03 AM - 09/18/21 »
Kiss battery life goodbye.

That’s why I said 1000hz polling on wired connection.

Offline antithesis

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Re: Community Request: 1000hz Polling Rate
« Reply #5 on: 03:27 PM - 09/18/21 »
Wired with a gyro controller is also a problem. Cable weight and drag inhibits accurate motion aim. I’ve been using a NEXUS for 5 or 6 months. It is viable to use it wired, but cable selection is important.

Ultimately though, NEXUS is designed for and works best wirelessly in shooter games. Consoles aren’t designed for 1000Hz input and aim assist doesn’t respond well to it. Controller headset audio is also an issue at high polling rates, along with the aforementioned battery life.

I know NEXUS isn’t 125Hz, nor is it 1000Hz. It’s set at a polling rate that offers optimal aim performance, great audio, solid battery life and plays very well with aim assist.

If you want 1ms precision in fight games, get a high-end fight stick. NEXUS is a motion controller and won’t offer any benefit over a wired console controller, or an overclocked controller on PC, in non-shooter games.
« Last Edit: 03:37 PM - 09/18/21 by antithesis »

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Offline eSPAR

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Re: Community Request: 1000hz Polling Rate
« Reply #6 on: 05:29 PM - 09/18/21 »
Wired with a gyro controller is also a problem. Cable weight and drag inhibits accurate motion aim. I’ve been using a NEXUS for 5 or 6 months. It is viable to use it wired, but cable selection is important.

Ultimately though, NEXUS is designed for and works best wirelessly in shooter games. Consoles aren’t designed for 1000Hz input and aim assist doesn’t respond well to it. Controller headset audio is also an issue at high polling rates, along with the aforementioned battery life.

I know NEXUS isn’t 125Hz, nor is it 1000Hz. It’s set at a polling rate that offers optimal aim performance, great audio, solid battery life and plays very well with aim assist.

If you want 1ms precision in fight games, get a high-end fight stick. NEXUS is a motion controller and won’t offer any benefit over a wired console controller, or an overclocked controller on PC, in non-shooter games.

That makes sense. However, if the nexus would be used purely as a 1000hz input device for mouse and keyboard players, it wouldn’t need gyro at that point. So hopefully it can be implemented. Dual purpose controller for whatever play style.

For the 1000hz with gyro, maybe it would be worth it to sacrifice (for some) and use a wire for theoretical optimal connection/response. That’s exactly what I would do since it would also get rid of a few ms delay being wireless. IMO worthwhile to look into!

Offline antithesis

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Re: Community Request: 1000hz Polling Rate
« Reply #7 on: 05:41 PM - 09/18/21 »
I get your point and it may already be possible to overclock NEXUS while wired via USB using port drivers, but NEXUS is designed for a specific purpose (wireless motion control) and straying from that purpose is likely to create more problems than it solves.

Xbox, DualShock and DualSense controllers, at least one of which we all own, can already fulfil the suggested purpose for 1ms input via PC or Titan Two (Activision uses T2 in CoD tournaments). NEXUS maybe too, I don’t think any of us has tested overclocking it yet.

Targeting a single polling rate on NEXUS ensures consistent performance with Smart Translation and aim assist, which is the objective here. Adding more polling rates will create unpredictability & unreliability and significantly more support & troubleshooting, so I don’t see it happening. I’m not OBsIV though, so I’m not speaking on behalf of XIM, but that’d be my guess if 1000Hz isn’t supported.

I also don’t see NEXUS being allowed in eSports competitions on console or PC because aiming is vastly superior to a standard controller, so 1000Hz overclocking in the eSports context is probably a moot discussion.

I appreciate the reasoning behind the request, I just don’t see NEXUS being allowed under eSports tournament rules, nor any tangible benefit to the core NEXUS experience by offering 1000Hz (jitter, audio and battery life will be problems).
« Last Edit: 06:28 PM - 09/18/21 by antithesis »

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Offline LITHE

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Re: Community Request: 1000hz Polling Rate
« Reply #8 on: 10:18 PM - 09/18/21 »
To be honest with my experience I haven't had any issues playing wired, more of just a minor annoyance like a wired mouse.

Offline AgentSmith

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Re: Community Request: 1000hz Polling Rate
« Reply #9 on: 08:57 AM - 09/19/21 »
Thinking more about the battery.

Is the Nexus battery easily replaceable, for when it does fail ?    Not in any way knocking the Nexus here, but batteries always fail and often in a short space of time.

Offline OBsIV

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Re: Community Request: 1000hz Polling Rate
« Reply #10 on: 02:58 PM - 09/19/21 »
Thinking more about the battery.

Is the Nexus battery easily replaceable, for when it does fail ?    Not in any way knocking the Nexus here, but batteries always fail and often in a short space of time.

It's an embedded rechargeable LiIon battery -- like other controllers it'll required disassembly to replace. You've had poor performance with controllers with embedded rechargeable batteries? I haven't had that experience (even all the way back to my DS3's). I'd like to learn more so I can understand your experiences with this.
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Offline eSPAR

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Re: Community Request: 1000hz Polling Rate
« Reply #11 on: 08:57 PM - 09/19/21 »
I get your point and it may already be possible to overclock NEXUS while wired via USB using port drivers, but NEXUS is designed for a specific purpose (wireless motion control) and straying from that purpose is likely to create more problems than it solves.

