Few questions.
Why the boost?
Why the steady aim?
Why have the x/y ratio on hip and not just ADS?
What is the goal for the curve you have on? Just a general fast turn curve?
It looks like a good config, just curious on your reasoning.
Q1: To amplify the Curve to 'just fast enough' imo and to help with the high Right Stick Deadzone.
Q2: Helps with slightly more linear movement on the hip. Makes it easier stay at just horizontal movement for quick 180° turns.
Q3: Helps with muscle memory and gives you a steadier and more accurate hand because of it. I'm aware muscle memory would occur with any repeatedly used X/Y but it feels like much more of a natural progression with it the same. That would come in time though.
Q4: The curve helped build on the default acceleration curve that was replaced as of 'Y4S2.1' . That being said I wasn't quick to throw it away so I started tinkering with boost and X/Y. (and as a result sens to maintain Y-axis while slowing X) The curve is slower now then before but maintained a familiar sens. It's slow enough you spawn peak without having to switch to wrist but is fast enough for close quarters even with ACOG. (Most engagements are at or within 10 meters)
I hope I've answered all your questions to the fullest extent. If my responses sparked new ones, feel free to reply. But if you try the settings and happen to like them, be sure to check for any update I might make in the future.