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Matutaiki01 curve or mjfames question though  (Read 4107 times)

Offline Bb4life1991

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Matutaiki01 curve or mjfames question though
« on: 08:29 PM - 12/06/20 »
In the past some have said these are simply sensitivity multipliers. Not sure if thats the case. Has anyone tested do these curves affect the 1:1 though?? After playing with them to me mjfames curve example slide it to the right to 60 side up 100 it seems to cut through aim assist more(not sure) to me though doing what matutaiki01 does click it to the right once (2) then slides it up to 100 to me it makes the aim assist stickier an possibly more responsive??? Which makes me think is why matutaiki01 it helped how he keeps flipping character to character then once landing on them it just stuck to them.

What are your thoughts on these curves an how they interact with aim assist...my main question though is do these curves affect the 1:1 feel?? Cause to me they arent just simply sensitivity multipliers but thats just what it feels like to me i have no proof or data.

Offline Od1n

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Re: Matutaiki01 curve or mjfames question though
« Reply #1 on: 09:15 PM - 12/06/20 »
The effect of these configs comes from the insane scaling they use coming from the curve, so yes it matter how steep the curve is. The ballistic curve has only so many individual steps means with high scaling you add a lot of granularity to your sensitivity, which helps with the aim assist.
This is in a way compareable to a perfect linear diagonal compared to the same diagonal that consists out of noticeable stairsteps. The MJFame config is the latter. The stairsteps are then damphened by the high smoothing, yet it still keeps most of its effect for the aim assist.
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Offline Bb4life1991

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Re: Matutaiki01 curve or mjfames question though
« Reply #2 on: 09:28 PM - 12/06/20 »
The effect of these configs comes from the insane scaling they use coming from the curve, so yes it matter how steep the curve is. The ballistic curve has only so many individual steps means with high scaling you add a lot of granularity to your sensitivity, which helps with the aim assist.
This is in a way compareable to a perfect linear diagonal compared to the same diagonal that consists out of noticeable stairsteps. The MJFame config is the latter. The stairsteps are then damphened by the high smoothing, yet it still keeps most of its effect for the aim assist.

I appreciate the detailed response forgive me for my ignorance but I honestly dont know what you said lol. An mjfame did use smoothing but matutaiki01 didnt use smoothing just 800 dpi an default sync. But he only ticked it to right once then up 100 making ur xim sense way lower and mjfames had it to 500 xim sense. Do both these curves affect 1:1 feel though. I tried understanding your response but due to me i guess being mentally slow i didnt quite understand what you were trying to say :/

Offline Bb4life1991

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Re: Matutaiki01 curve or mjfames question though
« Reply #3 on: 09:29 PM - 12/06/20 »
What im trying to figure out is why does mjfames config cut through aim assist more and why does matutaiki01 curve make it stronger?? An mainly just simply aim assist aside does it affect the 1:1 compared to no curve at all

Offline Od1n

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Re: Matutaiki01 curve or mjfames question though
« Reply #4 on: 09:41 PM - 12/06/20 »
What im trying to figure out is why does mjfames config cut through aim assist more and why does matutaiki01 curve make it stronger?? An mainly just simply aim assist aside does it affect the 1:1 compared to no curve at all

Is it like that?
If i recall correctly both configs allow you to easier cut through the aim assist bubble with the matutakiki curve being the absolut extreme making it almost impossible to even feel the bubble (as you said, no smoothing and very steep curve). I could be wrong there though, but thats how i memorize it.

If my explanation wasnt underandable enough then look up the Obsiv Quantization Curve with the explanation of antithesis on how it works. Its basically a curve that creates the same/similar effect as the two configs you refer to. I think this is much more approachable when seeing the curve and its explanations than the theoretical stuff i mentioned above :).
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Offline Bb4life1991

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Re: Matutaiki01 curve or mjfames question though
« Reply #5 on: 10:08 PM - 12/06/20 »
What im trying to figure out is why does mjfames config cut through aim assist more and why does matutaiki01 curve make it stronger?? An mainly just simply aim assist aside does it affect the 1:1 compared to no curve at all

Is it like that?
If i recall correctly both configs allow you to easier cut through the aim assist bubble with the matutakiki curve being the absolut extreme making it almost impossible to even feel the bubble (as you said, no smoothing and very steep curve). I could be wrong there though, but thats how i memorize it.

If my explanation wasnt underandable enough then look up the Obsiv Quantization Curve with the explanation of antithesis on how it works. Its basically a curve that creates the same/similar effect as the two configs you refer to. I think this is much more approachable when seeing the curve and its explanations than the theoretical stuff i mentioned above :).

