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Spider-Man 4  (Read 1394 times)

Offline rfanch3r

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Spider-Man 4
« on: 11:15 PM - 09/07/18 »
Is there going to be a profile for this game? So far this is totally unplayable using the mouse/kb at least with the profile I am using (Horizon:Zero Dawn)

Offline AMG

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Re: Spider-Man 4
« Reply #1 on: 01:51 AM - 09/08/18 »
This type of game are better with analog control dude. Doubt is going to get an ST.

Really don't think is needed, but yeah that's only my opinion XIM Team knows better.

Offline mist4fun

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Re: Spider-Man 4
« Reply #2 on: 08:52 AM - 09/08/18 »
edit: Support for this game will go out in the next update.
« Last Edit: 03:37 PM - 09/09/18 by mist4fun »
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Offline Xdrqgol

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Re: Spider-Man 4
« Reply #3 on: 07:25 AM - 09/09/18 »
Will Read Dead Redemption 2 get an ST?
8) Power Overwhelming 8)

Offline mist4fun

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Re: Spider-Man 4
« Reply #4 on: 08:53 AM - 09/09/18 »
Yes, games with an emphasis on aiming are a support priority. You can see the full planned support list stickied in game support. Here is a direct link.

https://community.xim.tech/index.php?topic=30363.0
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Offline Xdrqgol

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Re: Spider-Man 4
« Reply #5 on: 12:17 PM - 09/09/18 »
Yes, games with an emphasis on aiming are a support priority. You can see the full planned support list stickied in game support. Here is a direct link.

https://community.xim.tech/index.php?topic=30363.0

thanks
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Offline tepidblack

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Re: Spider-Man 4
« Reply #6 on: 02:39 PM - 09/09/18 »
Because this game is primarily a beat'em up type of game without an emphasis on aiming it's not a support priority. Current games in queue are:

CoD MW2
Vigor - Waiting for optimization
Realm Royal - Release soon
Warface - Release soon
Strange Brigade -  9/7
Tomb Raider - 9/14

You can still use XIM in this game. I recommend loading XIM with various game configs then setting a config cycle key until you've found one with the best fit. Next assign buttons based on the button name in Manager and what that button does in game. Do not assign buttons based on the action names listed in Manager as they will be incorrect for your game.

How come MW2 is in the list? Is there something wrong with the current translator?

Offline mist4fun

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Re: Spider-Man 4
« Reply #7 on: 03:03 PM - 09/09/18 »
Someone reported that it felt odd when played in backwards compatibility mode.

Change of plans, this should go out in the next drop. I'm currently between games so I picked it up to last night to check if it can be supported. It doesn't have a shooter look mechanic but it still feels pretty good with a mouse. Turning is pretty good too.
« Last Edit: 03:38 PM - 09/09/18 by mist4fun »
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Offline negrihlava

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Re: Spider-Man 4
« Reply #8 on: 02:53 AM - 09/11/18 »
Change of plans, this should go out in the next drop. I'm currently between games so I picked it up to last night to check if it can be supported. It doesn't have a shooter look mechanic but it still feels pretty good with a mouse. Turning is pretty good too.
By 'this', you mean Spider-Man?
When will it get released if you have this information, also I always meant to ask how I can make my own config (from the ground up, not just use an already existing one). There were tools for this in XIM3/4 era I think?

Thanks.

Offline mist4fun

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Re: Spider-Man 4
« Reply #9 on: 10:02 AM - 09/11/18 »
Unfortunately I don't have an ETA to share, I don't publish the STs. I can say that it will be available in the next game update.

Standard configs haven't been a feature since XIM3 I believe. You can use another existing config in place of native support or experiment with the generic configs at the bottom of the game list. Use the first ballistics curve position to adjust deadzone.
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