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How Your Aim is "helped" in COD games... *updated! 2012*  (Read 14389 times)

Offline toysrme

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Think Im gunna post this once and for all.

First, we need to get all of our terms correctly. COD uses:
Auto-Aim (And Auto-Melee)
Aim-Assist
Lock On Aim Deflection
Aim Slowdown

FOV = Field of View. (How many degrees of sight do you have, where 360 = see in all directions, 180* = see everything infront of you, etc)
From hence forward, Region size = a size in pixels, where your screen AFA the GAME is concerned (on all platforms and chosen resolutions) is ONLY 640*480.
Auto-Aim:
Code: [Select]
aim_autoaim_debug "0"
aim_autoaim_enabled "0"
aim_autoaim_lerp "40"
aim_autoaim_region_height "120"
aim_autoaim_region_width "160"
aim_autoAimRangeScale "1"
aim_turnrate_pitch "90"
aim_turnrate_pitch_ads "55"
aim_turnrate_yaw "260"
aim_turnrate_yaw_ads "90"
A size that takes up 25% of the entire screen for the normal FOV. The ENTIRE screen for scoped weapons.





The strength of Auto-Aim is tied to the lerp setting. The higher the setting, the stronger the auto-aim. It's values are 0-100. Beware! LERP = linear interpolation. That means it's a skewed scale. 40 does not = 40%!
The LERP setting (and screen size) are the only things standing between Auto-Aim as is on console and a full-out aimbot.

The turn-rate portion of the code is how fast Auto-Aim by default is allowed to turn you.

Auto-Melee
Code: [Select]
aim_automelee_debug "0"
aim_automelee_enabled "1"
aim_automelee_lerp "40"
aim_automelee_range "128"
aim_automelee_region_height "240"
aim_automelee_region_width "320"
Same with regular auto-aim. Note that it takes up 1/2 of your entire screen and it is always active for console & PC.



Aim Assist
A cutsy name for Auto-Aim. The only difference being range. (Weapon classes have their own range assist works at. This can be seen in the MW2 chart by snakex).

Lock On Aim Deflection
Code: [Select]
aim_lockon_debug "0"
aim_lockon_deflection "0.05"
aim_lockon_enabled "1"
aim_lockon_region_height "90"
aim_lockon_region_width "90"
aim_lockon_strength "0.6"





Ill read this one as an If-Then so you can follow it!
If:
  • a target is within 15% wide & 19% tall of your screen
    and your aiming joystick is pushed over AT LEAST 5% of it's maximum throw
THEN auto-aim can apply 60% of your total movement rate in ANY DIRECTION NEEDED to get your sight onto the target.

This is why high sensitivity on the joystick = better. Even if your aim sucks, simply put the auto-aim continues to get stronger!

Aim Slowdown
Code: [Select]
aim_slowdown_debug "0"
aim_slowdown_enabled "1"
aim_slowdown_pitch_scale "0.4"
aim_slowdown_pitch_scale_ads "0.5"
aim_slowdown_region_height "90"
aim_slowdown_region_width "90"
aim_slowdown_yaw_scale "0.4"
aim_slowdown_yaw_scale_ads "0.5"

If a target is inside the same 15%-19% box. Your speed slows down!
40% your speed is cut 40% in hip-fire, 50% for ADS (Aim Down Sight).








Oh... And the acceleration curve in COD games is Lerp=1200. Now someone figure out what TL value would correspond to Lerp 1200 and you've got it. ;)








Also, note that auto-aim for each weapon by default has only a set range it works on. For example in MW2:






*edit-2*. Fired up MW2-PC with the console enabled and grabbed new screenshots as Den Kirson's have been lost over time.
« Last Edit: 10:51 PM - 10/19/14 by toysrme »
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Offline ISheeper

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Re: How Your Aim is "helped" in COD games...
« Reply #1 on: 11:48 AM - 12/09/10 »
Great post toys, we need tht TE value ;)

Offline Sherry

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Re: How Your Aim is "helped" in COD games...
« Reply #2 on: 11:51 AM - 12/09/10 »
I've been waiting on some solid information on all the auto aim including figures like this. I can finally prove how the auto aim makes sniping so much easier on a console =P.

Many arguments were had in ICT about this which could have been easily resolved with this information! I wonder why IW set it as a variable and not something that was built directly into the engine, possibly for changing it easier in updates but still this must have made it easier for hackers ;)

Offline riggs540

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Re: How Your Aim is "helped" in COD games...
« Reply #3 on: 12:22 PM - 12/09/10 »
interesting post , didnt realize there was so many aim variants

Offline UnrealChrisG

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Re: How Your Aim is "helped" in COD games...
« Reply #4 on: 12:46 PM - 12/09/10 »
is there a command that is responsible for the slower turn speed while ADS in Console COD games?

Offline toysrme

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Re: How Your Aim is "helped" in COD games...
« Reply #5 on: 02:53 PM - 12/09/10 »
yes. ADS speed is always 35% of hip fire speed.
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Offline thekeeper

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Re: How Your Aim is "helped" in COD games...
« Reply #6 on: 02:55 PM - 12/09/10 »
The strength of Auto-Aim is tied to the lerp setting. The higher the setting, the stronger the auto-aim. It's values are 0-100. Beware! LERP = linear interpolation. That means it's a skewed scale. 40 does not = 40%!
The LERP setting (and screen size) are the only things standing between Auto-Aim as is on console and a full-out aimbot.

Sorry didn't understand this (my english is not so good).

Tell if I got it wrong, you're telling that Higher LERP means stronger auto-aim? But is concerning the screensize of the tv? (don't laugh please, I didn't catched that)  :'(
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Offline parker789

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Re: How Your Aim is "helped" in COD games...
« Reply #7 on: 02:57 PM - 12/09/10 »
ah toys i've always tried to get my ads speed and my hipfire speed the same, didnt know it was just 35% of it

Offline Don

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Re: How Your Aim is "helped" in COD games...
« Reply #8 on: 03:00 PM - 12/09/10 »
Great post, very informative :)
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Offline toysrme

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Re: How Your Aim is "helped" in COD games...
« Reply #9 on: 03:16 PM - 12/09/10 »
higher lerp = stronger auto-aim.

HF & ADS can never be the same. the maximum speed for ADS is 35% of HF.
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Offline iamjustin

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Re: How Your Aim is "helped" in COD games...
« Reply #10 on: 04:23 PM - 12/09/10 »
This is great stuff, toys. Thanks!

Offline ABigDeal

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Re: How Your Aim is "helped" in COD games...
« Reply #11 on: 08:49 AM - 12/10/10 »
awesome post
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Offline toysrme

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Re: How Your Aim is "helped" in COD games...
« Reply #12 on: 10:34 PM - 12/03/11 »
bump because we have a lot of newbies here
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Offline Ding Chavez

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Re: How Your Aim is "helped" in COD games...
« Reply #13 on: 01:57 PM - 12/04/11 »
There is a lot of subjective complaining about mw3 having way too much auto aim / aim assist compared to other COD titles, so with these numbers, can you objectively say if those values are higher, lower, or same as previous CODs.

Offline toysrme

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Re: How Your Aim is "helped" in COD games...
« Reply #14 on: 04:10 PM - 12/04/11 »
when i was reading the xex (the program) last week i noted the LERP was still at 40 and the slow downs were 50%.

it would be a lot of work to go back and check, but the sizes of the boxes should still be the same. they've not changed for any version (console or pc) going back at least to cod4 so it would be unlikely to change
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