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Does the new ST feel better or worse than the ST used before game update v1.68?

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Rainbow Six Siege - Controller curve  (Read 16827 times)

Offline piiwii

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Re: Rainbow Six Siege - Controller curve
« Reply #45 on: 02:48 AM - 07/04/19 »
Moving mouse in a straight line, from left to right and left again, on a fixed edge should track pretty much straight and horizontal. But it doesn't. There's a weird diagonal movement going on for some reason which others have also mentioned.

Even with smoothing turned up micro-movements seem jittery even on Common.

What exactly is the difference between the Classic and Updated settings?

What ST version number should we be using?

v4.4
Setup: XIM Apex, Titan Two, K780 keyboard, G Pro Wireless mouse, Logitech G440 mousepad, LucidSound LS30 headphones, Netduma router, Ubiquiti UniFi AP LR wireless access point

My RAINBOW SIX SIEGE Titan Two Mega Script: https://youtu.be/x-9NtxyySVM

What is a ballistic curve? Click here to learn more: https://bit.ly/2qzUAjg

Comprehensive guide on scissor style keyboards: https://goo.gl/UtkZyX

Find me on the ConsoleTuner (Titan Two) forums: pablosscripts

Offline SolitaryNoob

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Re: Rainbow Six Siege - Controller curve
« Reply #46 on: 03:02 AM - 07/04/19 »
Moving mouse in a straight line, from left to right and left again, on a fixed edge should track pretty much straight and horizontal. But it doesn't. There's a weird diagonal movement going on for some reason which others have also mentioned.

Even with smoothing turned up micro-movements seem jittery even on Common.

What exactly is the difference between the Classic and Updated settings?

What ST version number should we be using?

v4.4

That's what I'm on. I downloaded update, created new config and re-applied my personal settings, adjusted in-game settings to Updated. Is there anything else I might of missed?

Offline piiwii

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Re: Rainbow Six Siege - Controller curve
« Reply #47 on: 03:08 AM - 07/04/19 »
Nope thatís all there is to it. The only other parameters are dead zone but that hadnít changed.
Setup: XIM Apex, Titan Two, K780 keyboard, G Pro Wireless mouse, Logitech G440 mousepad, LucidSound LS30 headphones, Netduma router, Ubiquiti UniFi AP LR wireless access point

My RAINBOW SIX SIEGE Titan Two Mega Script: https://youtu.be/x-9NtxyySVM

What is a ballistic curve? Click here to learn more: https://bit.ly/2qzUAjg

Comprehensive guide on scissor style keyboards: https://goo.gl/UtkZyX

Find me on the ConsoleTuner (Titan Two) forums: pablosscripts

Offline pniche

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Re: Rainbow Six Siege - Controller curve
« Reply #48 on: 07:37 AM - 07/04/19 »
For those that think itís better.. go into a match with an acog and try to trace a straight horizontal line. You canít do it. It makes a strange sin wave like movement.

Literally everything else feels better for me but itís impossible to draw a straight line so itís unplayable.

Offline piiwii

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Re: Rainbow Six Siege - Controller curve
« Reply #49 on: 08:34 AM - 07/04/19 »
I'm one of the ones who thinks it feels better. Micromovements feel perfect..

3200 dpi default sync 500hz 60 hip 30 ads

https://gamerdvr.com/gamer/preheatedmoth/video/76729342

This perfectly explains why you've got no problem. I was doing some testing tonight and I realised that when I ramp down my sensitivity I don't have a problem with micro. But I sit @ around 85% of the hip speed, whereas you're at 50%. Once I get to about 80% I'm already finding it too slow, so 50% would be unplayable for me.
« Last Edit: 08:46 AM - 07/04/19 by piiwii »
Setup: XIM Apex, Titan Two, K780 keyboard, G Pro Wireless mouse, Logitech G440 mousepad, LucidSound LS30 headphones, Netduma router, Ubiquiti UniFi AP LR wireless access point

My RAINBOW SIX SIEGE Titan Two Mega Script: https://youtu.be/x-9NtxyySVM

What is a ballistic curve? Click here to learn more: https://bit.ly/2qzUAjg

Comprehensive guide on scissor style keyboards: https://goo.gl/UtkZyX

Find me on the ConsoleTuner (Titan Two) forums: pablosscripts

Offline piiwii

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Re: Rainbow Six Siege - Controller curve
« Reply #50 on: 08:56 AM - 07/04/19 »
It's still relative to your hip. Try 85% of your current sense (so 0.85 x CURRENT_SENS)
Setup: XIM Apex, Titan Two, K780 keyboard, G Pro Wireless mouse, Logitech G440 mousepad, LucidSound LS30 headphones, Netduma router, Ubiquiti UniFi AP LR wireless access point

My RAINBOW SIX SIEGE Titan Two Mega Script: https://youtu.be/x-9NtxyySVM

What is a ballistic curve? Click here to learn more: https://bit.ly/2qzUAjg

Comprehensive guide on scissor style keyboards: https://goo.gl/UtkZyX

Find me on the ConsoleTuner (Titan Two) forums: pablosscripts

Offline gnilrets

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Re: Rainbow Six Siege - Controller curve
« Reply #51 on: 09:33 AM - 07/04/19 »
Forget your old settings completely and build your st based on the new look mechanic

Iíll try a couple variations of this but Iím not hopeful. Your sensitivity choice definitely sheds some light on what the nature of this problem might be, Iíd rather play with a controller than a sensitivity that low.

