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Star Wars Battlefront II  (Read 2706 times)

Offline Domenic.HRO

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Re: Star Wars Battlefront II
« Reply #15 on: 10:22 AM - 05/13/19 »
EA Battlefont II 2017, different history. The tracking 1:1 is perfect like PC.

The big issue: Aim Assist, so strong and intrusive that even controller users gets a little annoyed by it: https://youtu.be/xivjieCYsJM?t=203

For XIM:  aim assist slow-down is very strong, feels like losing 60% of your sensitivity unexpectedly when aiming a target.

Aim assist lock-on is very magnetic and strong works like an aimbot.
 -wait is not a good thing: once you lock-on to target you get paralyze, can't move the cross-hairs for a second (ADS stun) due the Aim Assist algorithm in the game gets confuse. After that, micro-movement inside of the aim assist bubble is very very sluggish.

e.g.
If you lock-on to the trunk and move to the head... after a stun, you will need to move your mouse a lot. Dreadful for XIM users. When leaving a target you fight against the magnetic pull the aim assist bubble has.

I struggle using AA for 9 months, until I got tired and play no AA at all; kept playing I was doing a lot better but no as good like on the first Battlefront where the AA worked to my favor.

I came back to the game recently, set a goal to make this Aim Assist work.

I unpacked my regular PS4, XIM4, my servo railing and other instruments I have. Having PS4 XIM4 SA3 on one side and in the other PS4 Pro Apex in a 1v1 match, measure the distance between aim assist bubble movements:
Get in: pink
Get out: yellow
Move through: green


Tried XIM4 SteadyAim3 Firmware and slowdown was highly reduced.

Work my way to replicate it on XIM APEX. After trying all the syncs, and many Steady Aim values and testing back and forth between PS4's I got a value on XIM APEX SA = XIM4 SA3. Similar movement inside the aim assist bubble, but the ADS stun remained, boost, curves nothing worked.

Then, learning from other games, I tried an unofficial/unsupported approach for ST use and voilą! ADS stun was completely gone.  :)

Now I have a Aim Assist without stun, stutter or jank, a very subtle slow-down, PERFECT.

I have full control of my cross-hairs great micro-aim, and a little help of AA which is easy to get in and out of the aim assist bubble, is not intrusive, allows snapping into targets and no turn limit issues at all.

Currently I average 50 kills per game, my highest is 165 on Galactic Assault, no heros or vehicles only infantry  ;D

Hello, I have read your posts with enthusiasm.  Would you share your secret method with me?  I would be very happy.  If you do not want to share it for everyone, you can also write me a private message.  Many Thanks

Offline spigelli

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Re: Star Wars Battlefront II
« Reply #16 on: 08:05 PM - 05/13/19 »

I just figured out the secret sauce to make it p-e-r-f-e-c-t*, so it can be done.

(*if you like non intrusive yet helpful aim assist).
Could you share the values or config? I've messed around with it for days but can't figure it out.

Offline parjn

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Re: Star Wars Battlefront II
« Reply #17 on: 09:15 PM - 07/21/19 »
@alanmcgregor I would also be interested in your config, I don't think my current config works well. I only have a xim Apex though so hopefully your config can still help me even though you use a Titan two.

Offline alanmcgregor

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Re: Star Wars Battlefront II
« Reply #18 on: 12:09 AM - 07/22/19 »
It took me: two PS4's two XIM's, several firmware tryouts, spent many hours to figure this thing out.

For a long a while I had been here willingly helping you community...
throwing many pearls here and there... some taking into account, I watched even someone else took credit for it.

But humm... being this game the only one currently play... should I share my fix?

You know what?


I'm done.






Offline parjn

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Re: Star Wars Battlefront II
« Reply #19 on: 12:39 AM - 07/22/19 »
Lol you crack me up.