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IT IS Something OFF with Fortnite aiming System  (Read 4763 times)

Offline Isnipex

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Would appreciate it if Mist could take a look at this and see if there are any changes to be made.

As Alan says if the Titan 2 is working better then something is deffo wrong with the ST, we all know Xim outperforms T2 when it comes to translators.

Offline YeaItsMe

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As Alan says if the Titan 2 is working better then something is deffo wrong with the ST, we all know Xim outperforms T2 when it comes to translators.

Yeah, this is an embarrassment and should be rectified immediately

Offline B0wl_of_weed

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Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4]
« Reply #32 on: 07:16 AM - 07/07/18 »
They are trying and I wouldnt call it embarrassing. These guys answer almost every post within 1-4 hours u usually see or have a response back I'm sure the team is looking into the best fix for this I trust them. Thanks guys! Best community for user help

Offline Gande

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Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4]
« Reply #33 on: 09:05 AM - 07/07/18 »
they should really take advantage of the limited time mode playground to test out everything in peace.

Offline OBsIV

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Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4]
« Reply #34 on: 10:58 AM - 07/07/18 »
Will we have a new ST ?
Is mist4fun call.

I don't know if this can fix with another ST, because if it is a quirk like he mention, well we pretty much have to deal with it same as Siege fellas. I mean T2 Translators are working better at this point it should be something to improve, XIM is superior technology in that regard.

I just tried this on 1.3 as I still have it and its closer than .4

That is very interesting. I don't have it anymore... thanks for share.

Don't get me wrong, is not unplayable... you can adapt to it. But is going to feel weird and no consistency on flicks and turns. Playable but is not near good.

I've been discussing this with mist4fun and there is a fundamental issue with Fortnite's aiming system that may be causing this issue as described here or may not. It's certainly causing the turning test issue alanmcgregor posted before. The issue is that Fortnite's aiming system is different when aiming left vs. right and up vs. down. Meaning, one direction is faster than the other on both axes. This is an incredible oversight by the developers of Fornite and needs to be fixed. I don't understand why this is experienced less with T2, but, it shouldn't be any different. We can clearly see it. We looking into ways to mitigate the problem, but, we need to fully understand it first. If it's just a constant sensitivity multiplier than we can put a hack in for it, but, it may be more than that. I really don't see how developers can be this sloppy when building games.
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Offline Deazly

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Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4]
« Reply #35 on: 01:13 PM - 07/07/18 »
Thank for the status update. Keep up the hard work.

Is it possible this is not an arbitrary move by Epic? They are quite eccentric.



 


Offline d1sable

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Re: IT IS Something OFF with Fortnite ST[Ftnt-Hip-P4.4]
« Reply #36 on: 01:17 PM - 07/07/18 »
I don't want to be that guy again but I don't notice it in game at all. Do any of you actually think it's having an adverse effect on your aiming?

Haven't tried the 360 test but I don't need to aim 360 really slowly practically speaking.

Again more than happy for a new ST or whatever but just interested to know if people think this is a real issue?

I think the biggest issue in Fortnite is overcoming AA and micro movements with a sniper.

I don't think any ST will solve those issues.

Offline alanmcgregor

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Re: IT IS Something OFF with Fortnite aiming System
« Reply #37 on: 02:07 PM - 07/07/18 »
I've been discussing this with mist4fun and there is a fundamental issue with Fortnite's aiming system that may be causing this issue as described here or may not. It's certainly causing the turning test issue alanmcgregor posted before. The issue is that Fortnite's aiming system is different when aiming left vs. right and up vs. down. Meaning, one direction is faster than the other on both axes. This is an incredible oversight by the developers of Fornite and needs to be fixed. I don't understand why this is experienced less with T2, but, it shouldn't be any different. We can clearly see it. We looking into ways to mitigate the problem, but, we need to fully understand it first. If it's just a constant sensitivity multiplier than we can put a hack in for it, but, it may be more than that. I really don't see how developers can be this sloppy when building games.

I know we count with your support.

T2 might get a better turn, but there is some pixel skipping and the 1:1 tracking is not as precise as XIM, let's set that clear.

Another thing that I notice with more testing on T2, if I lower hip sensitivity, via the mouse DPI or through the Input Translator Sensitivity at GTuner (equivalent to XIM HIP sense), either way I got that bigger gap of 3 cm in T2 also. Anything that gives me a small turn gap (8mm off) requires a 1250 dpi or above which translates on a 360cm turn below 20 cm that is way too high sensitivity for me.

Native support is consistent, same small if any gap in the turn regarless, but let's acknowledge that is a different input source no a translation, doesn't applies to it.

So Titan Two is also affected by Fortnite aiming system.

I going to change the title of this thread for a more suitable one.

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Offline OBsIV

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Re: IT IS Something OFF with Fortnite aiming System
« Reply #38 on: 02:12 PM - 07/07/18 »
To be honest, it's incredibly frustrating that we are now looking at hacking translators to work around a problem that should never have existed. Translators are designed with the assumption that aiming systems have axis symmetry. This is a realistic assumption since who in their right mind would create an aiming system that changes depending on whether you are looking right or left?
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Offline alanmcgregor

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Re: IT IS Something OFF with Fortnite aiming System
« Reply #39 on: 03:06 PM - 07/07/18 »
Perhaps those at Epic in charge of the aim look mechanic had a very serious stiff neck problem...

Maybe they took a viagra and it got stuck on their throats, or something  ;D
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Offline Legend

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Re: IT IS Something OFF with Fortnite aiming System
« Reply #40 on: 03:18 PM - 07/07/18 »
OBSiV wdym by Hacking the translator.. and how soon can we see this.

Offline OBsIV

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Re: IT IS Something OFF with Fortnite aiming System
« Reply #41 on: 04:55 PM - 07/07/18 »
OBSiV wdym by Hacking the translator.. and how soon can we see this.

I don't know since we don't know yet how things differ between the different sides of the axis. Has no one in Fortnite's community pointed this out? It's odd since it, of course, negativity affects controller gamers as well.
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Offline AahTist

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Re: IT IS Something OFF with Fortnite aiming System
« Reply #42 on: 08:08 PM - 07/07/18 »
Any one can test this in game start at one point then do a 360 and back again you will end up in a different spot and it changes with the speed of doing it as well.
It is messing with me enough to make my aim off a lot I can never be consistant.

Offline Deazly

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Re: IT IS Something OFF with Fortnite aiming System
« Reply #43 on: 09:44 PM - 07/07/18 »
Edit  Please test this more accurately than I do... lower in game is more accurate?

Lower in game sense to below 10/10. Then make sure you don't hit turn speed cap. Seems to be more accurate. Maybe there is distortion within the 10/10 in game speed?

« Last Edit: 10:10 PM - 07/07/18 by Deazly »

Offline Legend

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Re: IT IS Something OFF with Fortnite aiming System
« Reply #44 on: 01:50 AM - 07/08/18 »
I just want a solution