Ahh ok fair emough ill have to check out the video. To me im not sure to me matutaiki01 curve has alot of aim assist an it could be due to default. To me i sometimes wonder about default sync it sometimes makes me think mouse wise its actually 120hz polling. Meaning aim assist is pretty strong to me using off sync 20 smoothing i feel i cut through aim assist an more responsive then default sync. Also find it odd 125hz off sync an 800 dpi slight slight jitter or pixel skipping. use 800 dpi an 1000hz but default sync that slight  same jitter Or pixel skipping...Also odd whatever dpi you use on default sync an then whatever sensitivity you pick go figure if you then switch to 125hz an off sync its translates to the same sensitivity as whatever you sensitivity is on default. Making me think default really is 120hz. But this is just theory an stuff i noticed which could all just be coincidence.

But idk the xim is weird for me an maybe its only me but high dpi when you go real high to me is sticky like low dpi. So as far as curves go maybe what i think its actually the opposite an im getting things confused. The xim sometimes drives me bonkers an i know everyone says well just keep things simple its har for me an also to me defeats the purpose of the xim. If we wanted to keep it simple thats what the xim4 is for. But with the apex an all these different things its hard to keep it simple in my opinion.

Offline RML

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Re: Matutaiki01 curve or mjfames question though
« Reply #6 on: 05:15 PM - 12/07/20 »
It's actually pretty simple, the reason the Matutaiki curve feels sticky as compared to MJfame is because MJs is still linear where Matutaiki's is not. Matutaiki (I'm not spelling that again!) moves up the linear scale to the second position and then goes straight up. When you combine that with super low dpi and sensitivity it creates a quick stick feel but then adds massive acceleration. If you want even more sticky feel move over a couple of notches up the scale and then go straight up. IMO it's a pretty insane way to play the game, but if you can spend alot of time with it and master it, then it can be a little aim bottish.

That being said, he wasn't really that great of a player stat wise from what I remember. He had some cool clips that people freaked out about. It looked cool, but it's a very hit or miss setup and hard to adapt to. And BTW, Matutaiki didn't come up with this on his own. There was once this pretty smart guy with a very big ego and an even bigger attitude that created this type of setup and then tried to sell it to people in this forum lol.

Cheers!

Offline Bb4life1991

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Re: Matutaiki01 curve or mjfames question though
« Reply #7 on: 06:19 PM - 12/07/20 »
It's actually pretty simple, the reason the Matutaiki curve feels sticky as compared to MJfame is because MJs is still linear where Matutaiki's is not. Matutaiki (I'm not spelling that again!) moves up the linear scale to the second position and then goes straight up. When you combine that with super low dpi and sensitivity it creates a quick stick feel but then adds massive acceleration. If you want even more sticky feel move over a couple of notches up the scale and then go straight up. IMO it's a pretty insane way to play the game, but if you can spend alot of time with it and master it, then it can be a little aim bottish.

That being said, he wasn't really that great of a player stat wise from what I remember. He had some cool clips that people freaked out about. It looked cool, but it's a very hit or miss setup and hard to adapt to. And BTW, Matutaiki didn't come up with this on his own. There was once this pretty smart guy with a very big ego and an even bigger attitude that created this type of setup and then tried to sell it to people in this forum lol.

Cheers!

Im a bit confused how mj an matutaiki01 is different in the linear sense where you say his adds acceleration an mjfames doesnt. Matutaiki01 like you said you click it once(2) to right then slide up to 100 mjfames example you tick it to the right till it gets to 60(30 clicks id assume since it jumps by 2). So im confused how is mjfames still linear an matutaiki01 isnt? When they do the same thing mjfames just goes further to the right before you go straight up? If matutaiki01 adds acceleration that would make sense. Thats what i was originally asking do these curves lose the 1:1

odin tried explaining it to me but it kinda just went over my head honestly lol. when it comes to some things i need laymens terms lol. i could understand mainly what you said just confused how one curve adds acceleration an the other doesnt when they seem almost the same just make you have different sensitivity values

Offline undazpoon

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Re: Matutaiki01 curve or mjfames question though
« Reply #8 on: 08:54 PM - 12/07/20 »
Can I get a link to the "Matutaiki" settings mentioned here? Thx. ;D

Offline TurboMan

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Re: Matutaiki01 curve or mjfames question though
« Reply #9 on: 08:05 PM - 12/08/20 »

Offline Bb4life1991

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Re: Matutaiki01 curve or mjfames question though
« Reply #10 on: 03:27 PM - 12/11/20 »
so odin in short as far as either of these curves go they arent purely sensitivity multipliers like people have said in the past? they affect more then that technically correct?

Offline SwxftGodz

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Re: Matutaiki01 curve or mjfames question though
« Reply #11 on: 03:10 AM - 01/20/21 »
so odin in short as far as either of these curves go they arent purely sensitivity multipliers like people have said in the past? they affect more then that technically correct?

