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OVERWATCH Linear Fix  (Read 79870 times)

Offline gunit2004

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Re: OVERWATCH Linear Fix
« Reply #165 on: 09:54 AM - 06/23/17 »
After going back and forth, I prefer Linear Ramp with Boost over Expo.  However, one huge problem is the chat wheel with Linear.  Is anyone else experiencing problems with the chat wheel?  When I toggle my chat wheel, it's really difficult to select with my mouse, I often hit "emote" instead of "thank you" which obviously is a massive problem.   Any work around to this?

I was actually having the same issues and managed to fix them last night, haha.

What you want to do is setup additional pages on your XIM manager (same way you would if you were to set up an ADS page).

This is what mine looks like:


I maxed out the sensitivity to 500, set a high boost level of 5000, turned on turn assist but the one thing that helped most was the curve. The same way Overwatch linear needs you to overcome the deadzone, the chat menu also needs you to overcome the deadzone but it seems to be much larger.

If you continually hit the + sign that I have circled in red you can raise the curve (I ended up raising it to 40). I suggest you try it out and find what feels comfortable to you. If you go too high, it will be too sensitive and select random options you did not mean to hit.

I have this sensitivity page activate only when I am holding a certain button (for me it's the down arrow on my Orbweaver keypad's thumbstick). I also set turn assist to the same activation button (down arrow again).

You can also use this method for your in-game sprays.

I have a page for both the social menu and the sprays.

My Setup
Xbox One + XIM 4
Monitor: Asus 24" VG248QE
Mouse: Roccat Kone Pure Owl-Eye @ 2000 DPI 500hz
Mousepad: Coolermaster Swift-RX XL
Keypad: Razer Orbweaver Chroma
Audio: Astro Mixamp -> Amplifier -> Sennheiser HD800 w/ Antlion Modmic 4.0
Overwatch Linear Setup (click here)

Offline rubberslippahs

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Re: OVERWATCH Linear Fix
« Reply #166 on: 06:48 PM - 06/23/17 »
After going back and forth, I prefer Linear Ramp with Boost over Expo.  However, one huge problem is the chat wheel with Linear.  Is anyone else experiencing problems with the chat wheel?  When I toggle my chat wheel, it's really difficult to select with my mouse, I often hit "emote" instead of "thank you" which obviously is a massive problem.   Any work around to this?

I was actually having the same issues and managed to fix them last night, haha.

What you want to do is setup additional pages on your XIM manager (same way you would if you were to set up an ADS page).

This is what mine looks like:


I maxed out the sensitivity to 500, set a high boost level of 5000, turned on turn assist but the one thing that helped most was the curve. The same way Overwatch linear needs you to overcome the deadzone, the chat menu also needs you to overcome the deadzone but it seems to be much larger.

If you continually hit the + sign that I have circled in red you can raise the curve (I ended up raising it to 40). I suggest you try it out and find what feels comfortable to you. If you go too high, it will be too sensitive and select random options you did not mean to hit.

I have this sensitivity page activate only when I am holding a certain button (for me it's the down arrow on my Orbweaver keypad's thumbstick). I also set turn assist to the same activation button (down arrow again).

You can also use this method for your in-game sprays.

I have a page for both the social menu and the sprays.

Genius! Thank you man!  Back to Linear for me!

Offline Darryl

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Re: OVERWATCH Linear Fix
« Reply #167 on: 12:43 AM - 06/24/17 »
I have a mouse button bound to pulling up the chat wheel. I assign that same button to xim's Turn Assist. In this way, as you hold that button and move your mouse in a direction (like toward emote), the xim will keep sending turn data as if you were holding that direction with a controller analog stick. Same with any game with a communication wheel (BF4's comm rose, etc)

Poison

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Re: OVERWATCH Linear Fix
« Reply #168 on: 01:35 AM - 06/24/17 »
Hey guys, i'm fairly new to the Linear Ramp build and i'm liking it so far but i'm just curious on how much boost everyone is using, specifically for PS4. Thanks in advance.

Offline Ibrahim

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Re: OVERWATCH Linear Fix
« Reply #169 on: 08:08 AM - 06/24/17 »
Hey guys, i'm fairly new to the Linear Ramp build and i'm liking it so far but i'm just curious on how much boost everyone is using, specifically for PS4. Thanks in advance.

There is no one-size-fits-all.

You have to try different numbers until you find what suits you.

Offline Darryl

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Re: OVERWATCH Linear Fix
« Reply #170 on: 11:37 AM - 06/24/17 »
There seems to be a range around where it's prob appropriate for the PS4. But I'd recommend increasing until just when you smallest mouse movements are beginning to register on screen. If you move the mouse a TINY amount and there is no change on screen, you need more boost.

Offline Hoodlums

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Re: OVERWATCH Linear Fix
« Reply #171 on: 12:11 PM - 06/25/17 »
So figured I would put my settings up.  Linear felt really good, but turn speeds were a little lacking so I found several curves without boost that felt a little better for tracking.  Anyways, on to the good stuff.  Here is my setup and I hope some of you find it helpful. 

PLAYER EXPERIENCE
Top 500 Season 4:  Soldier/Zarya main
Current Season High:  4414 (not top 500 yet since I only have about 30 games in so far, but I am def in range for it again this season)
Favorite Heroes:  Tracer, Soldier, Zarya, Lucio

HARDWARE
SYSTEM:  PS4 Pro
MOUSE:  Logitech G502
MOUSEPAD:  Artisan Mid
KEYBOARD:  Corsair Strafe Stealth

IN GAME SETTINGS
AA - 100 (with linear it feels better to leave at max even for pharrah, but i don't play her a lot so you may want to mess around with AA for her and lucio)
Aim Smoothing - 0
AA Window 25
SENS - 100 for both
RAMP - Linear

XIM SETTINGS
FIRMWARE - SA03
ST - Console Controller Crossover
MOUSE DPI - 12k/1000hz polling no angle snapping
SENS - 9.5
BOOST - 0
STEADY AIM - Off
Y/X RATIO - 1.5

AND HERE ARE MY CURVES

I really didn't like the way boost cut off the beginning of the curve so I found some curves that have proven to work for me without boost.  I am posting all 3 since personal preference may differ.  Also remember to adjust sens to your liking since your mousepad/mouse may provide different results.

