Actually the strafing was even pretty stupid even in WW2. Ive seen quite a few ppl complain about it.
In WW2 you could strafe almost faster than in UT, close to Quake speed when strafing. Dont know if they actually changed it. But in WW2 ttk is much shorter and hit detection better than Black Ops engine, so ppl “dance” less before theyre usually dropped.
Other than that- the last few cods have all been about tard-strafing and tard-jumping, so I wouldnt expect developers to significantly change things any time soon.
On these small maps- if you play with ar, u should stay in areas with longer lines of sight, otherwise youre handicapping yourself unnecessarily. Theres that one SMG everyones using with an RPM like 100.000. Theres no chance in close fights to beat that smg with an AR. Any nerd with an SMG like that will spray u down, it takes no skill in close fights- just spray like an imbecile and tard-jump left and right.
Thats how cod works these days.
If youre gonna use an AR, you shouldnt play these nerd’s game, means you shouldnt get into CQ engagements. Make them play your game and come to you in areas with longer lines of sight.
I mean adter all you cant rush around with LMGs too, each weapon class requires certain way of playing. You cant circumvent this limitation, doesnt matter how skilled u are. If youre gonna play with AR dont let ppl get rly close to u. Its not MW2 or MW3 where ARs were viable in close fights.