Yeah, sorry, false alarm, I've just watched blame truth's video, but as it turns out, the activision guy's twitter was hacked, or at least he claims it was, so they don't really intend to tone down SBMM, at least, not officially. Blame truth also got into a little drama about lying to the kids, which he seemed to have explained now. IDK what's going on anymore.
Visibility is indeed trash, not on console in general, but on games like cold war, and games like battlefield, where there are way too great distances. That's why I play advanced warfare, my man. Because visibility is great, not just at 1080p on PS4, but 900p on XB1 is perfect too. Because everything is clean and bright colored, unlike all other COD games that came after it, and before it... those look like crap indeed. That's why I don't play them. And instead of top 1%, KD wise I'm top 1.
As for the aiming issue, that's the game's fault on console I would say. Possibly deliberately. They randomly changed/messed up aiming mechanics on MW2019 mid-year too.
Now, of course a higher resolution is going to look cleaner, but if the game isn't like battlefield, a battle royale game, or the last two CODs, where distances render people to small pixels, 1080p is just fine. And 120 hz should be more than enough this gen, even 60 is OK, although, again, of course 120-144 hz is going to be a ton better. The fact that it is hard to go back, doesn't mean 60 is crap. I still enjoy playing cs:go's 360 version on my xb1 at 30 fps. It's all about the gameplay. Still a better experience than PC, because the experts don't play it on console, and because there's more freedom on console, because no one owns the servers. That's the biggest thing about consoles: you don't have to worry as much about visibility tweaks, hardware upgrades, and there are NO hackers on console, with the exception of the extreme fringe example of PUBG, where you can apparently channel your internet cable through a PC to gain radar hack. At least, I couldn't find any other examples of online hacking on consoles (xb1/ps4 and later), am I missing something?
Anyway, you worry so much about graphics, and yet, like everyone else... cannot be bothered to do a simple network test to determine your baseline ping. A crucial piece of information in online gaming.
Mate first of all- BT is a snake at the end of day and a showmaster. Yes he kinda became the voice of ppl, mainly because he critisized sbmm really hard like a few other ppl. But make no mistake to assume he is a trustworthy person you can trust about everything he says or does without verifying it. The way he speaks in his videos too and stuff he talks about, one can tell that alot of it is a show. Same for 402 thunder, he is a showman and how he presents himself in his videos with all the fake lols etc. - is just a show for entertainment. You gotta think about some short clips he shows in his videos and then LoLs like a retard- he has seen those moments while playing, then while rewatching, then wile editing the video etc., theres just no way he still legitimately rolfs when doing the actual commenting over the video.
These might not be payed shills like other youtubers, but theyre just putting up a show and "acting" alot in their videos (402 and BT). The only honest ppl who arent freaking showmen are ppl like Simonb 1471, Average Ol Gaming, Murdashow etc. Also Jbowdaman at some extent. But Im sure anyone who has some slightest bit of critical thinking already figured out that 402 and bt are just actors for the most part. Yes they tell what the angry community wants to hear and thats basically it. Dont trust these snakes, esp. 402 thunder. On top of that, theres just too much clibaiting these ppl do these days.
The thing with connection is a non issue for me. I have 2 different internet connections from 2 different ISPs, which I need for my work. They are the best connections one can get in the country. One is via coax cable 1000 / 50, one is via fibreoptic DSL 300 / 50. Both have lowest ping possible, its not far away from LAN ping actually. Connection has never been an issue for me, not on PC games at least and in games with good netcode and engine. With all the Activision patents that have been brought to ppls attention recently, it seems like the bad hitdetection and netcode (broken camera angles, esp. in black ops games) is almost intended to be this way and by design. Because it adds randomness that further reduces the skill gap. It is a good way to nerf good players. Just give them artificial lag, add like 50-100ms lag compensation penalty WITHIN the actual game engine or on server side. That is how you can buff noob players and nerf good players without anyone really being able to tell exactly whats going on and why. Most ppl will just blame it on "trash servers", but in reality it might be by intention. I was afraid they would use this, because it is indeed a big factor in who gets the actual kill in a gunfight. I thought about a possibility to use the connection manipulation in favour of certain players long time ago, hoping they would never come to this idea to use this method. I hoped theyd only use SBMM etc. But as the several patents show, they have indeed also realized the huge potential of nerfing and buffing players using the connection manipulation- favouring/punishing players via adding artificial lag on the server side. It is very easily doable.
Once again, in games other than COD, esp. in PC games, I never have issues with de-sync, rubberbanding, bullets not registering and "disconnected" feel of the game. In COD sometimes it feels like everything you do is delayed, you feel like your character moves much slower and performs actions much slower than the enemy and also delayed. I wouldnt be surprised if this real time nerfing method also adds penalties to all metrics of your character- f. e. like slower sprint out time by 15%, slower ADS time by 15% etc. Just as an example.
In reguards to no hackers on consoles, well thats sadly incorrect anymore and a thing of past. Most older cods are hacked to the point where you cant play them anymore. If you want to play older cods: BO2 full of hackers,
[email protected] had hackers online, but doesnt even matter since it has no players left, MW2 has plenty of hackers, MW3 also. Most old CODs are filled with hackers, its almost impossible to play those older CODs.
Now lets move to newer CODs- starting with MW19, COD has crossplay enabled by default, which most ppl dont change, esp. casuals and noobs. Since you often get matched with PC players, you can easily run into hackers or visibility modders. heck when I play on PC, about 70-80% of lobbies are crossplay lobbies with Xbox or Playstation players in there. So yeah- no hacks on consoles is a thing of past.
And because of that, I dont see a legit reason to stay on consoles. I moved over to PC, like a couple of other ppl did. F. e. NerosCinema was on consoles starting with COD4, but moved over to PC this year. Also main plattform for COD competitive is now on PC. XIM works best on PC as well and always will. Simply because you can play at 240hz i you want (or even 360hz monitors), which gives the best possible button-to-pixel delay when performing an action or aiming.
Anyway, you worry so much about graphics...
Visibility is a huge factor in competitive fps games my dude. This is why some of the best competitive fps games have amazing visibility- Valorant, CS Go, Overwatch, Quake Champions, Apex Legends etc. Because cluttered maps with trash visibility do nothing but reduce the skill gap. In fast paced fps games it should come down to faster reflexes, better aiming and movement as well as better map control. It should NOT be about creating cluttered sheetty maps with trash visibility where some ppl can sit in the dark areas which you can barely see, when someone is sitting in the shadow in a dark corner. They can see you perfectly well if youre outside, but the noob sitting in the dark corner cant be seen properly.
Honestly this was another page out of Infinity Wards and Joe Cecots book to create safe spaces for noobs with dark corners etc. that make them invisible in one of the sheetiest CODs which is Modern Warfare 19.
Remember how COD Ghosts was barely played by anyone because of the huge maps with tons of clutter and trash visibility, very dark grey/brown color tone everywhere which made it even harder to spot enemies. Everyone just stayed on BO2 instead, because it had great visibility, bright and vivid colors, nice mostly 3-lane maps with great flow. Instead of trash maps like in COD GHosts with alot of verticality, millions of camping spots etc.
Lastly, let me show you an example of how my tweaked visibility looks. One screenshot is from PS5, another is from PC version with my modified visibility. Both are at
brightness 100 ingame setting.
https://imgur.com/a/KpfHeDe


