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Turtle Beach DSS 2 and ATH AD700 MW3  (Read 1628 times)

Offline bmb_-

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Turtle Beach DSS 2 and ATH AD700 MW3
« on: 04:14 PM - 06/02/12 »
As the title says I'm using this combination, but it seems that I hear more with my old steel series 5hv2's and it is not making any since to me because it was completely opposite when using the Ath AD700's for counter strike source and they were far superior with their amazing sound stage. Now I move onto xbox with the dss2 and the 5hv2's are out performing my ath ad700's... Could it be the equalizer?? Flat,bass boost, treble boost and mid range boost????

And by hear more with my 5hv2's I'm referring to footsteps in MW3

Offline Od1n

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Re: Turtle Beach DSS 2 and ATH AD700 MW3
« Reply #1 on: 06:24 PM - 06/02/12 »
no theres one simple reason

mw3 is @#$%!

its sound quality comes close to what games had in the 1998, and im not making any joke at all
usually sound files are quite hard compressed when it comes up to games, you cannot expect any good bit ratio on a decent codec
mw3 carries this to a different stage, it uses the hardest codecs on the weakest bit ratio to save space on the dvd

therefore its not real wonder that your ad700 sounds close to a steelseries headphone

what you need for comparison is BF3 or similar games, that actually took care about audio quality
you will realize a noticeable difference there
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Offline bmb_-

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Re: Turtle Beach DSS 2 and ATH AD700 MW3
« Reply #2 on: 11:38 PM - 06/02/12 »
:/ I had no idea...same with blops and mw2 i assume??

Offline Od1n

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Re: Turtle Beach DSS 2 and ATH AD700 MW3
« Reply #3 on: 07:42 AM - 06/03/12 »
i guess its not that worse as in the current version, but i never played the two so i cannot give you a comparison to mw3
PS4 & X1 | C: MS | XIM4 | FW: the latest ofc! :) | Mon: BenQ XL2420Z | Pad: Zowie G-SR | KB: Ducky DK1008L Cherry Red O-Rings| A: AKG K701 Creative X7 Antlion Modmic | M: Zowie EC1-A | D: 3200 | P: 1000hz | BF4 4 HIP: 35 ADS: 20

My Fortnite Creator Code: beamimpact
Check out my Youtube Channel: XIMGameplay