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question on deadzone difference ps4 st an xbox st  (Read 669 times)

Offline Bb4life1991

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example warzone ps4 deadzone is 0.5 an xbox is 0.7 so not that big a difference...but fortnite xbox is 20 and ps4 is 12...my question is the lower deadzone st should be more responsive correct??

Offline mist4fun

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Re: question on deadzone difference ps4 st an xbox st
« Reply #1 on: 06:02 PM - 12/07/20 »
Sometimes but not always. It depends on the behavior of the look mechanic. Sometimes lowering the deadzone size only moves the mechanic to a lower stick position. It doesn't otherwise improve or change the mechanic in any way. This would make the sensitivity scale feel different for controller players (they reach the mechanic sooner when activating the stick) but it wouldn't affect XIM's STs because the deadzone is already removed for us by the ST. It doesn't matter what the new deadzone size is if the mechanic is the same but at a different location.

Some games remove area's of the look mechanic when the deadzone size is changed. So instead of scaling the mechanic, it's slicing possible movement off. This is why Apex Legends is trained with the default deadzone size. A smaller deadzone removes movement at low stick magnitude which is like adding boost.

Another thing to consider is deadzone size doesn't always scale like you may think it does between platforms. The 0.5 and 0.7 are just the values that are visible to you. The stick values for 0.5 and 0.7 could be the same or similar and this is the case in some games. When creating support, if there isn't an opportunity to improve micro movement by changing the deadzone size then I leave it at it's default value.

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Offline Bb4life1991

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Re: question on deadzone difference ps4 st an xbox st
« Reply #2 on: 06:18 PM - 12/07/20 »
Sometimes but not always. It depends on the behavior of the look mechanic. Sometimes lowering the deadzone size only moves the mechanic to a lower stick position. It doesn't otherwise improve or change the mechanic in any way. This would make the sensitivity scale feel different for controller players (they reach the mechanic sooner when activating the stick) but it wouldn't affect XIM's STs because the deadzone is already removed for us by the ST. It doesn't matter what the new deadzone size is if the mechanic is the same but at a different location.

Some games remove area's of the look mechanic when the deadzone size is changed. So instead of scaling the mechanic, it's slicing possible movement off. This is why Apex Legends is trained with the default deadzone size. A smaller deadzone removes movement at low stick magnitude which is like adding boost.

Another thing to consider is deadzone size doesn't always scale like you may think it does between platforms. The 0.5 and 0.7 are just the values that are visible to you. The stick values for 0.5 and 0.7 could be the same or similar and this is the case in some games. When creating support, if there isn't an opportunity to improve micro movement by changing the deadzone size then I leave it at it's default value.

ahh ok thank you appreciate the detailed response sometimes when playing example fortnite i can have identical configs ps4 an xbox and i feel like almost the ps4 config is more direct but possibly feels slower where the xbox feels a little looser but makes it same faster( almost like acceleration) not saying it is acceleration just when comparing them it makes me thing the ps4 is more direct due to it feels tighter an slower

Offline mist4fun

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Re: question on deadzone difference ps4 st an xbox st
« Reply #3 on: 10:20 AM - 12/08/20 »
Sure, the question comes up enough I think I'll macro the reply.

About looser/faster, that can be the case for some PS4 games if the game developer makes the minimum velocity faster than it is on Xbox. When the minimum velocity is too fast it can really make micro movement difficult or impossible. It's better to start with a mechanic that allows granular movement as a foundation I think and then use XIMs advanced features to gain the accelerated feel that you talk about on PS4. This way you have a chance of retaining some precision movement.
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