Has there been any recommendation on the sync mode to play in with the new ST? If I remember correctly the old one was best in default and common and played poor under slow.

Offline Treskira

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Re: Rainbow Six Siege - Controller curve
« Reply #52 on: 09:45 AM - 07/04/19 »
Has anyone tried playing around with boost? Have heard some users had success with it in previous versions of the ST

Offline SolitaryNoob

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Re: Rainbow Six Siege - Controller curve
« Reply #53 on: 10:46 AM - 07/04/19 »
The problem is far more apparent when using the ACOG sight.
I can track a bullet hole whilst strafing left to right, no problem. Sensitivity is not the problem.
But if I'm standing still, trying to hold an angle my reticle is jittery, which makes longer shots a bit more of a pain. Smoothing doesn't help either.

Offline SolitaryNoob

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Re: Rainbow Six Siege - Controller curve
« Reply #54 on: 12:35 PM - 07/04/19 »
I see no problem with the acog either..

https://gamerdvr.com/gamer/preheatedmoth/video/76731856

Sounds like a mouse issue

If your not moving mouse at all and holding an angle you should have zero movement on screen.. if the mouse isnt receiving input it shouldnt be giving any output to the xim.. sounds like shaky hands.. or a dirty/broken mouse sensor.
Mouse is 6 months old, never had a problem with it on old ST. It's mouse jitter which was a common problem before they released the ST with the synchronisation and smoothing options. But these options seem to be have little to no affect with this ST.

Offline piiwii

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Re: Rainbow Six Siege - Controller curve
« Reply #55 on: 07:15 PM - 07/04/19 »
It can't be my mouse. I still have my old ST profile and when I switch to it, the problem disappears....
Setup: XIM Apex, Titan Two, K780 keyboard, G Pro Wireless mouse, Logitech G440 mousepad, LucidSound LS30 headphones, Netduma router, Ubiquiti UniFi AP LR wireless access point

My RAINBOW SIX SIEGE Titan Two Mega Script: https://youtu.be/x-9NtxyySVM

What is a ballistic curve? Click here to learn more: https://bit.ly/2qzUAjg

Comprehensive guide on scissor style keyboards: https://goo.gl/UtkZyX

Find me on the ConsoleTuner (Titan Two) forums: pablosscripts

Offline MrCube

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Re: Rainbow Six Siege - Controller curve
« Reply #56 on: 09:47 AM - 07/05/19 »
Are there any news on this?
Does the ST needs more work or do we need some adjustments in the settings to make it work correctly?

I'm not an expert user, so what I tried so far is changing the DPI and/or polling rate (G502) and then adjust the sensitivity to every change but these won't change this strange behavior, only make it more or less noticeable but it's still there and make it way harder to aim at long distances. The crosshair skips pixels, almost jumping but only when iIm moving it, so if I hold an angle, it stays there perfectly.

It's also odd because with this new update, I feel like I can snap to points where I want to shoot more consistently which never really happened with the previous accelerated settings. I guess the muscle memory is already building and it feels good, however I completely lost my ability to challenge long distances.

Can we have a feedback on this? At least to know if the ST works perfectly or not because then we can move on to work on the fine tuning.

Thanks!

Offline WickedCreation

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Re: Rainbow Six Siege - Controller curve
« Reply #57 on: 10:55 AM - 07/05/19 »
I'm finding the mouse movement is more precise in regards to less "float" feeling, but there's DEF something going on with verticle and horizontal movement.  I can no longer pan up and down and left right in a perfect straight line.  I even tested this by placing a ruler on my mouse pad and moving the mouse in a near perfect vehicle and horizontal plane.  Prob just needs some fine tuning on the ST side.  Switching back to classic ST netted correct movement testing back to back.

Offline mist4fun

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Re: Rainbow Six Siege - Controller curve
« Reply #58 on: 10:55 AM - 07/05/19 »
It seems like a lot of these reports are coming from PS4 users. The acog has always had noticeably worse micro movement in this game so keep that in mind when testing.

Those of you who are having issues with the new ST could you please share:

Platform:
Issue with Hip or ADS?
Sync:
ADS sensitivity:
DPI:
« Last Edit: 11:05 AM - 07/05/19 by mist4fun »
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Offline MrCube

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Re: Rainbow Six Siege - Controller curve
« Reply #59 on: 11:05 AM - 07/05/19 »
It seems like a lot of these reports are coming from PS4 users. The acog has always had noticeably worse micro movement in this game so keep that in mind when testing.

Those of you who are having issues with the new ST could you please share:

Issue with Hip or ADS?
Sync:
ADS sensitivity:
DPI:

Hey mist!

Yeah, I'm also on PS4 and the problem is most noticeable in ADS but I definitely feel it in Hip as well.
I've never noticed before that the micro movements are weird, I could move the mouse from to pixel to pixel with no jumping or skipping whatsoever but I guess it's due to my settings which I haven't changed btw, so it's the same I used for the previous ST and in Classic controller setting.

Sync: Common (I tried default too, mostly the same results)
Smoothing: 5
ADS: 11
DPI: 3200

Thanks for looking into it!


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