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OVERWATCH Linear Fix  (Read 83384 times)

Offline RML

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Re: OVERWATCH Linear Fix
« Reply #255 on: 11:05 AM - 07/22/17 »
What's up guys? I have to admit I've never played Overwatch. However, I was REALLY bored today and started scrolling through this thread. I see you guys are creating a curve that's basically just adding a significant amount of boost at the beginning of the scale and then keeping it linear. I'm assuming you're doing this because they have some seriously whacked out dead zone there (a lot of empty space lol).

Again, I've never played the game. But my advice would be to try something like this instead.

- Set your sens as low as you can go, IDK like 1 or .5 something like that. (probably start with 1 and then maybe fine tune with a lower value later).
- Remove ANY curves
- Deactivate ANY Steady Aim
- Start up a game and while in game move your mouse (for ADS DZ) or WASD/NAV (for HIP DZ). You should see NO movement on screen, if you do lower your sens more.
- Raise boost value by 50 or 100. hell maybe even 1000 (depending on how whacked this dead zone really is). Anyways, do this until you start to see movement on screen.
- You should find and use the value where movement just starts to begin at an acceptable pace (smooth).
- Congrats, you've now just set your new dead zone based on the games look mech.
- You may now adjust sensitivity to your liking and feel free to roam about the country.


« Last Edit: 01:45 PM - 07/22/17 by RML »

Offline gunit2004

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Re: OVERWATCH Linear Fix
« Reply #256 on: 07:00 PM - 07/22/17 »
What's up guys? I have to admit I've never played Overwatch. However, I was REALLY bored today and started scrolling through this thread. I see you guys are creating a curve that's basically just adding a significant amount of boost at the beginning of the scale and then keeping it linear. I'm assuming you're doing this because they have some seriously whacked out dead zone there (a lot of empty space lol).

Again, I've never played the game. But my advice would be to try something like this instead.

- Set your sens as low as you can go, IDK like 1 or .5 something like that. (probably start with 1 and then maybe fine tune with a lower value later).
- Remove ANY curves
- Deactivate ANY Steady Aim
- Start up a game and while in game move your mouse (for ADS DZ) or WASD/NAV (for HIP DZ). You should see NO movement on screen, if you do lower your sens more.
- Raise boost value by 50 or 100. hell maybe even 1000 (depending on how whacked this dead zone really is). Anyways, do this until you start to see movement on screen.
- You should find and use the value where movement just starts to begin at an acceptable pace (smooth).
- Congrats, you've now just set your new dead zone based on the games look mech.
- You may now adjust sensitivity to your liking and feel free to roam about the country.

Yeah, the game has 3 different look mechanics that we can choose from.

- Exponential Ramp (the one being currently used with the official Overwatch ST)
- Dual Zone Ramp (adds acceleration after stick is deflected a certain amount, not good at all for XIM)
- Linear Ramp (which feels awesome on XIM, except for the fact that Blizzard butchered the deadzone which is why you are seeing us use the Linear Ramp combined with either a curve or high amount of boost to overcome that deadzone.

Also, Linear Ramp does not work with the official Overwatch ST and we use the Console Crossover ST instead as it seems to have a linear translation which can be used with Overwatch's Linear Ramp option.

Personally, I have 2 setups I have at the moment.

- Curve Method (using a +12 curve).

- Boost Method (with 4900 boost)

I can play well with both methods but I think I prefer the curve method more. RML, you obviously have a greater understanding of curves than many. Is there any reason one method would be more superior than the other? They both seem to accomplish the same thing but do feel slightly different than each other.



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Overwatch Linear Setup (click here)

Offline RML

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Re: OVERWATCH Linear Fix
« Reply #257 on: 07:20 AM - 07/23/17 »
The biggest difference between Curves and Boost is acceleration/deceleration. But I'm sure you already know this. Curves allow you to slowly ramp up or down. Boost is literally changing the dead zone which means it's totally skipping the ramp up and is pretty much instantaneous.

I had a graph somewhere on this, here you go... I think I've shared this with you before though. As a none developer, this is more my type of lingo.

Boost can be useful for some low Turn cap games or games that utilize timed acceleration. IMO though, it's best purpose is for trying to make a dead zone work with an unsupported game or for Vehicles, which are also unsupported.

The real difference between Boost and Ballistics is Boost is instantaneous from point A to point B. It allows you to manipulate the starting point of the right stick. So if you pick up your controller and slowly move the right stick you will feel a certain amount of play "Dead Zone" before your movement actually registers on the screen. As you push harder on the right stick your movement speed will increase. Boost allows you to completely bypass that dead zone (if you wish) and you can pretty much choose the starting point of your right stick movement. So if you crank Boost WAY up, it's just like starting your movement at the point where the right stick is immediately pegged. Ballistics allow you the same benefit except you can slowly ramp up or down to the desired speed instead of getting there instantaneously. Also Boost only works as acceleration, where ballistics can also slow your movement down if so desired.

Think of it like an electric and a combustion motor.

- Unless you're using a VFD, Electric power is instantaneous, as soon as you turn it on, you have the max output that your motor can draw from it's power core. - BOOST -
- Combustion motors have a lot of mechanical parts that take longer to build up torque. - Ballistic curve -



Now ballistics can be instantaneous obviously, if you make a ballistic like the electric graph above. Which is EXACTLY what you guys are doing.

So basically, for the purpose of what you guys are trying to accomplish either way should work. Which works better depends on which can be finer tuned. For that answer you would need OBsIV's input.

I can say that dead zone compensation is why boost pretty much exists. So in theory that should be the "go to" method for making adjustments. That is why I suggested using the method I posted for finding and setting dead zone. It's the best method I currently know of and eliminates a lot of trial and error you play with the guessing game of adjusting on the fly.

