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Collective Minds FPS Dominator + Apex  (Read 311 times)

Offline JDSNatt

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Collective Minds FPS Dominator + Apex
« on: 01:19 AM - 04/27/18 »
Sorry wrong section.
« Last Edit: 06:58 AM - 04/27/18 by JDSNatt »

Offline ceebs

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Re: Collective Minds FPS Dominator + Apex
« Reply #1 on: 05:39 AM - 04/27/18 »
Just wondering if this would be compatible, it's a physical attachment to the controller however it has scripts on it that do things such as rapid fire and anti recoil. I'm aware it was brought up as not compatible with the Xim4, does this apply to the Apex?
The trigger mods (and therefore, the scripts) only work if you are physically holding the controller. I which case, why would you use a XIM? Are you planning on using it on PC?
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Offline JDSNatt

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Re: Collective Minds FPS Dominator + Apex
« Reply #2 on: 08:25 AM - 04/27/18 »
Just wondering if this would be compatible, it's a physical attachment to the controller however it has scripts on it that do things such as rapid fire and anti recoil. I'm aware it was brought up as not compatible with the Xim4, does this apply to the Apex?
The trigger mods (and therefore, the scripts) only work if you are physically holding the controller. I which case, why would you use a XIM? Are you planning on using it on PC?

I haven't used it myself and only briefly looked into it but it looks like that you just activate the scripts with the controller so I figure the xim should be able to take advantage of it right?