**MY SENS**
CURVE 1 SENS:  9.5
CURVE 2 SENS:  16.5
CURVE 3 SENS:  12

All curves use the same settings posted above.  The only thing that differs is the sens.


****CURVE 1****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESpDXHV9hY2VnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/hRl38

I have played around with linear quite i bit and this feels the best to me.  Great turn speed and precise accuracy with small mouse movements.


****CURVE 2****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdnZ2dnZ2d:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/6TQIY

I have shared settings with a few friends of mine and a couple (mind you this is at GM level) have said they really like the feel of this one.  It is the standard 8.5 curve with max turn speed cutoff.


****CURVE 3****

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ESI0RVdoeoudnZ2dnZ2enp6enp6f:X4MB
<<< XIM4 END PASTE <<<

http://imgur.com/a/ibwnM

This curve, at first, felt really good but with my setup pulled slightly when trying to track.  In theory this is the 8.5 curve "henrylibre style."  It may work for others so I wanted to share.

Please keep in mind that sens is personal pref.  Please do not dismiss curves without adjusting the sens to your liking.  Typically what i do is adjust the sens til i hit my desired turn speed and then play with the curve for 1-2 hours.  Don't test this in training ground, but actually against real players.  You wont really know how good it feels until you do.  This is my personal experience, but i can attest the right way to test your curves.

Please make sure you guys keep posting your settings if you change things up.  This just helps the XIM users to get that much closer to finding the perfect setup for linear.
« Last Edit: 11:54 PM - 06/25/17 by Hoodlums »

Offline Edko

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Re: OVERWATCH Linear Fix
« Reply #172 on: 03:17 PM - 06/25/17 »
Big Thanks hoodlums! Your Curve Nr 1 is the best for me too
XIM4 / PS4 Pro + 500GB Samsung SSD / Zowie ec2-a 3200 dpi / Steelseries Qck+ / Cherry Mx Board 3.0 Red / Beyerdynamic DT990 Edition 250 / Speedlink Spes / Overwatch / Battlefield /

Offline Darryl

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Re: OVERWATCH Linear Fix
« Reply #173 on: 10:49 PM - 06/25/17 »
Can't wait to experiment with these. The image of the second curve is missing currently, FYI.

Offline Hoodlums

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Re: OVERWATCH Linear Fix
« Reply #174 on: 11:52 PM - 06/25/17 »
thanks fixed link. i had wrong pic for 3rd curve as well.  updated that as well

Offline Taktikz

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Re: OVERWATCH Linear Fix
« Reply #175 on: 06:04 AM - 06/26/17 »
Hoodlums, I've been using the OP's settings... I just tried your settings with CURVE 1 and man... it's alot better, I am hitting crit hits with ease now, before, the cursor would always feel stuck to the enemies body but with your curve it's so easy to hit the crit hit boxes.

I just smashed it up in a game with Tracer & Soldier.

Fantastic settings mate, I probably won't bother trying CURVE 2 and 3 as CURVE 1 feels great.


Offline humanfemale

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Re: OVERWATCH Linear Fix
« Reply #176 on: 09:22 AM - 06/26/17 »
You guys are weird. Everyone bust their chops to get linear translation then you start drawing mountains with your curves. I'm not saying it's "bad", anything that improves situation for one person is great, amazing.

It's weird because it's not linear any more - which is the holy grail of console coming closest to imitating PC.

Offline BODiiES

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Re: OVERWATCH Linear Fix
« Reply #177 on: 10:48 AM - 06/26/17 »
You guys are weird. Everyone bust their chops to get linear translation then you start drawing mountains with your curves. I'm not saying it's "bad", anything that improves situation for one person is great, amazing.

It's weird because it's not linear any more - which is the holy grail of console coming closest to imitating PC.

Mountain curves lol
Mouse: Logitech G502/G900
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Overwatch and Fortnite (Feel free to add me)

Offline Djinouik

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Re: OVERWATCH Linear Fix
« Reply #178 on: 12:51 PM - 06/26/17 »
I have to say I like a linear translation better but on the other hand there is a max turn speed and a aim assist. So I can understand having a curve by having good turn speed and more precision aiming since you only need to go on target to have that aim assist kick in. But then again, not having linear translates more in having good reflexes than muscle memory. So in the end there is no good or bad, just play whatever works best for you.

Im Really really liking the 0AAW which makes it very good to play on hitscans and promote muscle memory. Flicks are insanely good and if I miss its my fault. Unfortunately I notice that people with some AAW will have an advantadge In 1v1 since the lockdown is very strong and its very easy to hit most shots when you are already on target. But There Is This weird feeling when enemy are grouped up where you cant hit a single shot unless you have a wider AAW ( 40-50 ) but then makes flicks unreliable unless in the AAW already.

All In all there is a lot of options still have to found the good middle ground.

A Big Ol Bully

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Re: OVERWATCH Linear Fix
« Reply #179 on: 03:02 PM - 06/26/17 »
I've actually ended up with HIP: +12 'Mountain' curve, Boost 0 and ADS: Straight Line with a Cutoff to prevent flashing, Boost: 4860.
For me it's the fast turn speed for running around and a nice linear shot for sniping. I do play almost only Widow.