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[INFO] Generic Configurations - Deadzone Shapes  (Read 2639 times)

Offline Nafrayu

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[INFO] Generic Configurations - Deadzone Shapes
« on: 01:57 PM - 03/03/20 »
So it turns out that the different generic configs have different deadzone shapes - i couldn't find any info though... so i kinda had to figure them out on my own.

Anyways here they are: (Please note that these are super exaggerated so that they are easier to see)

(Zeta was kinda hard to map out, that's why it looks so different)


« Last Edit: 11:15 PM - 01/16/21 by Nafrayu »

Offline antithesis

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Re: [INFO] Generic Configurations - Deadzone Shapes
« Reply #1 on: 03:45 PM - 03/03/20 »
Interesting. I wouldn't think Gamma, Delta and Epsilon are correct, but that looks like data points have been plotted. How did you map them?

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Offline Nafrayu

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Re: [INFO] Generic Configurations - Deadzone Shapes
« Reply #2 on: 05:11 PM - 03/05/20 »
Interesting. I wouldn't think Gamma, Delta and Epsilon are correct, but that looks like data points have been plotted. How did you map them?

yea, these are plotted, i wrote an app using love2d to do this

i created a ballistic curve that exaggerates all movement, to make the deadzone more visible:



then i wiggled my mouse in a circle to reveal the deadzone:


Offline antithesis

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Re: [INFO] Generic Configurations - Deadzone Shapes
« Reply #3 on: 05:14 PM - 03/05/20 »
That's amazeballs! I wonder if mist can verify that these DZs are correct, those are some crazy shapes.

Can it be used to map a game's deadzone using a controller?

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Offline ceebs

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Re: [INFO] Generic Configurations - Deadzone Shapes
« Reply #4 on: 03:55 AM - 03/06/20 »
This is really impressive work, Nafrayu. TFS.

Mist or OBsIV, can you confirm that OP's findings are correct? Knowledge of the generic STs deadzone shape would be really useful when creating or troubleshooting an ST for an unsupported game.

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Offline DedKat

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Re: [INFO] Generic Configurations - Deadzone Shapes
« Reply #5 on: 04:47 PM - 09/20/20 »
Does anyone know the Deadzone shape for Zeta?

Offline Nafrayu

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Re: [INFO] Generic Configurations - Deadzone Shapes
« Reply #6 on: 11:02 PM - 01/16/21 »
I added the zeta deadzone to the post - this one was kinda hard to map out, so the image came out way different.

(Red dead redemption 2 is one of the games that use this kind of deadzone)

Offline Nataliy

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Re: [INFO] Generic Configurations - Deadzone Shapes
« Reply #7 on: 11:34 PM - 01/16/21 »
Cool, we need to develop this topic :D

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