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My Black Ops 4 beta review (updated - Weekends 1 & 2).  (Read 3284 times)

Offline ceebs

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Bottom line: I like it.

The new healing system works really well. It's more strategic. You heal more quickly than in previous games, and it became second nature within a few minutes. If you start to reload, then press heal before youíve finished reloading, you continue your reload automatically as soon as the heal animation has finished. This is really useful whilst you are reprogramming your muscle memory.

Time to kill is not much slower than other CoDs, in my experience, and my muscle memory got used to it very quickly. It does negatively impact your ability to get doubles and triples though as the second and third enemies have a little more time to turn and kill you before you can kill the second opponent.

Lots of players were complaining about body armour on Reddit. I never found it a significant problem as I've trained myself to aim for the upper chest over the years. So with the reduced flinch and predictable recoil, I didnít find headshots (which negate the protection of the armour) too difficult.

Scorestreaks, on paper, look great, but their AI and targeting need some serious work. And the RC-XD can't seem to navigate any object bigger than a matchbox! The Hellstorm is the only one that's really satisfying right now.

Maps are OK, but Iíve seen nothing as good as BO3ís beta maps: Combine, Stronghold and Fringe were great maps, IMO, and I havenít played any as good as those in the BO4 beta yet. They are clearly designed for 5v5 and work well in Control (which is great fun with a party, sucks with randoms) but become a bit too frantic in Chaos TDM (6v6). Not a fan of the reduced coverage with the Fog of War minimap either and I absolutely hate that enemies see you appear on it once youíre a couple of metres behind them (unless youíre running Ghost).

Spawns need work, especially in Dom, where if you push just a couple of metres past the B Flag, your opponents often spawn behind you with you in their LoS!

Iíve never been a fan of Specialists although some of them are, admittedly, good fun. I just hate the fact that they give lower-skilled players free kills.
Reconís wallhack Vision Pulse is very powerful (OP) and so is Crashís healing buff (the two Specialists that I used the most). Some Specialists (like Firebreak - kills closely-packed enemies through walls, Torque Ė huge shield with a built in microwave turret and Seraph Ė tac insert) are very strong in Objective modes.

I love how configurable the weapons are. Level 2 attachments and Operator Mods add more powerful weapon perks at the expense of flexibility and some attachments are only available for certain weapons, making choices more important. And you can put attachments on launchers now, making them super useful, but at the expense of upgrading small arms.
(PsstÖthe GKS is the new UMP/MacTav. Donít tell anyone.)

Quickscoping is definitely still in the game with the Koshka actually adding a couple of attachment options to improve its QSing ability. I got 180 Quickscoped in one game! I hate it. QSers will love it.

Dropshotting is pretty clumsy in the beta. You drop more slowly, hip firing inaccurately as you do so. Iíll have to rethink my tactics if it isnít adjusted for the final build.

I'm impressed with the response of the devs to criticisms from the community: the overpowered MX9 and the dog were nerfed pretty quickly. They made a lot of balancing adjustments during Weekend 1 and have a lot more coming for Weekend 2. Iím looking forward to the improvements as well as the final release. If, like me, you like the faster-paced CoDs, I think you will like BO4.

Please feel free to ask me any questions about my beta experiences so far.
« Last Edit: 03:12 AM - 08/14/18 by ceebs »

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Offline LolPop

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Re: My Black Ops 4 beta review (Weekend 1).
« Reply #1 on: 05:48 AM - 08/07/18 »
Thats what Im saying. This time to kill in a 1v1 would be great BUT in pubs, it makes it SO MUCH harder to get triples and quads, I got plenty of doubles though.

What pisses me off is that ppl say this WIDENS the skill gap.  HOW IS A MECHANIC THAT PREVENTS GOOD PLAYERS FROM GETTING QUADS AN INCREASE IN THE SKILL GAP ? Please for the love god someone answer this.


