With PS5 you dropped the ball big time
Because you don't try and others do, or how should we understand this?
This is way off the mark. XIM Tech has spent the better part of a year on this and have continued behind closed doors to find a solution that will work easily for everyone. They also tried to get XIM officially licensed for PS5 without success (Sony doesn't want competition for either their controller or their big-spending licensees like Hori).
XIM worked with ConsoleTuner to devise the PS4 controller workaround for both devices. XIM is also about to announce a new product. Do you really think they want to sell it to half of their customer base by ignoring the PS5? They're as desperate to find a solution as anyone, but there isn't another quick fix to be found. Don't be hasty to judge when you really don't have a clue how much effort has already been poured into the PS5 by OBsIV and his devs.
There is no solution to the DualSense problem because the communication protocol simply cannot be cracked or spoofed using current technology, according to the people who know far better than you or I. The encryption is too heavy and packets are timestamped. If someone figures out a solution (a third-party PS5 controller is the best bet) then I'm sure XIM will implement it in time. But paying for it on their own dime after a year of no return, with no viable options on the horizon, is flogging a dead horse. Sometimes you just need to cut your losses to move forward.
Titan Two is primarily a cross-platform controller adapter, so ConsoleTuner has a vested interest in finding a solution and will continue to sink time into PS5, despite it being a longshot. XIM APEX is a mouse & keyboard adapter, which is in much lower demand on next-gen consoles that finally offer broad native m/kb support. XIM's mission goal was simply to allow mouse & keyboard input for console games that lacked native support. Mission accomplished.
Most PS5 shooters moving forward will offer native m/kb, so why do you need a XIM to play those games? XIM isn't designed to work with aim assist, Smart Translators are created in an environment devoid of it. If your intent is solely to cheat by abusing aim assist with a XIM, you're not using it within the spirit of its design. Most current PS5 games still work with XIM, as do all last-gen PS4 games on PS5. Future games won't need it, hence the development of a new XIM product that has nothing to do with m/kb.
If you've spent any time on these forums you'd know that we were warning people away from PS5 before the next-gen consoles were released. If you couldn't see "DualShock 4 won't start PlayStation 5 games" as a giant red flag, then you'll need to deal with the consequences of your choice. Your choice, not XIM's. PS5 support was never guaranteed, nor was it officially offered via the PS4 controller workaround, hence no PS5 STs.
Series X does not have the same problems. We could see it a mile off based on Microsoft's announcement that "Series X and Xbox One controllers are forwards and backwards compatible". That's why I jumped ship to Xbox early and made it widely known that you should consider doing the same if you wanted to keep using a XIM.
Ultimately, this is out of every third-party device maker's hands, including things like Microsoft Adaptive Controller, Quad Stick, USB foot pedals & buttons, mice & keyboards etc, which are the only way some gamers can play PlayStation games via adapters like XIM. Sony's just spat on 15% of their own customers by forcing them to use a DualSense, whether they can hold one or not. Sony recognising this as a mistake may ultimately be our salvation, but their entire approach this time around is anti-consumer and pro-business, so don't hold your breath.
The only viable solutions at the moment are Remote Play or a modded controller, assuming either solution can be made to work for third-party device authentication. Both are under investigation. Both will add lag. Both are potentially complex workarounds that many people will struggle to use. Neither is guaranteed to work. Choose your poison wisely.
In the end, who cares which console you play a game on if you still get to play it with your favourite toys? Are you buried so deeply into Sony's ecosystem that you can't make an objective decision about which console is the best way to play a game? And do you really need a XIM in a game that has native m/kb?
Objectively, as a XIM gamer, you made the wrong choice by buying a PS5 to play next-gen shooters when all signs pointed to trouble ahead for XIM, Titan, Cronus, Brook, MayFlash etc. That, my friends, is on you for not doing your due diligence before slapping down your hard-earned on a next-gen console :shrug:
I will happily play PS4 games on my PS5 for years to come with a XIM. Same for PS5 exclusives, which I can still play using a XIM via Remote Play. But for cross-platform online shooters, Xbox is the way to go. Buying a Series X is the smart play, regardless of whether a DualSense workaround is found because it will add lag, and PS5 is the less performant of the two consoles.