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OVERWATCH Linear Fix  (Read 83431 times)

Offline Georoul

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Re: OVERWATCH Linear Fix
« Reply #75 on: 07:25 AM - 06/07/17 »
I went from 15 eliminations to 30-35 so it works better for me

There's no logic behind that though, it could have been you just had a game against good players when not using this set up, then a game against crap players when using this setup..
You would have a point if I was talking for only one or two games, but I am not!

Offline PureGewalt

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Re: OVERWATCH Linear Fix
« Reply #76 on: 12:16 PM - 06/07/17 »
Eh is this working for people? The initial Sensitivity is just too high, the only way I see this working is by having a low DPI or low Xim Sensitivity if not both.

Offline gunit2004

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Re: OVERWATCH Linear Fix
« Reply #77 on: 12:31 PM - 06/07/17 »
Okay... I tried these settings for a good 4-5 hours solid last night and can honestly say, I don't know how people think this is better than the current ST/Expo Ramp...

I mean, it felt a bit more floaty and there's too much swiping of the mouse going on to do quick 180 turns, so with characters such as Tracer/Genji/Bastion it was too much arm work going on.

The only thing I did like about it was with Soldier, it felt a bit more easier to keep a steady horizontal aim on ground targets, however, it felt like more arm work when sprinting and also it felt worse when trying to aim at targets that were vertical from you, like Pharahs or if you have the high ground shooting enemies below you.

I much prefer the current ST/Expo ramp settings, you can do micro aiming really well with that, plus do quick turns without having to swipe the mouse massively.

My Settings:
Current Overwatch ST
12K DPI 1000HZ
Aim Assist 100 (All Characters Except Pharah Which is 0)
Aim Assist Window 0 (All Characters)
Aim Smoothing 0
Exponential Ramp
XIM4 Sens HIP: 7
No Curve
No Boost
X/Y 1.5
Steady Aim: On

These settings feel best for me, and they work with every character.

You play with Steady Aim on? Which firmware are you running?
My Setup
Xbox One + XIM 4
Monitor: Asus 24" VG248QE
Mouse: Roccat Kone Pure Owl-Eye @ 2000 DPI 500hz
Mousepad: Coolermaster Swift-RX XL
Keypad: Razer Orbweaver Chroma
Audio: Astro Mixamp -> Amplifier -> Sennheiser HD800 w/ Antlion Modmic 4.0
Overwatch Linear Setup (click here)

Offline Benjamin720

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Re: OVERWATCH Linear Fix
« Reply #78 on: 01:01 PM - 06/07/17 »
Feels pretty smooth for me. Doesn't feel floaty for me at all. I used the 8.5 ps4 curve posted with 1.50 xy. I had to put xim sensitivity to 28 to make it similar to the 8 I play for exponential 12k dpi. Everything felt pretty smooth after that. I'll see how it does during real gameplay.

Offline Taktikz

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Re: OVERWATCH Linear Fix
« Reply #79 on: 03:12 AM - 06/08/17 »
Ok, maybe I was a bit hasty in my previous message saying I think Expo ST feels better than this Linear set up...

 I tried this Linear one again last night, gave it another chance, but this time changed my HIP Sens from 18 to 22 / 24 and it felt a lot better (12K DPI) - was no longer floaty and I could do 180's nicely without massive swipes of the mouse like I was complaining about before.

I think I do prefer this but what I am going to keep doing is playing the Expo ST for an hour or 2 then the Linear ST for an hour or 2 until I can figure out which one I prefer, but now I think it's possibly the Linear one :)

I will eat humble pie !! Lol. Thanks guys.



Offline Edko

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Re: OVERWATCH Linear Fix
« Reply #80 on: 03:31 AM - 06/08/17 »
I tried The linear setting few days too and it feels for me  more smooth and more precise than Expo.

My recommendation now:

setting and equip:

PS4
Cloth mousepad (Steel Series qck)
Zowie ec-2 / 3200dpi / 1000hz
Auto aim all characters : 100 genji/zenyatta/ana: 90 paharah:0
Aim assist Window 20
Aim smoothing 0
Linear
The curve One from humanfemale at 8.5 (thanks humanfemale)
Xim4 sens hip 65
No Boost
X/Y ratio 1.5
Steady aim off (should i set on?)
XIM4 / PS4 Pro + 500GB Samsung SSD / Zowie ec2-a 3200 dpi / Steelseries Qck+ / Cherry Mx Board 3.0 Red / Beyerdynamic DT990 Edition 250 / Speedlink Spes / Overwatch / Battlefield /

Offline Taktikz

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Re: OVERWATCH Linear Fix
« Reply #81 on: 04:14 AM - 06/08/17 »
Edko, I'll be honest, I'm not even sure what Steady Aim does, I mean, I notice no difference when I have steady aim on and off, so I just leave it on for all games lol.

A Big Ol Bully

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Re: OVERWATCH Linear Fix
« Reply #82 on: 12:04 PM - 06/08/17 »
https://pvplive.net/c/overwatch-under-investigation-for-controller Finally someone is writing about this.