Oh I will tell you, those people who claim this have a negative IQ

Offline ceebs

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Re: My Black Ops 4 beta review (Weekend 1).
« Reply #2 on: 06:42 AM - 08/07/18 »
Thats what Im saying. This time to kill in a 1v1 would be great BUT in pubs, it makes it SO MUCH harder to get triples and quads, I got plenty of doubles though.

What pisses me off is that ppl say this WIDENS the skill gap.  HOW IS A MECHANIC THAT PREVENTS GOOD PLAYERS FROM GETTING QUADS AN INCREASE IN THE SKILL GAP ? Please for the love god someone answer this.


Oh I will tell you, those people who claim this have a negative IQ

It promotes flanking and team play whilst hobbling head-on rushers. I'm a solo player 75% of the time, but I do love to flank, so the longer TTK just means that I had more difficulty killing multiple enemies. Shoot and run away still works though. :)

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Offline G502Killer

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Re: My Black Ops 4 beta review (Weekend 1).
« Reply #3 on: 09:56 AM - 08/07/18 »
The TTK really forces good aim, movement, and strategy. Getting triples is now a big deal, both because they are harder to get, and because now there are only 5 people on the other team. Even pubs feel competitive right now and it is great.

I like the maps in the beta, they do feel a bit corridor-ey and I hope they add more open and outdoor maps in the full game, but for now they are pretty good, and extremely balanced. Seaside is probably my favorite map so far.

I agree with you that spawns are horrible though.
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Offline joetomic

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Re: My Black Ops 4 beta review (Weekend 1).
« Reply #4 on: 10:16 AM - 08/07/18 »
Thats what Im saying. This time to kill in a 1v1 would be great BUT in pubs, it makes it SO MUCH harder to get triples and quads, I got plenty of doubles though.

What pisses me off is that ppl say this WIDENS the skill gap.  HOW IS A MECHANIC THAT PREVENTS GOOD PLAYERS FROM GETTING QUADS AN INCREASE IN THE SKILL GAP ? Please for the love god someone answer this.


Oh I will tell you, those people who claim this have a negative IQ

Increasing TTK directly increases the skill gap.  IQ's cannot be negative.  Git Gud.
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Offline ceebs

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Re: My Black Ops 4 beta review (Weekend 1).
« Reply #5 on: 10:23 AM - 08/07/18 »
Thats what Im saying. This time to kill in a 1v1 would be great BUT in pubs, it makes it SO MUCH harder to get triples and quads, I got plenty of doubles though.
What pisses me off is that ppl say this WIDENS the skill gap.  HOW IS A MECHANIC THAT PREVENTS GOOD PLAYERS FROM GETTING QUADS AN INCREASE IN THE SKILL GAP ? Please for the love god someone answer this.
Oh I will tell you, those people who claim this have a negative IQ
Increasing TTK directly increases the skill gap.
Not necessarily, or you wouldn't need good skills to do well in Hardcore. Faster or slower Time To Kill just changes how a good player plays the game. Faster TTK requires better aim, slower requires you to stay on target longer.

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Offline G502Killer

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Re: My Black Ops 4 beta review (Weekend 1).
« Reply #6 on: 11:11 AM - 08/07/18 »
Faster TTK requires better aim, slower requires you to stay on target longer.
I actually disagree with this, I think faster TTK does not require better aim. If you only need to hit 2 bullets to kill, that's easy to do in the amount of time it would take for them to react and kill you. With higher TTK, you need to hit 6-8 bullets, which means if you have bad aim you'll get turned on by the superior player.
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Offline JDM

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Re: My Black Ops 4 beta review (Weekend 1).
« Reply #7 on: 12:46 PM - 08/07/18 »
Faster TTK requires better aim, slower requires you to stay on target longer.
I actually disagree with this, I think faster TTK does not require better aim. If you only need to hit 2 bullets to kill, that's easy to do in the amount of time it would take for them to react and kill you. With higher TTK, you need to hit 6-8 bullets, which means if you have bad aim you'll get turned on by the superior player.

True, faster ttk means you need a faster reaction speed so if you god shot at youíll have a chance to react.

