All AA abuse mods do is wiggle or circle right-stick analog input across or around the game's deadzone. This keeps the right-stick moving at all times, which is typically required to trigger AA. That's why AA doesn't do anything with the mod disabled in the above video.
The size of the DZ movement is editable and some values can have a stronger effect of latching onto the AA bubble than others. It can also be pretty easy to disguise AA abuse mods by being just a touch larger than the game's DZ, which is what User101 is doing in the video.
Rotational AA abuse movement might work better in one game, wiggling might work better in another. Aside from that, none of these mods perform better than others, they all do exactly the same thing. The strength of orbital AA is simply that it registers consistent values by defining the vector of the stick movement, resulting in less stick drift when an AA mod is enabled.
The flipside to latching onto the AA bubble earlier is hitbox entry can be more difficult, as can aiming at the head as AA tends to attract towards centre of mass. That can lose you as many engagements as you win by abusing AA, so choose your poison.