Here is what I honestly believe happened. Blizzard didn't want to include a Linear ramp with no sens cap because they know it'd perfect our Xim. I believe that they put this deadzone in to prevent us. If you're playing with a controller it's VERY hard to detect that deadzone and only the elite of elite console snipers would notice. And with the elite controller you can even compensate a bit. I really don't think this deadzone thing was a mistake but rather a counter measure but again that's just IMHO Jokes on them though since we can compensate too :)
« Last Edit: 12:10 PM - 06/08/17 by A Big Ol Bully »

A Big Ol Bully

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Re: OVERWATCH Linear Fix
« Reply #83 on: 01:11 PM - 06/08/17 »
So I've added a 5000 Boost to my Widow ADS.❣ That way I lowered my sens down to 7.5 from 12 and my accuracy went WAY up. Give it a try. (ONLY WITH LINEAR/CONSOLE CROSSOVER)

Also just a technique thing: I've noticed that with my G303 mouse, if I have the Recoil comp OFF on widow and instead of clicking the button to fire, I swipe the button in a downward motion like I would the mouse wheel and I have almost 0 recoil!  Just the folding of your hand to let your finger bend moves the mouse just enough lol. I bet old PC gamers out there are like DUHHHHHH welcome to 1997 but I just noticed that. Super cool.

Offline BooP

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Re: OVERWATCH Linear Fix
« Reply #84 on: 11:34 PM - 06/08/17 »
I'm not sure how you guys are using 8 sens etc. Currently using 32 sens with 12k DPI and it's just enough to turn around in 1 comfortable motion. Tracking isn't an issue at all with this sens either. Using the Logitech g303 and cloth mouse pad.

I wasn't sure about this at first, but after a few games, I definitely think this is better than the current ST. Took some getting use too, but already I'm doing a lot better. Though I've missed a few kills I would've gotten before, I'm going to attribute it to being the first day using this new config and I'm just not attuned with it yet.



100 Aim Assist
25 Aim Window (Might lower this to 20 - 24)
0 Aim smoothing

Been using it with Soldier and trace primarly, and it feels pretty good. Did some games with widowmaker, flicks feel pretty good, I will have to try a low sens and tracking, but I prefer flicking with widow. But overall the new config feels good with everyone.

Thanks a ton for this post!

Offline Taktikz

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Re: OVERWATCH Linear Fix
« Reply #85 on: 03:29 AM - 06/09/17 »
https://pvplive.net/c/overwatch-under-investigation-for-controller Finally someone is writing about this.

Here is what I honestly believe happened. Blizzard didn't want to include a Linear ramp with no sens cap because they know it'd perfect our Xim. I believe that they put this deadzone in to prevent us. If you're playing with a controller it's VERY hard to detect that deadzone and only the elite of elite console snipers would notice. And with the elite controller you can even compensate a bit. I really don't think this deadzone thing was a mistake but rather a counter measure but again that's just IMHO Jokes on them though since we can compensate too :)

I wish Overwatch had the same turn speed parameters of Battlefield 1, then it'd be perfect. BF1 and COD always feel very similar to PC versions when using XIM4.

Now sony supports mouse with there own hardware, more games really should have more options when it comes to turn speed limits.

Offline Zationysk

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Re: OVERWATCH Linear Fix
« Reply #86 on: 06:48 PM - 06/09/17 »
So after reading that post about 12000 dpi sucks on this forum. I decided to test it out just for the sake of it... I didn't think it was going to be better.

I have the g502 and tested 2000, 3600, 4000. Converting the sensitivity to be equivalent to what I had at 12000.

I can say that after playing at 2k dpi all other settings feel like trash to me.

Idk how to explain what makes it better. Maybe there is acceleration after 2k or maybe more Input lag idk... But I am happy I tested it.

So I think u guys should give 2k a go specially if u have g502. It feels more responsive, specially on linear.




« Last Edit: 07:44 PM - 06/09/17 by Zationysk »

Offline OBsIV

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Re: OVERWATCH Linear Fix
« Reply #87 on: 06:52 PM - 06/09/17 »
I haven't been watching this thread, but, I'm curious why anyone is using Linear given that the Overrwatch translator wasn't designed to work with it?
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Offline Zationysk

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Re: OVERWATCH Linear Fix
« Reply #88 on: 07:37 PM - 06/09/17 »
I haven't been watching this thread, but, I'm curious why anyone is using Linear given that the Overrwatch translator wasn't designed to work with it?

Humanfemale manage to make linear work using the CCC ST + a curve. And it is amazing!


« Last Edit: 08:04 PM - 06/09/17 by Zationysk »

Offline Supernatural X

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Re: OVERWATCH Linear Fix
« Reply #89 on: 08:09 PM - 06/09/17 »
I haven't been watching this thread, but, I'm curious why anyone is using Linear given that the Overrwatch translator wasn't designed to work with it?

We're using the CCC and a +12 curve all the way up (for Xbox +8 for PS4) also we have 1.5 on the X/Y setting and it feels better than exponential ramp.


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