But Iím not going to lie, on Bo3 sometimes my aim just disappears and Iíll get turned on and thatís a fast ttk game but either way you need good aim. Slower ttk just means you need to try harder to hit headshots so thereís littlest chance youíll get turned on.
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Offline ceebs

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Re: My Black Ops 4 beta review (Weekend 1).
« Reply #8 on: 01:43 PM - 08/07/18 »
Faster TTK requires better aim, slower requires you to stay on target longer.
I actually disagree with this, I think faster TTK does not require better aim. If you only need to hit 2 bullets to kill, that's easy to do in the amount of time it would take for them to react and kill you. With higher TTK, you need to hit 6-8 bullets, which means if you have bad aim you'll get turned on by the superior player.
Youíre bringing reaction time and positioning into the equation, which changes the circumstances.

In Hardcore, at the average range in which gunfights occur, most weapons kill with one bullet. TTK is therefore instant (fastest possible time to kill).

If two static players with the same weapon and equal reaction speed, spot each other at the same time, the player who gets his bullet on target first (the most accurate of the two opponents) will win the gunfight. As soon as you lengthen (slow down) the TTK and require more than one bullet to kill, the more staying on target becomes a factor. In the same scenario but with 4 bullets to kill itís all about getting all 4 on target before your enemy does: if he lands the first shot but misses the next two, whilst all four of yours are accurate, youíre gonna win.

Youíre the mathematician, MRog40; you do the math.
« Last Edit: 01:47 PM - 08/07/18 by ceebs »

Where's HL3?

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Offline RML

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Re: My Black Ops 4 beta review (Weekend 1).
« Reply #9 on: 04:58 PM - 08/07/18 »
I've always kinda liked a high TTK. Gives you more time to turn on campers! If you don't like it, there's always a HC mode so I don't really understand the complaint.

That being said, IDK if I'll be buying this game or not. So many good games coming, this ones about 4th on the list for me right now.

Offline Santigold

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Re: My Black Ops 4 beta review (Weekend 1).
« Reply #10 on: 05:43 PM - 08/07/18 »
I will be honest with you guys. At first I found the high TTK annoying, like the majority of the comminity (going by overall oppinion on YT and Reddit etc.).

But after going back to WW2 and playing a few rounds, I truly changed my mind and hear me out on this.

In WW2 the TTK is ridiculously fast, thats why the majority of ppl camp and headglitch somewhere in windows, behind headglitches etc.

Some of you may know maps like Gustavs Cannon, USS Texas, Aachen, Sainte Marie du Mont that one map with a Hotel/Cafť in the middle of the map where everyone tends to camp... Ppl straight headglitch and camp on those maps. You try to get to the enemy team and get sniped or shot by AR/LMG, you get dropped instantly. Then respawn and try again.. Endless circle. You literally get killed within like half a second, no chance to react.

In BO4 beta I found that you can actually escape if you run around a corner and see someone camping in the window. Due to longer TTK, youll get to low health but most of the time manage to go back around the corner and then heal up again and prolly try another flanking route.

In general Im not a big fan of long TTK, but when directly comparing it to COD WW2, Id rather have the high TTK of BO4 than instantly getting killed like in WW2 without any chance to react.

In a perfect scenario, I find MW3 TTK and MW3 maps the best. Or MW2 for that matter, which had slightly faster TTK than MW3, not by much though. But the way it is in WW2 is just pathetic. It is similar to COD Ghosts, which was another game where every nerd was camping, because otherwise you get killed super fast if you run around. Thats why every noob was scared to move and camped instead.

I will give BO4 beta another try in the 2nd beta week, but for now I think it is probably better than IW and without a single doubt better than WW2, but imo not as good as BO3...

Offline LolPop

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Re: My Black Ops 4 beta review (Weekend 1).
« Reply #11 on: 11:00 PM - 08/07/18 »
I would absolutely love to play hardcore. I barely even look at the minimap , all I do is soundwhore and rely entirely on my map and spawn knowledge.

MY ONLY problem with hardcore would be if health can't be restored.

