Glad I copied and pasted this to a word doc before submitting! My login timed out..
I've completed some testing, if you would like to view the results first hand, visit the link below. I have included timestamps if you do not feel like watching the whole thing, we are all busy! This took about 2 hours to capture the game play, 1 hour to export / upload from ps4, download from YouTube, and another 3 hours to piece together the video and edit for a total of 6 hours, I hope this is helpful to those who take the time to watch the video and read this.
Link to video:
https://www.youtube.com/watch?v=Z3-5DUYV81wI'll preface this by saying, I do not have the best aim in the world, do not expect me to beam people like Dizzy or Shroud... also, I am not asking for subscriptions or anything like that. I do not upload regularly and that is not what this video is for.
I'll go in order of events in the video
#1 (10 seconds to 3:45) Gameplay from season 1 using Wingman and Longbow.I included this footage because I wanted to explain what settings I was using and showcase what the meta was for me at the time. Longbow being overpowered, wingman still being a high risk high reward weapon. In order to use these weapons effectively, you need to be able to enter and exit the hitbox without aim assist causing issues, otherwise it will take you too long to line up your shots and you'll find yourself looking for your next match. As you will see from the footage, I did not have an issue doing this in season 1 with 7/7 in game sens, 3200 DPI, 500hz polling, and 150 SAB on ADS only (D1sable's recommended settings)
#2 (3:45 to 9:30) Gameplay from season 1 using r301 and r99 I had a rough start! You will see my inaccuracies initially. This was my first match of the day and I wasn't ready for my teammates to die and to take on multiple squads at once. It gets better as I get warmed up. I included this video because I wanted to showcase the tracking ability within season 1, using the r301 and r99. These two weapons are great baselines as the r301 is low recoil but requires good accuracy and tracking. The r99 is higher recoil, fast fire rate, and also requires good accuracy and tracking. (glad my aim improved as I got warmed up..)
All footage shown from this point forward was captured today via PlayStation Share#3 (9:30 to 10:15) Gameplay from season 2 using various weapons. Alternator / Spitfire for the first clip I made this short and sweet because I died a painful death due to my daring attempt to rescue my team, they should have taken my zipline that I pinged for them. Showcases some aiming issues, hip fire is much better for me than ADS with these settings, 12k DPI, 1k polling, 200 SAB, 20 boost.
#4 (10:15 to 12:28) Continuation of #3 with the same settings, this is the following match. I used the r99/alternator and the r301/alternator with disruptor rounds combo. this clip shows some of the issues I was having with tracking and staying on target.
#5 (12:30 to 12:42) Short explanation for my experience with 8/8 in game sensitivity and some firing range footage.#6 (12:42 to 17:37) Highlights from match using advanced look controls rather than 7/7 sensitivity.I had no issues entering the hitbox with this config, nor did I have issues staying on target, reminded me very much of the season 1 feeling, with an increased turn speed as an additional benefit.
My final conclusion:The meta:As I mentioned earlier in this thread, the meta has changed pretty drastically with the nerf of primary legends / mains via the new low-profile nerf, adding 5% more damage to these legends. Disruptor / Hammerpoint hop ups do major damage to shielded enemies (Disruptor) and un-shielded enemies, (HammerPoint). This has lowered the TTK and lessened the skill gap, now you have to play even smarter if you want to get your wins.
The increase in storm/ring damage, along with the increase in speed that it closes, has people looking for less loot, and accepting that 3rd partying is the best way to fulfill their loot goblin tendencies. Have an exit strategy and use good positioning. The matches are also shorter.
The Aim Assist: The aim assist is nowhere near as kind as it was during season 1. You will have to compensate for this with higher DPI, SAB, Boost, Stead Aim, or Ballistic Curves. I saw that RML released a new curve today, and from what I can tell, he is very excited about it. I will be taking a look at how it interacts with Apex Legend's AA.
I wish Respawn would have mentioned this change in their patch notes, but we don't know if it was intentional or not. They did remove a lot of source code that was related to Titanfall, perhaps that is why the behavior changed.
Also, I played solo today and did not experience any major stuttering and/or framerate issues or screen tearing, nor did I encounter any enemies who had excessive lag/rubber band issues. Everything was smooth, so I cannot say for sure how this will impact my configurations but I have noticed that with the regular 7/7 in game settings, my issues are much more noticeable, while the advanced settings seem to be more resilient to these negative effects.
The look mechanic: After testing, I don't believe that there has been any change to the look mechanic. My previous suspicions were proven to be false today. I think that much of my prior testing was corrupted by the GPW inconsistent polling issues at 1,000 hz. There is a thread about it here on the forums where many have reported the same issue. If you are using a GPW and 1,000 hz, I would recommend that you try another mouse to see if the impact of the Aim Assist change is lessened.
I tested my CM/360 to the width of my mousepad on both 7/7 and 8/8 in the firing range and in game. There was no difference, other than 7/7 offering aim assist while 8/8 does not. I did not notice any deadzone changes, acceleration issues, deceleration issues, etc. I did notice that while using 8/8 instead of 7/7 in game that my issue with tracking was gone in the instances where my tracking was on point. This confirms for me, that my config with 7/7 does have issues entering in and out of the hitbox. This does NOT indicate any change in the look mechanic for me.
Advanced SettingsFor me, advanced settings have been the most reliable for me with this changed aim assist behavior. The aim assist is helpful but not intrusive and I haven't had a single experience where I felt like aim assist was repelling my mouse movements or "getting stuck", I can move in and out of the hitbox with ease. This will benefit those who have not heavily relied on aim assist and gamble whether or not it will work in their favor.
My recommendations:To the community, try out some of these advanced settings in the Shared Configs section in the forum. *Note* I have not had any luck using Generic Alpha & a ballistic curve or boost on PS4. I am using the official Apex Legends ST. Try both options out for yourself and see what works best for you. I will be releasing my settings after some more testing and tweaking if necessary, I hope they can help others to have a positive experience.
To the XIM team, I appreciate your hard work in providing this experience, I understand that the ST cannot take aim assist in to account, that the purpose is to provide a 1:1 experience. My testing cannot be as precise nor compare to what an official ST would be like with advanced look controls being trained, but I do believe that it would offer a better experience with Aim Assist and a better turn speed.
I have suggested on both Reddit and the EA forums that the advanced look controls include numbers rather than sliders, or a combination of both, but I have not received any developer response and I don't assume that I will.
I also understand the hesitation to include confusing instructions or add a separate ST unless it is absolutely necessary, but I do think this would help a lot of people.
As an alternative, could the app be altered to include a tickbox such as "display alternate/expert ST" default being off, which would allow those who have it enabled to choose which ST works best for them? I think this could solve the desire of those on Apex Legends and Rainbow Six Siege.
Sorry if I rambled a bit in this post, its been about 7 hours now. Looking forward to everyone's thoughts.