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OVERWATCH Linear Fix  (Read 79694 times)

Offline Supernatural X

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Re: OVERWATCH Linear Fix
« Reply #60 on: 08:00 PM - 06/05/17 »
Just posted my updated settings here. http://community.xim.tech/index.php?topic=47049.msg615614#msg615614

Just had a match where I head shot 3 guys as fast as it takes to charge it with widowmaker and one of them quit the match cause he was so pissed XD

What SR are you at???

Offline edin93

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Re: OVERWATCH Linear Fix
« Reply #61 on: 08:10 PM - 06/05/17 »
Wow What a difference, this Works like a charm!
« Last Edit: 08:21 PM - 06/05/17 by edin93 »

Offline Supernatural X

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Re: OVERWATCH Linear Fix
« Reply #62 on: 08:15 PM - 06/05/17 »


This is where my curve ended up, I think it's where it's staying for a while. Just wanted to share.

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCg4SVlqcHZ8goiOlZaXmJmam5ye:X4MB
<<< XIM4 END PASTE <<<

That looks really interesting any reason why it's such an abnormal curve?
Well I like it for quick turns while still maintaining a lower sens. What I was hoping to achieve is that everything kind of within my field of you would be at a lower sensitivity but as soon as I'm ready to flick out of my field of view, I want the speed to increase. I've toned the curve down just a bit though. Still looking for that sweetspot.

Ehh ok this line is starting to flatten out for me, I thought I was fooling myself because it sort of feels like SOMEHOW I'm beating the max speed limit but I'm not, it's all in my head :) better a straight line on linear.

Classic placebo effect braking subjective testing.

You fiddled around with +12.5 curve vs +12 curve??

Offline Od1n

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Re: OVERWATCH Linear Fix
« Reply #63 on: 08:48 PM - 06/05/17 »
is the math from the first post (see picture) still the way to go if you want to give this a try?
or is that more advanced curve posted on this page above what you should stick to?

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Offline Supernatural X

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Re: OVERWATCH Linear Fix
« Reply #64 on: 10:00 PM - 06/05/17 »
is the math from the first post (see picture) still the way to go if you want to give this a try?
or is that more advanced curve posted on this page above what you should stick to?



I can't see the picture because i'm at a school on a school network this is the math though.
PS4 your curve should start at 8 and be +8 all the way up 5=13 10=18 etc
Xbox One your curve should start at 12 and be +12 all the way up 5=17 10=22 etc
Some people are playing around at 8.5 for ps4 and 12.5 for Xbox One but I personally havent tested it yet. Dont forget to change your X/Y setting to 1.5 or 1.4 something around there.

Offline gunit2004

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Re: OVERWATCH Linear Fix
« Reply #65 on: 10:09 PM - 06/05/17 »
is the math from the first post (see picture) still the way to go if you want to give this a try?
or is that more advanced curve posted on this page above what you should stick to?



I can't see the picture because i'm at a school on a school network this is the math though.
PS4 your curve should start at 8 and be +8 all the way up 5=13 10=18 etc
Xbox One your curve should start at 12 and be +12 all the way up 5=17 10=22 etc
Some people are playing around at 8.5 for ps4 and 12.5 for Xbox One but I personally havent tested it yet. Dont forget to change your X/Y setting to 1.5 or 1.4 something around there.

I find 12.5 too floaty on the initial movement. I can barely touch the mouse and the reticle moves all over the place, it's a bit too jittery IMO but I can see how Widowmaker flicks might like that. 12 is a lot smoother.
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Overwatch Linear Setup (click here)

Offline Supernatural X

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Re: OVERWATCH Linear Fix
« Reply #66 on: 10:17 PM - 06/05/17 »
is the math from the first post (see picture) still the way to go if you want to give this a try?
or is that more advanced curve posted on this page above what you should stick to?



I can't see the picture because i'm at a school on a school network this is the math though.
PS4 your curve should start at 8 and be +8 all the way up 5=13 10=18 etc
Xbox One your curve should start at 12 and be +12 all the way up 5=17 10=22 etc
Some people are playing around at 8.5 for ps4 and 12.5 for Xbox One but I personally havent tested it yet. Dont forget to change your X/Y setting to 1.5 or 1.4 something around there.

I find 12.5 too floaty on the initial movement. I can barely touch the mouse and the reticle moves all over the place, it's a bit too jittery IMO but I can see how Widowmaker flicks might like that. 12 is a lot smoother.

