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Does the new ST feel better or worse than the ST used before game update v1.68?

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Rainbow Six Siege - Controller curve  (Read 16825 times)

Offline Bless Yo Trap G

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Re: Rainbow Six Siege - Controller curve
« Reply #75 on: 12:05 PM - 07/07/19 »
I find myself going back to the old ST while playing on classic. After downloading the the new ST and remaking the profile and converting to updated it seems to rough to play on at the moment. But after I switch back to the old ST I feel like it’s more smoother for me. Also I checked the version and it says R6 1.4 I saw that it’s suppose to say v4.4 am I using the correct version? ( Sorry new here )

Offline CAL50vengeance

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Re: Rainbow Six Siege - Controller curve
« Reply #76 on: 04:40 PM - 07/07/19 »
I enjoy the new st. I think many are used with the acceleration in the old one. It will take some time to adjust for sure but other than that its all good. Floaty and sway, nothing like that on my part. The only time I first tried the updated settings was before the new st came out and then it def was floaty and sway unplayable. My only concern now is that maybe those who have this issue didnt actually upgrade or did something wrong along the way because for me it works perfectly fine. Like I said it will take some time to adjust but the new st is good.
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Offline WickedCreation

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Re: Rainbow Six Siege - Controller curve
« Reply #77 on: 09:17 PM - 07/07/19 »
Update for my testing.  I added about 4-5 steady aim to both hip and ads fixed what I was experiencing for me with the trouble running straight lines verticle and horizontal.


Happy with the ST compared to the original.  I have the classic dialed in pretty well and when I switch back and forth I feel the advanced has tighter control.

Offline manaus

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Re: Rainbow Six Siege - Controller curve
« Reply #78 on: 06:13 AM - 07/08/19 »
Totally agree with statement below...

Platform: xbox

I did delete my R6 config, forced update through General settings, version is 1.4 ST, followed Obs last video for R6 config...but long shootings have major recoil, maybe that is from the game itself.

Overall, update R6 + Update Xim + Vid config Ob = much better feel. Only long-range shooting has heavy recoil, I guess that is from the game.

I played a lot of matches yesterday and I must say, the new ST and updated setting definitely feels better then what we had before, it gives more confidence as I can snap to whatever I want consistently.

However, at a longer range, it's still shaky and more sensitive than it should be I think. I haven't find a way to eliminate or at least minimize that without interfering with the overall feel but I'll keep trying.

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Offline TSARGA

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Re: Rainbow Six Siege - Controller curve
« Reply #79 on: 07:43 AM - 07/08/19 »
It seems like a lot of these reports are coming from PS4 users.
Platform: PS4
Issue with Hip or ADS: Both. Mainly micro with pixel jumping. I switch back to the old ST and it's perfect.
Platform: PS4
ADS with ACOG seems to be main issue with jittery micro movements, still noticeable with holo sights but not as much.
Could be because of the lower analog resolution of the DS4 (256 levels) than the Xbox controller (65000ish levels).

The acog has always had noticeably worse micro movement in this game so keep that in mind when testing.
From what I remember, the ACOG has the highest sensitivity per FOV ratio which is why any issues with the ST or aim mechanics will be the most pronounced when using it.

Offline pniche

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Re: Rainbow Six Siege - Controller curve
« Reply #80 on: 10:44 AM - 07/08/19 »
Can we get an admin to confirm this issue is being looked at? Obviously a lot of users are experiencing problems with the “wave” issue.

Offline Od1n

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Re: Rainbow Six Siege - Controller curve
« Reply #81 on: 10:52 AM - 07/08/19 »
Can we get an admin to confirm this issue is being looked at? Obviously a lot of users are experiencing problems with the “wave” issue.

its currently being investigated, mist is looking into it :)
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Offline MrCube

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Re: Rainbow Six Siege - Controller curve
« Reply #82 on: 11:12 AM - 07/08/19 »
Thanks Od1n and Mist!

I've made some clips, maybe this can help a bit. I still have the old ST, so I made clips with that as well.
My setup:
G502 (1000Hz, 1000RR)
Sync: Common
Smoothing: 5
ADS: 11
DPI: 3200

This clip is the new ST and updated setting in the game. The jumping is more noticeable at longer distances.
https://youtu.be/FGT966hLZLU

First one is new ST, second one is old.
https://youtu.be/BEr3N95ruug

https://youtu.be/zsqsULUHxy4

This is also new vs old.
https://youtu.be/d7es-iX6pC4

https://youtu.be/_VfjK5qAcjE

Offline TSARGA

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Re: Rainbow Six Siege - Controller curve
« Reply #83 on: 02:28 PM - 07/08/19 »
This clip is the new ST and updated setting in the game. The jumping is more noticeable at longer distances.
https://youtu.be/FGT966hLZLU

First one is new ST, second one is old.
https://youtu.be/BEr3N95ruug

https://youtu.be/zsqsULUHxy4

This is also new vs old.
https://youtu.be/d7es-iX6pC4

https://youtu.be/_VfjK5qAcjE
Looks like the same issue as in BFV - a velocity jump at the deadzone.

I'm going to take a look at this. Downloading R6S right now.

Offline TSARGA

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Re: Rainbow Six Siege - Controller curve
« Reply #84 on: 05:19 PM - 07/08/19 »


The increasing difference between rotational speeds means that at low input (right above the deadzone), the classic response curve is exponential/polynomial, while the updated one is linear.

So basically the classic curve has better micro-movements.

Offline piiwii

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Re: Rainbow Six Siege - Controller curve
« Reply #85 on: 07:18 PM - 07/08/19 »
Good to get some hard numbers.

In your opinion, does the extra resolution of the XB stick help much (generally speaking, not just Siege)? Is it even noticeable?
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Offline TSARGA

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Re: Rainbow Six Siege - Controller curve
« Reply #86 on: 07:48 PM - 07/08/19 »
In your opinion, does the extra resolution of the XB stick help much (generally speaking, not just Siege)? Is it even noticeable?

I cannot tell with certainty, as I don't have an Xbox.

Yes, more discrete inputs = more rotational speeds = better micro-movements. Should be noticeable (and helpful) when precision aiming.

Offline pniche

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Re: Rainbow Six Siege - Controller curve
« Reply #87 on: 06:17 PM - 07/09/19 »
Any update? Mist? Od1n?

Offline piiwii

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Re: Rainbow Six Siege - Controller curve
« Reply #88 on: 12:49 AM - 07/10/19 »
Any update? Mist? Od1n?

I've been checking this forum like 10x a day in anticipation :)
Setup: XIM Apex, Titan Two, K780 keyboard, G Pro Wireless mouse, Logitech G440 mousepad, LucidSound LS30 headphones, Netduma router, Ubiquiti UniFi AP LR wireless access point

My RAINBOW SIX SIEGE Titan Two Mega Script: https://youtu.be/x-9NtxyySVM

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Offline yaas2.0

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Re: Rainbow Six Siege - Controller curve
« Reply #89 on: 01:05 AM - 07/10/19 »
Any update? Mist? Od1n?

I've been checking this forum like 10x a day in anticipation :)

Same with me dude lol