Can't wait to try tonight.
How do you like the game so far?
It’s not bad, hate there’s no solo. I still have no clue what I’m doing. Which guns are best, what ammo, attachments, etc. is for what, and I’ve yet to use a single specialty skill. Yet I’m doing really well, well goofing off and testing settings.
I tried it and it's amazing as always, the only thing I changed is I reduced the boost for the hip to 300 instead of 1000 and it suits me best, I dropped a 15 kills second game with these settings, nice job man, I hope it helps against ranked players to cut through aa bubble fast. excellent work as always. gotta try it against diamond players today to see how good these settings really are.
Vanilla Hip isn’t too bad, just feels a little sluggish and not too snappy. Granted I was coming off BO4 when I started playing this. So I was going for that same type of feel.
ADS is pretty hard to troubleshoot with no AA in target practice. I think the curve provided works really well though, I’ll probably fine tune it with more play time, if need be. Appreciate the feedback, your guys input really makes things go faster on games like this.
I think there is just a small amount of AA in the range, at least on the pop up targets up front. Not sure about the ones further back.
For guns:
Alternator with Disruptor hop up is the primary gun right now -- shreds shields quick! (use r99 until you find the hop up and then get an alternator since the hop up can be hard to find at times)
R301 is great with a 1x sight (preferably 2x HCOG for me) it can be a laser. 262 damage with no extended mag if all shots hit / register.
R99 fast fire rate, quick reload. It is basically the Vesper from Bo3 with a little recoil but completely manageable. Hit headshots with this for quick kills.
Havoc is pretty good for an energy weapon, manageable vertical recoil, just watch that muzzle flash it can be difficult to see targets after a bit of shooting.
Devotion, the energy LMG has one of the highest DPS in the game, as it's fire rate gradually increases while shooting. Just be careful with energy weapons, most people don't use them so it is hard to replenish ammo, especially in fights where you have 3rd and 4th parties as you most likely wont find energy ammo in death boxes.
Longbow is a great sniper, combined with the skullpiercer attachment you can get some easy knockdowns from distance.
Wingman is a great primary or finisher weapon, needs a heavy mag though, 4 shots can be annoying with multiple people / squads but you maintain your movement speed while ADSing with the wingman. If you empty an R301 for example, you can swap to the wingman and usually finish with 1 bodyshot for 45 damage. (Pair this with the alternator with disruptor, shred shield in a heartbeat, swap to wingman, down enemy in 1-2 shots!) Known as the high risk high reward weapon. Also skullpiercer is a great hop up for this, sucks they made the hop up harder to get this season.
Flatline which has recently been buffed has iffy recoil compared to the other AR's but once you get the pattern down it is stronger than the R301, but I would not recommend it for anything past medium-close range, r301 would be better suited. If im using this, I'm in somebodys face and nailing them at medium close while ADS behind cover, or if I am really close, the hipfire is pretty good at taking them down.
Spitfire (Not as good as it once was, mainly used with hip fire up close as its magazine size is massive) would not recommend over other weapons though, its alright early game.
G7 Scout -- can't really recommend, but it is fine early game and still viable late game. I usually grab this and a 2x sight if I can as a placeholder for the R301 to swap. 30 damage to body 60 to head, unless they are using Gibraltar or Caustic. If you get it early game, watch out, the iron sites are pretty bad.
TOP TIER Combos:
Primary weapon:
R301
Longbow
Flatline
Havoc (trade ASAP)
Secondary weapon
Alternator w/Hop Up.
R99
Wingman
Attachments:
Stock - does not let you strafe faster like Cod, rather it reduces idle sway
Barrel stabilizer - reduces recoil, higher tiered ones reduce muzzle flash
Extended mag - Priority for me, i've won a lot of 1v3s because I was able to take down enemies without having to reload as often. I can often take out 1 enemy per mag with a lvl 3 mag. Whereas if I had a lvl 1 mag I'd likely have to reload twice as much.
Landing Location is preference, but I like Thunderdome because it has top tier loot, usually enough to have your whole team fitted with lvl 2 or 3 armor, can push skulltown after if you're wanting to be aggressive. Usually at least one other squad lands here for some quick kills up front. Every now and again you'll have 4 other squads and it turns into a playground because it is so open. Longbow can be devastating early game here. Do not land artillery!!!! Worst loot distribution IMO and it can be spread out. For as big as the buildings are and how far apart they are with the amount of teams that go there, its just a horrible spot. I've hit 3+ buildings there before only to retreat because my inventory is full of magazines, sights, ammo, stabilizers, shields, health, but I haven't found a gun. Can happen anywhere but it seems to happen more often there.