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In regards to COD WWII's look mech.  (Read 4044 times)

Offline RML

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Re: In regards to COD WWII's look mech.
« Reply #15 on: 04:44 PM - 11/30/17 »
It might not be at release but someone mentioned that the devs like to add a gun range. That could help with support.

Doubt that's going to happen. What's the minimal time you need "in game?"

Offline Dizzy

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Re: In regards to COD WWII's look mech.
« Reply #16 on: 04:59 PM - 11/30/17 »
I'm having a hard time understanding what the issues are here. My AAA curve set works perfectly for this game, all you have to do is read and understand how to use it. You want less AA, turn up your sensitivity! You want more AA turn down your sensitivity!

If that curve set is too complex for you then take a basic acceleration curve (as mist has mentioned) like this.


It's very simple, just follow the same rule set. Raise sens = less AA, Lower sens = more AA.


Here's another very simple curve to make and use to help with AA. This is literally the grandfather of all Anti AA curves and has been used by many for Years and is very easy to reproduce. Thanks to Tuff, Toys and Three wheels on this one.




This is getting waaaay more complicated then it needs to be IMHO. There are some really strange curves popping up that literally make zero sense to me.

Peace!

Honestly you’re completely right, idk why people are having issues I’ve been using your curves since the game came out and haven’t had any issues. I’ve actually tried some of these new curves and different set ups without curves and imo none of them compete with your AAA curves.

Offline TehSubXero

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Re: In regards to COD WWII's look mech.
« Reply #17 on: 05:23 PM - 11/30/17 »
Is the X axis distance, time, or distance over time?

Offline TSARGA

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Re: In regards to COD WWII's look mech.
« Reply #18 on: 07:42 PM - 11/30/17 »
Is the X axis distance, time, or distance over time?
Distance over time aka velocity.

Offline Barret

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Re: In regards to COD WWII's look mech.
« Reply #19 on: 01:47 AM - 12/01/17 »
Im using the curves RML has in the other thread that he posted. Codes are there.

i can't check 300 page's of RML posts. can u share the code dbanks ? pls

Offline Barret

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Re: In regards to COD WWII's look mech.
« Reply #20 on: 01:54 AM - 12/01/17 »
i think is similar curve as destiny 2 ADS 1.3  BUT IS NOT THE SAME CURVE, is something similar

ADS 1.3 - Similar to Lupo's old Destiny curve. One of my preferred ADS curves for Crucible!
Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1AAwZJTI+S1dkb3qFkJumsbzIyMjI:X4MB
<<< XIM4 END PASTE <<<

Offline dbanks

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Re: In regards to COD WWII's look mech.
« Reply #21 on: 08:01 AM - 12/01/17 »
Im using RMLs anti aim assist curves

Offline RML

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Re: In regards to COD WWII's look mech.
« Reply #22 on: 08:07 AM - 12/01/17 »
Im using the curves RML has in the other thread that he posted. Codes are there.

i can't check 300 page's of RML posts. can u share the code dbanks ? pls

The link is in my signature

Offline Barret

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Re: In regards to COD WWII's look mech.
« Reply #23 on: 08:47 AM - 12/01/17 »
Im using the curves RML has in the other thread that he posted. Codes are there.

i can't check 300 page's of RML posts. can u share the code dbanks ? pls

The link is in my signature

yes Sr


I have spent an hour or more of my time searching for it, I think it must be inside Destiny Advanced Setup - http://community.xim.tech/index.php?topic=39989.0
but dont know which ADS is ​
ADS 1.1? ​
ADS 1.2?

Offline RML

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Re: In regards to COD WWII's look mech.
« Reply #24 on: 10:30 AM - 12/01/17 »
Barret,

I'm using these curves and I'm pretty sure they're what dbanks is referring to as well.

http://community.xim.tech/index.php?topic=49063.0

Offline dbanks

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Re: In regards to COD WWII's look mech.
« Reply #25 on: 11:00 AM - 12/01/17 »
That's correct.

Offline KOB_BB85

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Re: In regards to COD WWII's look mech.
« Reply #26 on: 06:54 PM - 12/01/17 »
Barret,

I'm using these curves and I'm pretty sure they're what dbanks is referring to as well.

http://community.xim.tech/index.php?topic=49063.0

Hi RML !

Which Hip and ADS (with 4000 DPI ?) are you using in WW2 ?

Thanks you :)

Offline RML

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Re: In regards to COD WWII's look mech.
« Reply #27 on: 07:01 PM - 12/01/17 »
I quite, like seriously I'm done!


Offline havoxxx

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Re: In regards to COD WWII's look mech.
« Reply #28 on: 07:20 PM - 12/01/17 »
I quite, like seriously I'm done!

done with WWII?

Offline Gurnaldo

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Re: In regards to COD WWII's look mech.
« Reply #29 on: 06:45 AM - 12/02/17 »
No its just RML has added the thread that has all info yet people are still asking for the info even though its right there.