no picture, please update
Great post ceebs, that covers the basics nicely!
Quote from: Kahun on 02:03 AM - 03/16/18Check this out http://community.xim.tech/index.php?topic=48616.msg574800#msg574800Nice find, Kahun. Piiwii's explanation is very good. I remember reading it when I first started playing around with curves. It's quite technical, though. I'd humbly like to add a little bit of more practical understanding to it.As Piiwii says, your mouse’s 1-2-1 relationship between time and distance is what OBsIV and his team create for each game, adjusting the game developers movement mechanics so that each game's Smart Translator (ST) is as close to that graph as possible. Some XIMmers however, prefer to further customise that translation to match how they personally like the movement to feel. The turn, or snapping on to target, may feel too slow or too fast to you, even though the ST is optimised to feel as close to mouse on PC as it is possible to get. Here are a few basic examples.If the turn feels a bit too slow, add a little acceleration to the start of the Ballistic Curve graph:For a really snappy turn, add a lot:This curve delays the point at which mouse movement is accelerated by several milliseconds:And this curve speeds up the rate of acceleration:Deceleration slows down the initial turn:Page 18 of the XIM4 User Manual also explains how curves work and provides more examples.You can create unnumbered variations to the ST's behaviour with Ballistic Curves in order to modify mouse behaviour to your personal preference, but applying any curve will change the Smart Translator’s behaviour and mouse movement may become less predictable, or even unmanageable, so do so with caution.
Check this out http://community.xim.tech/index.php?topic=48616.msg574800#msg574800