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OVERWATCH Linear Fix  (Read 79758 times)

Offline rubberslippahs

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Re: OVERWATCH Linear Fix
« Reply #360 on: 10:08 AM - 08/19/17 »
After 2 days trying out linear ramp I've gone back to expo, begrudgingly. I just cannot iron out the specific things I need changed to make linear work as well as expo does for me. No doubt linear feels much better, overall much smoother when you don't hit max turn speeds, and I wish I could make it work...

Is there hope that blizzard will push a change to linear in the upcoming off-season?

For me it felt like Linear was smoother but the movement was labored.  I feel like my tracking is better with Linear but if I'm playing a fast pace match in close quarters it was almost impossible to follow someone around.  Doomfist feels terrible with Linear.

Offline Benjamin720

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Re: OVERWATCH Linear Fix
« Reply #361 on: 10:13 PM - 08/19/17 »
Decided to give the PS4 8 curve a try and my soldier and McCree have improved quite a lot. I'm only diamond ( on 3 accounts) because I've never attempted to go higher. The third account I made recently to see how dps in comp is like because I mained support/tanks on the other two, did my placement (9-1) and got placed 3288 playing only soldier and a bit of pharah. I had fun playing dps. I felt like playing support and tank were a waste of the xim's potential, I mean I can frag out 200hp and even tanks as lucio but it's only so much you can do and I don't like playing zen. I would've loved to play McCree but he's too healer and team dependent and from what I learned getting my first account diamond, can't really depend too much on my team. He can heal, run and do major damge. I plan to go for gm next season as a dps main even though I love playing the tanks. Hell, PS4 NA's #1 atm is a tank main and inspired me a bit but I feel he may be queuing with pretty good dps he knows where I don't have that luxury.

Offline Lineater

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Re: OVERWATCH Linear Fix
« Reply #362 on: 02:56 PM - 08/21/17 »
Potential dumb question, potential dumb phrasing:

Are the max turn speed notification lights giving us an accurate reading when using the CCC ST? Does the XIM still "know" we're playing Overwatch, and hitting the max turn speed within Overwatch's look mechanic,  if we're using a different ST?

A Big Ol Bully

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Re: OVERWATCH Linear Fix
« Reply #363 on: 11:27 AM - 08/22/17 »
Potential dumb question, potential dumb phrasing:

Are the max turn speed notification lights giving us an accurate reading when using the CCC ST? Does the XIM still "know" we're playing Overwatch, and hitting the max turn speed within Overwatch's look mechanic,  if we're using a different ST?
That's a question I asked myself when testing out the settings. Maybe Odin or Mist can speak to this but I believe that if it ISN'T correct then I actually think it's the max turn speed is actually BEFORE the blinks but only a bit. This may also just something else but it's close if not exact.

Offline Magnetos hate

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Re: OVERWATCH Linear Fix
« Reply #364 on: 02:04 PM - 08/22/17 »
Potential dumb question, potential dumb phrasing:

Are the max turn speed notification lights giving us an accurate reading when using the CCC ST? Does the XIM still "know" we're playing Overwatch, and hitting the max turn speed within Overwatch's look mechanic,  if we're using a different ST?
That's a question I asked myself when testing out the settings. Maybe Odin or Mist can speak to this but I believe that if it ISN'T correct then I actually think it's the max turn speed is actually BEFORE the blinks but only a bit. This may also just something else but it's close if not exact.

It is my understanding, and I may very well be wrong, that the CCC ST is notifying you that you have hit the consoles max turn speed of say for Xbox it's 80...

That is how I understand this, I may be wrong... I don't know.
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Offline Lineater

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Re: OVERWATCH Linear Fix
« Reply #365 on: 06:44 PM - 08/22/17 »
Here's a tweaked version of my modded Bully curve (PS4).  I think aiming and turning feels a little snappier.  I also got rid of the top end deceleration.  I kind of want to be hitting the max turn speed so I know I'm taking full advantage of the XIM.

Had some comp nice matches today with McCree. Was hitting 50+% accuracy and I think even 60+% one match.

Again, props to Bully for his initial aiming curve.  Feels smooth & steady, loving it.

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERUbJC85Q01XYWt1f4mTnaexu8XI:X4MB
<<< XIM4 END PASTE <<




« Last Edit: 06:50 PM - 08/22/17 by Lineater »

Offline Magnetos hate

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Re: OVERWATCH Linear Fix
« Reply #366 on: 06:51 AM - 08/23/17 »
Blizzard stated yesterday that the newest update for OW is going through the certification process for consoles right now. Any luck it will go live in 2-3 days... Possibly 6 days to coincide with the end of comp season.

