Unfortunately you are arguing with yourself. Aiming properly means controlling recoil. If you have to use a script to help with controlling recoil you aren't aiming properly.
I agree, which is why I don't use anti-recoil myself. You either adapt to the recoil pattern of the gun, or you adapt to the anti-recoil pattern of the script. IMO, the former is more predictable than the latter and it's easier to find a weapon that works with one's tools and play-style than attempt to patch up shortcomings with a script that will ultimately disappoint because you still can't aim for @#$%.
I do however provide the option for those who want it, mostly because everything else sucked and no-one could get it right for the Xim. I've come close, but it's still imperfect and does require time to tweak on a per-weapon and weapon mod basis that I personally can't be arsed putting into most games.
The only example I can provide where anti-recoil has been obviously beneficial is in Garden Warfare. The fire-rate of the Law Pea is unrestricted by the game engine, but it comes at the cost of high recoil. Using rapid-fire and dialling in anti-recoil so two full magazines can be dumped into your opponent's head in under a second will knock over anything, but you need to be careful to line up the shot in the first place or you're dead meat. Nothing on a console can point the gun in the right direction for you if your shot is off and anti-recoil will hurt more than it helps if that's the case.
If you play m/kb agains controler users and use that...sorry but you realy dont care to be better you just want have best k/d in easier way without put time and practice to master your own skill.And mastering recoil and learn guns how they kick with mouse for me is just plesure:)
No argument there either. Most people who want anti-recoil scripts are looking for a shortcut to get one up on their opposition and to ultimately buff their k/d. But aren't games supposed to be about having fun? That sounds more like work to me. If a dude beats me to the punch, that's my cue to git gud and that more than anything is a simple investment of time.
I write scripts for fun just as much as I (used to) like building gaming rigs for fun, or modding PC games for fun, or using a mouse & keyboard on console for fun. It's more about customising and improving the experience than cheating. If you sucked before using anti-recoil, you'll suck afterwards...
Buying a Scuf, wearing surround sound cans, getting faster internet, using a lower lag screen, noise cancelling / enhancing weapon mods...they're all part of the same toolkit to get an arguably unfair advantage over your opponents. Most, if not all of us, have done at least one or more, as has everyone trying to shoot you in the head in whichever brown, drab war simulator floats your boat.
Exhibit A - Xim m/kb adapter. The "holier than thou" argument kinda falls on it arse when you're guilty of the same offence

Unless cheating is blatant exploitation and/or malicious (DDoS, lag-switching, wall-hacking, aim-bots etc), just accept it is as part of the game.
If you're good enough, it won't make a sh!t-lick of difference being on either end of a mod script. And if you're not good enough, a mod script can help level the playing field and smooth the learning curve against more experienced and better-equipped opposition. Everyone deserves a fair crack, it's disheartening to constantly get your @#$% handed to you.
Don't approve, don't do it, but don't pretend that you're not doing the same thing too by using a Xim. Whenever there's a whiff of improving aim assist with a funky curve or a firmware update, the forums here go apesh!t. My objective is much simpler than being king of peeny island - I really like that Xims and Titans go together like ham and cheese, like rum and coke, like pickles and restaurant ceilings, and enjoy the simple challenge of making a game play better.
However, I would be disappointed if the XIM4 gets its name "dragged through the mud" by all this talk.
Xim's name is already mud to anyone who hasn't used one. The lack of direct mod support on the Xim keeps some of that from sticking, but indirect support will always be an option for those who seek it out. And it should be possible too because there's always some poor guy out there with one less limb than you who deserves a shot at playing the same games. I'm far more willing to help that guy than someone who wants me to hold their hand.