.
How do we simulate smooth turns?I'm trying to simulate the right joystick (on the controller) being moved but the following code ends up being jerky.
MouseMove, 400, 0, 50, r
and countless variations of the 400 and 50 number without luck.
https://www.autohotkey.com/docs/commands/MouseMove.htmand also
Loop, 5000
{
DllCall("mouse_event", "UInt", 0x01, "UInt", 1, "UInt", 0)
}
https://www.autohotkey.com/docs/commands/DllCall.htmBut again, the in-game mouse movement is all jerky and all over the place. I've searched the forums and can't find a thing.I am using xim4 with SandhawC at 125Hz polling rate.
. Thanks.