Omg your so concerned with curves. You really made my head hurt 😞 This is why it’s better to leave them alone if you don’t fully understand what they do. Xim runs PERFECTLY FINE without curves. CURVES don’t make you a God or a So called Aim bot( I hate when ppl use this terminology)your gun skill, positioning, skill level, and aim are what makes you a good player, and don’t forget PRACTICEEEEE. I spending 100% In customs warming my shot improving movement mobility and recoil patterns with every gun. That’s how you get good at something, not relying on other peoples setting to magically fall from the heavens and work. Make your own settings practice and master them. Everyone has to tinker and tune they’re xim stop taking shortcuts and do things one at a time💩
SwxftGodz

Offline Bb4life1991

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Re: Matutaiki01 curve or mjfames question though
« Reply #12 on: 03:33 AM - 01/20/21 »
so odin in short as far as either of these curves go they arent purely sensitivity multipliers like people have said in the past? they affect more then that technically correct?

Omg your so concerned with curves. You really made my head hurt 😞 This is why it’s better to leave them alone if you don’t fully understand what they do. Xim runs PERFECTLY FINE without curves. CURVES don’t make you a God or a So called Aim bot( I hate when ppl use this terminology)your gun skill, positioning, skill level, and aim are what makes you a good player, and don’t forget PRACTICEEEEE. I spending 100% In customs warming my shot improving movement mobility and recoil patterns with every gun. That’s how you get good at something, not relying on other peoples setting to magically fall from the heavens and work. Make your own settings practice and master them. Everyone has to tinker and tune they’re xim stop taking shortcuts and do things one at a time💩

Lol good lord if your head hurts avoid commenting an go lay down an put an ice pack on it. If you dont like people asking questions or wanting t understand things then you probably shouldnt be on these forums bud. But proceed with whatever it is your trying to accomplish lol. If your head keeps hurting just log off bud. Lmao imagine saying stop taking shortcuts lmao from asking questions

Offline Bb4life1991

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Re: Matutaiki01 curve or mjfames question though
« Reply #13 on: 03:37 AM - 01/20/21 »
so odin in short as far as either of these curves go they arent purely sensitivity multipliers like people have said in the past? they affect more then that technically correct?

Omg your so concerned with curves. You really made my head hurt 😞 This is why it’s better to leave them alone if you don’t fully understand what they do. Xim runs PERFECTLY FINE without curves. CURVES don’t make you a God or a So called Aim bot( I hate when ppl use this terminology)your gun skill, positioning, skill level, and aim are what makes you a good player, and don’t forget PRACTICEEEEE. I spending 100% In customs warming my shot improving movement mobility and recoil patterns with every gun. That’s how you get good at something, not relying on other peoples setting to magically fall from the heavens and work. Make your own settings practice and master them. Everyone has to tinker and tune they’re xim stop taking shortcuts and do things one at a time💩

Omg your so worried about what the hell other people post about lmao find something productive to do bud. Like i said if you dont want others asking questions an wanting to understand how things work then  stay off the forums... no one said anything about aimbot or being a god lmao so calm down virgin good lord

Offline Od1n

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Re: Matutaiki01 curve or mjfames question though
« Reply #14 on: 07:39 AM - 01/20/21 »
so odin in short as far as either of these curves go they arent purely sensitivity multipliers like people have said in the past? they affect more then that technically correct?

Yes exactly, while its true that the curve itself is just a simple sensitivity multiplier the actual effect of the curve comes from the drastic scaling of the curve.
Lets say you have a 100 meter rope made out of rubber. You now cut the rope after 1 meter and stretch it over the entire 100 meter again. While its technically still a 100 meter rope the insane upscaling (bending) certainly results in a totally different rope behavior.

Matutaiki basically did the same, the insance upscaling results in larger mouse speed deltas that result in the same ingame sensitivity. Similar to how Obsivs quantization curve works. This mouse behavior is much much closer to how a controller operates and therefore results in a significant aim assist optimization.
Maybe this example is better to comprehend the efftect:
Without the Matutaiki curve: You move your mouse to the side on the mousepad. You start with 0 movement and progressively increase your mouse speed with each centimeter. Lets say each centimeter you increase your speed by 1 cm per second. Your crosshair will then also change its speed with each cm you pass on the mousepad.
With the Matutaiki curve: Since the deltas get larger you will not see a crosshair movement increase after every passed centimeter. Instead the crosshair will only change its speed after lets say every 3rd centimeter. So 0-3cm results in 1,5 cm per second crosshair speed ingame, the following 3-6cm on the mousepad result in 4,5 cm per second crosshair speed, ...

Since humans cannot move a mouse at a perfect speed to the side (the speed will always change slightly) the Matutaiki curve helps you to achieve a constant mouse speed. Constant speeds are exactly how a controller works, if you peg the stick to the side you have a perfectly constant turnspeed into that direction with no sensitivity change unless you slightly move the stick.
And the closer your mouse movements get to those of a controller the better the aim assist will be.
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