Offline G502Killer

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Re: My Black Ops 4 beta review (Weekend 1).
« Reply #12 on: 10:32 AM - 08/08/18 »
If two static players with the same weapon and equal reaction speed, spot each other at the same time, the player who gets his bullet on target first (the most accurate of the two opponents) will win the gunfight. As soon as you lengthen (slow down) the TTK and require more than one bullet to kill, the more staying on target becomes a factor. In the same scenario but with 4 bullets to kill itís all about getting all 4 on target before your enemy does: if he lands the first shot but misses the next two, whilst all four of yours are accurate, youíre gonna win.

Youíre the mathematician, MRog40; you do the math.
You say this as if being "the most accurate" and "staying on target" are independent. They aren't.

I sense sarcasm, but if you want math I'll give it to you.

I made this spreadsheet using a random number generator, and 500 fights.

Let's say two players meet 500 times, with the scenario you described, and see some results.

When Player 1 has 90% Accuracy and Player 2 has 50% Accuracy

Bullet Damage: 100 (one shot to kill)
P1 wins: 48.40%
P2 wins: 6.20%
Ties:       45.40%

Bullet Damage: 50 (two shots to kill)
P1 wins: 71.40%
P2 wins: 5.40%
Ties:       23.20%

Bullet Damage: 25 (4 shots to kill)
P1 wins: 87.40%
P2 wins: 4.20%
Ties:       8.40%

Bullet Damage: 13 (8 shots to kill)
P1 wins: 96.00%
P2 wins: 0.80%
Ties:       3.20%

When Player 1 has 80% Accuracy and Player 2 has 75% Accuracy

Bullet Damage: 100 (one shot to kill)
P1 wins: 21.20%
P2 wins: 14.20%
Ties:       64.60%

Bullet Damage: 50 (two shots to kill)
P1 wins: 34.20%
P2 wins: 25.20%
Ties:       40.60%

Bullet Damage: 25 (4 shots to kill)
P1 wins: 41.60%
P2 wins: 30.80%
Ties:       27.60%

Bullet Damage: 13 (8 shots to kill)
P1 wins: 49.00%
P2 wins: 28.80%
Ties:       22.20%


Hopefully the reason I vouch longer TTK and why I think it increases the skill gap are becoming more apparent. Again, this is the optimal scenario against pro-high TTK arguments. High TTK shows even more benefits when you consider other elements like Ping, which could give P2 all of the "Tie" fights, hugely skewing the results in his favor, even though he has worse accuracy.
« Last Edit: 08:13 PM - 08/08/18 by MRog40 »
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Offline antithesis

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Re: My Black Ops 4 beta review (Weekend 1).
« Reply #13 on: 03:44 PM - 08/08/18 »
I've always kinda liked a high TTK. Gives you more time to turn on campers! If you don't like it, there's always a HC mode so I don't really understand the complaint.
Agreed.

If there's one issue I've had with every modern CoD MP game is that the TTK is too low. The character models are wearing armour, yet feel like paper cutouts when shot. Coupled with almost zero reward for headshots, equating to a low skill ceiling and it's like I'm playing Generic Brown Shooter for Dummies.

It's a psychological thing, but enough to break immersion and lose interest. Aside from BO3, this is the first CoD game for years that has piqued my interest, precisely because of the higher TTK, which frankly does promote a skill gap by rewarding good aim. AW and IW were complete dogsh1t, I haven't played WWII yet.
« Last Edit: 03:57 PM - 08/08/18 by antithesis »

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Offline G502Killer

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Re: My Black Ops 4 beta review (Weekend 1).
« Reply #14 on: 04:27 PM - 08/08/18 »
If there's one issue I've had with every modern CoD MP game is that the TTK is too low.
Another thing: The TTK on paper is much different than the average TTK in game. Some games, like ghosts, had insanely fast on paper TTKs, but in practice they were much slower due to horrible hit reg.

Black ops 4 has an insanely high TTK on paper, but due to constant recoil patterns, no flinch while ADS, and better servers, the actual TTK will not be much longer than the old games, but it will be MUCH more consistent.
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