Yeah I probably won't bother trying out 12.5 trying to keep the amount of variables down when changing sensitivities and aim assist windows etc. What settings are you running at the moment and what'd you think of mine Gunit???

Offline SDSlol

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Re: OVERWATCH Linear Fix
« Reply #67 on: 04:21 AM - 06/06/17 »
Hey OP, I want to try linear but I'm having trouble understanding your instructions (new XIM4 user)..

I don't get what you mean when you say "start at the lowest part of your curve", what exactly am I doing?  Like am I just setting the curve at +8 or +12? Where am I adding to the top of the curve? I'm using the mobile app and I'm kind of lost.

Sorry, hope not too noobish. :(

I've been having lots of success with exponential ramp on widow, I think I'm in the top 5 widows on XBL. But I find it's really hard to use exponential ramp on characters like McCree/S76, I lose a lot of accuracy and usually am better with a controller on them.

Offline humanfemale

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Re: OVERWATCH Linear Fix
« Reply #68 on: 05:10 AM - 06/06/17 »
Curve starts at 8 for PS4, and 12 for Xbox.

Someone just paste both curve codes for PS4 and Xbox so people don't have to draw mountain curves instead of having linear aim :)
« Last Edit: 03:10 PM - 06/06/17 by humanfemale »

Offline Taktikz

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Re: OVERWATCH Linear Fix
« Reply #69 on: 06:15 AM - 06/06/17 »
Ok I have been using Expo ramp since the ST was updated..

I am happy with my Expo settings, but I see alot of people here saying Linear is better, so going to give these settings a go this evening, can someone please post the PS4 curve for me?

My mains are Zarya, Soldier, Tracer, Bastion, Reaper.

If someone could paste the code would mega appreciate as I am crap with setting these things off, hence the reason I am always reluctant to change my current settings lol.

Offline goaty

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Re: OVERWATCH Linear Fix
« Reply #70 on: 06:19 AM - 06/06/17 »
PS4 curve with 8,5 instead of 8 (confirmed on widow zoomed in that 8 was still too low)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<

A Big Ol Bully

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Re: OVERWATCH Linear Fix
« Reply #71 on: 08:36 AM - 06/06/17 »
Ok I have been using Expo ramp since the ST was updated..

I am happy with my Expo settings, but I see alot of people here saying Linear is better, so going to give these settings a go this evening, can someone please post the PS4 curve for me?

My mains are Zarya, Soldier, Tracer, Bastion, Reaper.

If someone could paste the code would mega appreciate as I am crap with setting these things off, hence the reason I am always reluctant to change my current settings lol.

I Updated the Original Post with curves. You may still need to adjust the lowest number on the curve (8.5) on the PS4 version. Some people can get micromovements at 8 as well so try that. Move your mouse super slow and if it's smooth to your liking then stick with 8. Most feedback on PS4 I found is people like 8 but a few have 8.5

Offline Taktikz

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Re: OVERWATCH Linear Fix
« Reply #72 on: 02:35 AM - 06/07/17 »
Okay... I tried these settings for a good 4-5 hours solid last night and can honestly say, I don't know how people think this is better than the current ST/Expo Ramp...

I mean, it felt a bit more floaty and there's too much swiping of the mouse going on to do quick 180 turns, so with characters such as Tracer/Genji/Bastion it was too much arm work going on.

The only thing I did like about it was with Soldier, it felt a bit more easier to keep a steady horizontal aim on ground targets, however, it felt like more arm work when sprinting and also it felt worse when trying to aim at targets that were vertical from you, like Pharahs or if you have the high ground shooting enemies below you.

I much prefer the current ST/Expo ramp settings, you can do micro aiming really well with that, plus do quick turns without having to swipe the mouse massively.

My Settings:
Current Overwatch ST
12K DPI 1000HZ
Aim Assist 100 (All Characters Except Pharah Which is 0)
Aim Assist Window 0 (All Characters)
Aim Smoothing 0
Exponential Ramp
XIM4 Sens HIP: 7
No Curve
No Boost
X/Y 1.5
Steady Aim: On

These settings feel best for me, and they work with every character.

Offline Georoul

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Re: OVERWATCH Linear Fix
« Reply #73 on: 03:25 AM - 06/07/17 »
I went from 15 eliminations to 30-35 so it works better for me

Offline Taktikz

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Re: OVERWATCH Linear Fix
« Reply #74 on: 03:30 AM - 06/07/17 »
I went from 15 eliminations to 30-35 so it works better for me

There's no logic behind that though, it could have been you just had a game against good players when not using this set up, then a game against crap players when using this setup..