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Cold War Beta, possible xim detection? (most likely not)  (Read 992 times)

Offline Santigold

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Anyone who played Cold War beta, esp. played solo, has experienced thick SBMM that very high skilled ppl experience since years. Now that pretty much everyone is complaining about SBMM compared to only high skilled players who already complained 1-2 years ago in previous COD games like BO4, I assume that Activision has progressively expanded the skill range to when SBMM is applied. In other words 2-3 years ago, SBMM might have only applied to top 10-15% of all players. Nowadays it is probably closer to top 40-50% of players that get to experience the joy to be matched against players of similar or even higher skill. Which in itself wouldnt be as dramatic, if it worked properly and in a fair way, because more often than not, I get 5 teammates who play like they just picked up the controller for the first time, whereas the enemy team has 3-4 competent and above average skilled players. With how fast the TTK is in CW, its just impossible to take them all down. You dont have enough time to re-heal yourself and reload the weapon fast enough.

Anyways, to get to the topic- I have clearly noticed that during the Cold War beta Ive been matched against many players who were using a xim or maybe native keyboard and mouse function within the game itself. Since I turned off crossplay, it can only be those 2 scenarios.

And I was able to tell that they were clearly using a KBM input, it was extremely obvious.

I was wondering if anyone else has noticed this during the beta.

What happens if you connect KBM natively to the ps4 in Cold War or MW19 and then disable Crossplay? Will you still occasionally play against PC players or Xbox One players, or is it indeed possible to use native KBM AND disable crossplay, so that you only play against ps4 players exclusively?

Other than that, I do like the game more than BO4 and MW, although it is far from good or let alone great COD.

Sadly, it still has these same connection issues that are typical for Treyarch games and persist since years, basically starting with BO2. The bullets you fire right on target will not register many times. Ive seen some patents from Activision that they can cripple a players accuracy on purpose, to "nerf" great players. Or that they reduce the hitboxes on the characters that you shoot, to "nerf" great players. I relly hope they dont use this @#$% in the game, because it would be completely unfair and just scummy.

Even though during the beta the experience was very mixed to say it mildly, like sometimes I went almost 1.0 kd or negative, which rarely ever happens, there were plenty of rounds where the connection was how its supposed to be and I got my chopper gunner quite a few times and destroyed the enemy team overall. Even in some sweaty lobbies I was able to get the chopper gunner a few times and dominate.

So I think I will play this game more than the last 3-4 cods combined. Heck the time I put in the beta alone was more than Infinite Warfare+MW19 combined.

Almost forgot- the reason for the topic is: I was wondering if Activision somehow can detect KBM input and try to match you on purpose against other KBM players, be it with a XIM or native KBM input. But I think it is just more likely that some of the best players happen to use a xim or native KBM and I was matched against them randomly.
« Last Edit: 04:13 AM - 10/21/20 by Santigold »

Offline The prodigy

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Re: Cold War Beta, possible xim detection? (most likely not)
« Reply #1 on: 04:57 AM - 10/21/20 »
It is indeed possible to disable Crossplay on PS4 and use native  M&K and you will only play against PS4 players.
This has been possible all year in Modern Warfare so I doubt that will change.

IMO it's a huge disadvantage because of how OP aim assist is on CW.   Even the best PC players struggle against controller players so with PS4's m&k being inferior to PC I would never recommend this.

You are also placed in a very small player pool, because once you turn off Crossplay you can't play against any of the PS4 players that have Crossplay on (this includes almost all new players/noobs because it's on by default).

Offline ceebs

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Re: Cold War Beta, possible xim detection? (most likely not)
« Reply #2 on: 06:44 AM - 10/21/20 »
Anyone who played Cold War beta, esp. played solo, has experienced thick SBMM
Don't assume to speak for everyone, Santigold. I know that many players claim to have felt strong SBMM in the Alpha and the first Beta, I didn't. My very first match in the Alpha, I had to face two players who went 5 and 4 KD in that game, but there were others on their side who went double negative. I played with and against a huge range of skill levels throughout all three betas. I think SBMM, whilst active in all CoDs, is usually a bit of a scapegoat (except in AW an MW2019 where it was/is far too strict).
With how fast the TTK is in CW,
It's a lot slower than it is in MW2019 although faster than BO4. I was able to turn on a few players who shot at me first, although my wins against them may have been due to 3arch's typically poor netcode.
I have clearly noticed that during the Cold War beta Ive been matched against many players who were using a xim or maybe native keyboard and mouse function within the game itself.
And I was able to tell that they were clearly using a KBM input, it was extremely obvious.
I was wondering if anyone else has noticed this during the beta.
I didn't. How do you know they were using KB&M?


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Offline Santigold

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Re: Cold War Beta, possible xim detection? (most likely not)
« Reply #3 on: 07:12 AM - 10/21/20 »
It is indeed possible to disable Crossplay on PS4 and use native  M&K and you will only play against PS4 players.
This has been possible all year in Modern Warfare so I doubt that will change.

IMO it's a huge disadvantage because of how OP aim assist is on CW.   Even the best PC players struggle against controller players so with PS4's m&k being inferior to PC I would never recommend this.

You are also placed in a very small player pool, because once you turn off Crossplay you can't play against any of the PS4 players that have Crossplay on (this includes almost all new players/noobs because it's on by default).

Oh thanks for the valuable info, my guy. Interesting to know that with native KBM plugged into ps4 you can still disable crossplay and play vs console players only. But yeah you are indeed correct about the huge advantage of the Aim Assist.