But theories exists to be broken one day.







« Last Edit: 08:34 AM - 07/23/17 by RML »

Offline Taktikz

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Re: OVERWATCH Linear Fix
« Reply #258 on: 03:29 AM - 07/24/17 »
RML, I think you should take the plunge and get Overwatch because I'd love to see if you could get a setup going that's even better than what we have now lol !

I'm happy with my current et up, I can imagine you could get one going that's even better though as all your setups I've used (Destiny 2, BF1, COD) have been superb for me.

Do it RML, Do itttttttttt :) Lol. Do you play PS4 or Xbox by the way?

Takz.

Offline Benjamin720

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Re: OVERWATCH Linear Fix
« Reply #259 on: 04:24 AM - 07/24/17 »
RML, I think you should take the plunge and get Overwatch because I'd love to see if you could get a setup going that's even better than what we have now lol !

I'm happy with my current et up, I can imagine you could get one going that's even better though as all your setups I've used (Destiny 2, BF1, COD) have been superb for me.

Do it RML, Do itttttttttt :) Lol. Do you play PS4 or Xbox by the way?

Takz.

He plays xb1 according to his signature.

Offline RML

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Re: OVERWATCH Linear Fix
« Reply #260 on: 12:47 PM - 07/24/17 »
Sry, probably not going to happen.

I have both but haven't turned on the PS4 in quite a while. I don't have PSN anymore and find Live more consistent in my area.

Offline Supernatural X

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Re: OVERWATCH Linear Fix
« Reply #261 on: 05:18 PM - 07/24/17 »
An RML advanced Overwatch settings thread would probably be great, but with D2 coming I'm guessing you probably wont be interested in OW when D2 drops. Eitherway, with boost vs curve imo curve is better and that diagram was really good it helped me wrap my head around curve vs boost properly.

Offline N1TRO

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Re: OVERWATCH Linear Fix
« Reply #262 on: 09:35 PM - 07/24/17 »
I have been playing around with linear a serious amount and i found some things i loved and lots i hated for example the slow movement speed to be accurate with flankers meaning fast movement such as swords was terrible but upping the sense wasnt a solution either as then it is jittery and uncontrolable and may aswell be expo at that point so i looked around and saw humanfemales post about the ideal curve to use on linear if the deadzone wasnt bugged and i decided to try and make a somewhat hybrid curve i will link the origional which is basically the same as the origional just with the deadzone alowances applied and people may find use for it as it is a faster variation of what i believe to be my perfected curve
The origional curve looks like this


And the curve is

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlGV22mt7e3t7e3t7e3t7e3:X4MB
<<< XIM4 END PASTE <<<

My adapted curve
This curve requires a higher sense to alow for the slower acceleration and larger zones for aiming and movement and looks like this


The curve is

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERYbICUqLzQ5P0hTX26Ak6m3t7e3:X4MB
<<< XIM4 END PASTE <<<

Havent tested a lot yet but seems a lot better for genji and this would presumably also apply to tracer and it felt better for dealing with flankers on hitscans due to the slower aim but fast turns if youd like to guve it a try please do id like to hear any feedback and potential improvents as we are the only ones that are gunna make this work :)

Ps im on my phone so im not sure if the images are going to work so sorry if they dont
Mainly play overwatch
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Offline N1TRO

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Re: OVERWATCH Linear Fix
« Reply #263 on: 09:50 PM - 07/24/17 »
[the original curve image is:


and the adapted curve I am currently using and would recommend over the other one is:


sorry for additional post I do not use message boards often
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A Big Ol Bully

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Re: OVERWATCH Linear Fix
« Reply #264 on: 08:50 AM - 07/25/17 »
I wanted to provide an update. I've been playing around most of the season switching between boost and curve. IMHO Boost is way better. I added a quick up straight line and it really helped. This is what I've stuck with and will be sticking with until an update.
 
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ABgwSWF5kpOVlpeZmpydnp+fn5+f:X4MB
<<< XIM4 END PASTE <<<


Offline N1TRO

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Re: OVERWATCH Linear Fix
« Reply #265 on: 11:39 AM - 07/25/17 »
Il give those settings a try bigolbully my settings i posted earlier just dont feel clean enough to use hust too buggy and doesnt feel great after a lot more game time i think the origional curve is definately better but at this rate i might switch back to the official st as it feels better in general but linear has so much more potential im gunna try those settings now does anyone have any good settings for the official st im currently at like 3400 after @#$% arpund with settings to much thnx
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Offline N1TRO

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Re: OVERWATCH Linear Fix
« Reply #266 on: 02:46 PM - 07/25/17 »
Did not like those settings very much unfortunatly
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Offline FatalFox

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Re: OVERWATCH Linear Fix
« Reply #267 on: 09:04 PM - 07/25/17 »
Anyone got gameplay of using linear ramp and settings?

Offline Taktikz

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Re: OVERWATCH Linear Fix
« Reply #268 on: 04:48 AM - 07/26/17 »
Really surprised more people aren't using Hoodlums exact settings.. apart from Widowmaker & Hanzo, his settings are perfect for every character.

My SR has gone from 1800 to 2650 since using them... I'm constantly increasing my SR at a steady rate now.


Offline Supernatural X

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Re: OVERWATCH Linear Fix
« Reply #269 on: 06:12 PM - 07/26/17 »
Really surprised more people aren't using Hoodlums exact settings.. apart from Widowmaker & Hanzo, his settings are perfect for every character.

My SR has gone from 1800 to 2650 since using them... I'm constantly increasing my SR at a steady rate now.

We're looking for a Linear setup for Overwatch, Hoodlum's setup while good, isn't Linear.


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