Xbox, DualShock and DualSense controllers, at least one of which we all own, can already fulfil the suggested purpose for 1ms input via PC or Titan Two (Activision uses T2 in CoD tournaments). NEXUS maybe too, I don’t think any of us has tested overclocking it yet.

Targeting a single polling rate on NEXUS ensures consistent performance with Smart Translation and aim assist, which is the objective here. Adding more polling rates will create unpredictability & unreliability and significantly more support & troubleshooting, so I don’t see it happening. I’m not OBsIV though, so I’m not speaking on behalf of XIM, but that’d be my guess if 1000Hz isn’t supported.

I also don’t see NEXUS being allowed in eSports competitions on console or PC because aiming is vastly superior to a standard controller, so 1000Hz overclocking in the eSports context is probably a moot discussion.

I appreciate the reasoning behind the request, I just don’t see NEXUS being allowed under eSports tournament rules, nor any tangible benefit to the core NEXUS experience by offering 1000Hz (jitter, audio and battery life will be problems).

I’m hoping for a 1000hz feature to be toggleable in the software. Maybe under the expert config or something. I don’t see the feature being an issue for people like me who like to tinker and whatnot. The apex allows to disable sync and use raw 1000hz input (albeit limited by the console controller itself).
It would be vastly better to have the full 1000hz raw inputs and let us have the extra response time for things like fighting games where there’s no. Also I’m guessing we will have some ability to change or tweak ballistic curves or other settings to our liking, why not let us have the full capability?
It would be a crazy seller as one of the only console controllers that can use the max polling rate available.

I’m almost sure the nexus would absolutely be allowed in tournaments. How could Cronus zen, Cronus max, and Titan 2 be allowed but not this controller? Tournament organizers would check to make sure gyro is deactivated and you are good to go. Just like they check t2/cronus to make sure no scripts are loaded. Super legit and tournament legal advantage. Win win for everyone.

Offline eSPAR

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Re: Community Request: 1000hz Polling Rate
« Reply #12 on: 07:11 AM - 09/20/21 »
Thinking more about the battery.

Is the Nexus battery easily replaceable, for when it does fail ?    Not in any way knocking the Nexus here, but batteries always fail and often in a short space of time.

It's an embedded rechargeable LiIon battery -- like other controllers it'll required disassembly to replace. You've had poor performance with controllers with embedded rechargeable batteries? I haven't had that experience (even all the way back to my DS3's). I'd like to learn more so I can understand your experiences with this.

I’m pretty sure he’s referring to phone batteries reliably lasting for two years. However, everyone’s phone is always on, battery being drained and refilled repeatedly everyday which wears it down faster than a controller probably would.

Offline Jobe

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Re: Community Request: 1000hz Polling Rate
« Reply #13 on: 04:10 PM - 09/21/21 »
Wired with a gyro controller is also a problem. Cable weight and drag inhibits accurate motion aim. I’ve been using a NEXUS for 5 or 6 months. It is viable to use it wired, but cable selection is important.

Ultimately though, NEXUS is designed for and works best wirelessly in shooter games. Consoles aren’t designed for 1000Hz input and aim assist doesn’t respond well to it. Controller headset audio is also an issue at high polling rates, along with the aforementioned battery life.

I know NEXUS isn’t 125Hz, nor is it 1000Hz. It’s set at a polling rate that offers optimal aim performance, great audio, solid battery life and plays very well with aim assist.

If you want 1ms precision in fight games, get a high-end fight stick. NEXUS is a motion controller and won’t offer any benefit over a wired console controller, or an overclocked controller on PC, in non-shooter games.

I thought I saw something posted by OBsiv saying this controller can be used like a standard controller ? If this is right then would it be possible to run it @1000 but loose the bells and whistles IE mainly motion, and it would have to be wired to achieve 1000hrz ?

I could be wrong mind  :-X

I personally don't see the benefit of 1000hrz anyway always ran @250 but its good marketing speak if it can be done that way :D
« Last Edit: 04:16 PM - 09/21/21 by Jobe »
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Offline LITHE

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Re: Community Request: 1000hz Polling Rate
« Reply #14 on: 04:59 PM - 09/21/21 »
Wired with a gyro controller is also a problem. Cable weight and drag inhibits accurate motion aim. I’ve been using a NEXUS for 5 or 6 months. It is viable to use it wired, but cable selection is important.

Ultimately though, NEXUS is designed for and works best wirelessly in shooter games. Consoles aren’t designed for 1000Hz input and aim assist doesn’t respond well to it. Controller headset audio is also an issue at high polling rates, along with the aforementioned battery life.

I know NEXUS isn’t 125Hz, nor is it 1000Hz. It’s set at a polling rate that offers optimal aim performance, great audio, solid battery life and plays very well with aim assist.

If you want 1ms precision in fight games, get a high-end fight stick. NEXUS is a motion controller and won’t offer any benefit over a wired console controller, or an overclocked controller on PC, in non-shooter games.

I thought I saw something posted by OBsiv saying this controller can be used like a standard controller ? If this is right then would it be possible to run it @1000 but loose the bells and whistles IE mainly motion, and it would have to be wired to achieve 1000hrz ?

I could be wrong mind  :-X

I personally don't see the benefit of 1000hrz anyway always ran @250 but its good marketing speak if it can be done that way :D

That is an interesting point. I think there will be a lot of hardcore controller players that will only want the NEXUS for its ability to tune the thumbsticks and the curve editor. If its possible I agree that it should be an option.


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