I watched Shrouds stream for a bit and he didnt demolish everything and everyone left and right. I mean imo he is very overrated, not to take anything away from his skills, but the way I see it, he was basically in the right place at the right time and got really famous mostly during early pubg stage, where he would destroy complete newbs in early stage of the game and look like a total "beast" because of that. But that is a different topic and my personal oppinion + view on things. Due to me getting matched vs many top 10% players in cod, I meet some sick players with insane twitch reactions and aim, who would give shroud a run for his money easily. But again, thats a different topic for a different time,.

I actually noticed the same thing, when I disabled crossplay, the lobbies seemed to become more challenging instead of easier.

But leaving crossplay on is still a double edged sword. The current gen consoles (speaking about the Pro / One X, non-enhanced versions are completely out of question any more) have insane ammount of system-lag or system-latency plus much higher game engine lag, because the game uses vsync on consoles. Add very blurry image of the ps4 pro / One X, because the game runs at dynamic resolution on consoles and drops whenever there is alot going on, plus 60 fps limit- it is a significant disadvantage against PC.

The reason for the high system-latency on ps4 pro and one x is 1- because of a @#$% weak CPU that was initially designed for Tablets and Notebooks and such and additionally, on ps4 there is allways recording going on in the background- you cant disable that @#$%. It adds additional delay to the GPU. You can lower the recording in the background to only 3 minutes, but it only changes how much space is used on the HDD for the gameplay recording, the gpu still has to render the game image and at the same time encode the video in the background and write it to hdd. That stresses the whole freaking system and adds significant ammount of overal system-latency.

On the PC you dont have all that. If you have a fast CPU, fast memory, good GPU- your total system lag can be as low as 10ms or below (not counting the game latency and monitor latency).

This is why I dont really want to play vs pc players, despite the aim assist advantage with xim. AA is not end all be all, many other factors are just as important.

I hope next gen consoles have less system-latency and they should, because Zen 2 CPUs are pretty solid and fast. I also hope that we can disable automatic recording in the background on ps5, but I dont think we will have that option as Sony tries to cater to very casual ppl who dont care about 40-50 milliseconds higher system latency. Its only the "fps-freaks" who care about this kind of stuff for the most part.

But on the other hand, since crossplay is turned on by default, you are correct that one would be missing many "potential" noob lobbies by disabling crossplay. The other question though is, if you would ever get placed in a noob lobby with the current SBMM matchmaking.

Offline Santigold

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Re: Cold War Beta, possible xim detection? (most likely not)
« Reply #4 on: 07:23 AM - 10/21/20 »
I didn't. How do you know they were using KB&M?

Well did you play in a party or solo? It seems that playing in a party is way easier in terms of SBMM. I watched some gameplay on Youtube from some of the cod youtubers like Neros Cinema and Xclusive Ace and in some games they were literally playing against bot enemies, who couldnt even aim probably. I didnt have a single lobby like this. I was matched vs uber tryhard parties like 90% of my games, played vs some known pubstomping Twitch streamers who were in a party of 4 etc. One of them is former pro player.

In terms of recognizing the mouse- trust me when I say it was extremely obvious. High sens mouse players without ever readjusting or correcting the aim with small stick movements, I can tell with 100% certainty the way some of those players aimed. I play fps games pretty much since UT99 and Quake 3 and do have a tiny bit of experience. With the controller on highest sensitivity, its physically not possible to never readjust/correct your aim with small stick movements. With the mouse it is seemless and smooth, you dont have those typical short stick readjusts when playing on highest sens.

Offline rangerlee

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Re: Cold War Beta, possible xim detection? (most likely not)
« Reply #5 on: 07:24 AM - 10/26/20 »
What is the concern? Are you upset because you were expecting to completely "pwn n00bs" with the XiM and that did not happen?

 Isn't the point of the XiM to give you more options for playing consoles comfortable and effectively?

I am not fully understanding the problem you are having?
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Offline Santigold

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Re: Cold War Beta, possible xim detection? (most likely not)
« Reply #6 on: 10:47 AM - 10/26/20 »
Lack of variety makes things boring fast for me. I get bored stomping on noobs with 0 skill and I also get bored having to sweat in every round 24/7. In both cases Id rather not play and just go watch a move or smth like that, becuase it lacks variety.

Honestly, when I play bo4 (which seems to not have SBMM but rather lobby balancing, like it was in most cods starting from COD4) with a few online friends, we run into other competent parties like every 3-4 rounds or so and its challenging enough. In some rounds we completely stomp, in some rounds its a close game and KD closer to 2.0 or below. It all balances itself pretty much and needs no special SBMM treatment.

The fun about cod is being able to mess around with some weird gun/perk combos etc. (well it used to be before MW19) With a strict SBMM system, doing this is obviously impossible (unless you want to go double-negative) and ppl pretty much use 2 best guns in the whole game and same perks, equippment etc.

I dont play like a tryhard sweat every single game, in fact I prefer experimenting with different guns, attachments, specialists, playstyels etc. And just because Im above average, even when using non-meta stuff, I dont see how the game thinks Im supposed to play vs tryhard sweaty nerds 24/7 who run same op class in every single game.

Offline Duke3d

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Re: Cold War Beta, possible xim detection? (most likely not)
« Reply #7 on: 08:01 AM - 10/29/20 »
I have clearly noticed
...
it can only be those 2 scenarios.
...
And I was able to tell that they were clearly using a KBM input
...
it was extremely obvious.

So, like, clearly, man... don't ask me why I know. I mean, it's obvious, right?

Clearly
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Offline facade

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Re: Cold War Beta, possible xim detection? (most likely not)
« Reply #8 on: 03:02 PM - 10/30/20 »
Homesite i didn't think disabling crossplay disabled getting into lobbies where PS4 users were using KB/M in the beta. I'm sure it will in the actual game, but i had it disabled the entire time and was still going vs KB/M