So it seems to me that once you get past the dead zone, acceleration via curve is no longer needed to maintain linear movement. There is something about Bully's initial aiming curve that feels really good to me. Tracking feels smoother and steadier, and gets rid of some of the zig-zag "wonkiness" I experience with the original linear curve, especially when tracking vertically.
I made a modified PS4 version of Bully's curve that keeps the aiming curve, but removes the "mountain" turn speed acceleration. I kept some deceleration at the top end to prevent bumping up against the max turn speed.
Note: if you try this you'll probably want to increase your XIM sensitivity. I was running ~15 (12k dpi) with the OG curve.
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERUaICgyPEZQWmRueIKMlJaYmpyf:X4MB
<<< XIM4 END PASTE <<<