Hopefully we get lucky enough to see some help in the aim settings department! Fingers crossed.
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Offline Kitten_Hearts

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Re: OVERWATCH Linear Fix
« Reply #367 on: 08:24 AM - 08/24/17 »
My biggest issue right now at this point is bouncing back and fourth between the two. My settings feel really quite terrible after I've been playing on pc. All I want is to be able to bounce between the two versions of the game without throwing my muscle memory out the window. >:(

Offline N1TRO

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Re: OVERWATCH Linear Fix
« Reply #368 on: 09:29 AM - 08/24/17 »
Feel exactly the same expo has its advantages and so does linear its driving me mad i think im going back to expo for now i think for the charachters i play its overall better
Mainly play overwatch
Generally high master low gm ☺

Offline DON_DI4BLO

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Re: OVERWATCH Linear Fix
« Reply #369 on: 10:25 AM - 08/24/17 »
Hey guys new to this forum but just thought I'd give my input on linear ramp and maybe it will help others. I've been playing on the official Overwatch ST for the entirety of S5 and just tried out linear ramp with the Console Crossover ST and within the first 2 hours noticed that aiming was MUCH more controllable and consistent. Was very hesitant to try this as I was so used to Expo already but I'm extremely glad I did. Here are my settings I use with linear ramp and they are gold for me at least. Will be continuing to use these settings from now on. Also I'm on PS4.

Linear Ramp
No curve
Boost: 3250
AA: 100
AAW: 20
In Game Sens: 100/100
XIM HIP Sens: 17
Y/X: 1.5

I use a Razer deathadder elite at 12k dpi and 1000hz polling. I main tracer hanzo Mcree and soldier and for all of these characters linear has been much better than expo. Vertical aiming at 1.5 Y/X feels slightly off but definitely manageable.



« Last Edit: 11:02 AM - 08/24/17 by DON_DI4BLO »

Offline Lineater

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Re: OVERWATCH Linear Fix
« Reply #370 on: 11:01 AM - 08/24/17 »
After going back and forth, I've noticed that vertical tracking can get wonky on both setups. Tracking a Pharah with McCree is when I notice it the most.  I think it's AA and the AAW that "yanks" my aim around. Turning down AA even just 10 points made a difference.I was running 90 AA and 5 AAW on Mcree last night and thought it felt great.

Tl;dr: If vertical tracking feels like a struggle, try turning down AA and the AAW.

Offline humanfemale

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Re: OVERWATCH Linear Fix
« Reply #371 on: 04:46 PM - 08/25/17 »
If someone has Overwatch on PC you can now connect xim4 to PC and make slight adjustments to linear curve in the game on the public test region.

Same thing as Titanfall 2 provided except without the visual representation how the curve looks like every time you change the number.

Offline N1TRO

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Re: OVERWATCH Linear Fix
« Reply #372 on: 05:45 PM - 08/25/17 »
Interesting i have it on pc and will give it a look not promising anything but il provide feedback of the feel but tbh it probably wont mean a lot as most of the grievances i have with the configs revolves around turn speed and minor things
Mainly play overwatch
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Offline Renzed19

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Re: OVERWATCH Linear Fix
« Reply #373 on: 08:21 PM - 08/25/17 »
Hey guys new to this forum but just thought I'd give my input on linear ramp and maybe it will help others. I've been playing on the official Overwatch ST for the entirety of S5 and just tried out linear ramp with the Console Crossover ST and within the first 2 hours noticed that aiming was MUCH more controllable and consistent. Was very hesitant to try this as I was so used to Expo already but I'm extremely glad I did. Here are my settings I use with linear ramp and they are gold for me at least. Will be continuing to use these settings from now on. Also I'm on PS4.

Linear Ramp
No curve
Boost: 3250
AA: 100
AAW: 20
In Game Sens: 100/100
XIM HIP Sens: 17
Y/X: 1.5

I use a Razer deathadder elite at 12k dpi and 1000hz polling. I main tracer hanzo Mcree and soldier and for all of these characters linear has been much better than expo. Vertical aiming at 1.5 Y/X feels slightly off but definitely manageable.

This is exactly my settings right now. I also main mccree and soldier. Tracking/aiming is great but you're right vertical aiming is kinda hard but once you have adjusted to it, it's manageable. I used curve with no boost back then before trying this. but i feel i hit a lot more headshots with this boost set up i dunno why. Is that the "deadzone" issue thing?

Offline tsabyan

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Re: OVERWATCH Linear Fix
« Reply #374 on: 08:26 PM - 08/25/17 »
Quick question about Aim assist window. With linear im curious what everyone is running for certain heroes. I keep changing it up and down and can't figure out where to keep it.


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