both curves work on Hip, ADS and TargetingCurve 1>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AAABKAJPA3cEnwXGBu4IFgk9CmULjQy0DdwPBBArkVMR8hKREzATzxRuFQ0VrBZLFuoXiRgoGMcZZhoFGqQbQxviHIEdIB2/Hl4e/R+cIDsg2iF5IhgityNWI/UklCUzJdImcScQ:X5BC
<<< XIM APEX END COPY <<<
you don't need to download anything to use the curve. You can just visually recreate it using the image I provided. All you have to do is create a third tangent point at 44.00. The more you bring that 44.00 tangent point to the left the more acceleration cancellation you'll get. It will also feel more sensitive, so you will probably have to lower your sensitivity the stronger you make this curve.
Curve 2 
Less speed boost. Seems to keep a more natural 1:1 feel.
>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AAAA9gHtAuMD2gTQBcYGvQezCKoJoAqWC40Mgw15DnAPZhBdkVMRrhIJEmQSvxMaE3UT0JQrlJIVChWClfoWiJcVF66YRhkBmbyajRuDHHodcB5nH10gUyFKIkAjNiQtJSMmGicQ:X5BC
<<< XIM APEX END COPY <<<
NEW! Phase 3 Curve Less jitter with a very strong decel. Recommended for Slow sync.

>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:gAAA+wH2AvID7YToBfAG+IgACROKJgtOjHUNrI7ij9uQkZEokZCR45IvEncSwBMIk1ATn5PuFFGUtBUtlaUWMZa9F1qX9xitmWIaJ5rsG8icox2OnngfhKCQIaUiuyPQJOUl+ycQ:X5BC
<<< XIM APEX END COPY <<<
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How the curve worksI did some tests And I found that the exact point timed acceleration takes affect is right about at 44.30 input value. This is the same for Hip and ADS. Any speed higher than this value will give you an added boost in speed. What my curve does is make it easy to combat this effect. It doesn't remove it, but it does help balance it a bit.