XIM Community

The Anti-Aim Assist curves for any game. (Updated 20181124)  (Read 124585 times)

Offline RML

  • MVP
  • *
  • Posts: 5762
  • L1vE DiFfeR3nT
    • View Profile
Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
« Reply #225 on: 10:59 AM - 01/01/19 »
The best curve is your original.

I agree, but alot of people have a hard time controlling it.
XXX | C:M$ | XIM APEX | Latest | BenQ 24" Monitor | Pad: Steel Series 9HD | Sony Nav | A: Sennheiser 650's/Mod mic/Sound Blaster X7 | M: G502 | D: 12,000 | P: 1000 | AAA Setup [on]

Anti Aim Assist curves for ANY Game - http://community.xim.tech/index.php?topic=49063.0
BO4 Advanced Setup - https://community.xim.tech/index.php?topic=71097.msg718710#msg718710
Destiny 2 Advanced Settings - https://community.xim.tech/index.php?topic=56658.msg626940#msg626940

Offline istainville

  • Member
  • *
  • Posts: 71
    • View Profile
Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
« Reply #226 on: 05:07 PM - 01/05/19 »
The best curve is your original.

I agree, but alot of people have a hard time controlling it.

I'm playing BO- which config should I try atm? Thanks

Offline BLM3L3SS

  • Member
  • *
  • Posts: 172
    • View Profile
Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
« Reply #227 on: 02:05 PM - 02/20/19 »
Hi! I'm new to your curves! And I notice something strange I feel more aim assist & it's really hard to enter the AA bubble with these curves! What am I doing wrong? Thank you in advance!

Offline robbo0

  • Member
  • *
  • Posts: 14
    • View Profile
Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
« Reply #228 on: 06:28 PM - 03/18/19 »
At risk of asking a dummy question, but does your Anti Aiming Assist (AAA) reduce 1:1 mouse movement or increase it?

I get that Aim Assist (AA) imposed by the game reduces 1:1 movement arguably by slowing/changing mouse movements when on/near targets. However on the other hand your curves will also be adding acceleration/non-1:1 inputs; assuming in attempt to counter the game's AA.

So...this leads me to believe the likelihood of countering the games Aim Assist is quite small because of all the variables between different games; and so you end up with a fairly inconsistent 1:1 movement across different games. So I'm thinking muscle memory is maybe impacted more to an extent too as it's potentially more likely your curve(s) will increase variables between games compared to trying to adapt to the games limited aim assist approaches?
(or is it the same argument, just other side of the coin when adapting to a game's aim assist?)

Would be intrigued to hear your opinion on the matter!

(I ask as I tend to have much better aim with 1:1 on PC as I used to compete professionally with a low sens on cs 1.6, so wondering what would be the best option for me to play casually on the Xim but hopefully revive some of that old skool skill I once had. As you can imagine I hit Max Turn Speed pretty easily/often.)

edit: I'd also like to hear your view on your AAA Curves vs. the Boost function?
« Last Edit: 06:55 PM - 03/18/19 by robbo0 »

Offline ORG

  • Member
  • *
  • Posts: 31
    • View Profile
  • Gamertag: QRGASMATRON
Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
« Reply #229 on: 08:03 PM - 03/25/19 »
Pretty sure RML won’t be back, sorry.

Offline JE77

  • Member
  • *
  • Posts: 192
    • View Profile
Re: The Anti-Aim Assist curves for any game. (Updated 20181124)
« Reply #230 on: 11:03 AM - 03/26/19 »
Anybody test these curves out for apex legends????