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OVERWATCH Linear Fix  (Read 85375 times)

A Big Ol Bully

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OVERWATCH Linear Fix
« on: 10:44 AM - 05/29/17 »
So MAJOR thanks to Gunit2004 and humanfemale for helping crack this mystery.
To keep it short we've all noticed that the Linear ramp on Overwatch doesn't kick in right away. Obviously the deadzone is broken, they set it too far away from 0. Luckily our friends here figured out that you can use the Xim to makeup that deadzone and then you have an amazing setting!

1) Copy your buttons from your current profile
2) Create a new CONSOLE CROSSOVER STnot overwatch Profile
3) Paste your buttons
4) Load up a practice skirmish; Linear Ramp; 0 Aim Smoothing; 100% Ingame Sens

CURVE MODE:
-Now start at the lowest part of your curve. Start kicking it up until you can SMOOTHLY move your mouse at a very slow speed (it will start choppy but as you move that number up you'll notice it'll smooth out and speed up, for me that was 12, for humanfemale it was 8 ) it seems to depend on your console, and mouse
-Now add as much to the top of the curve as you did to the bottom.You're trying to maintain that 45 degree slope.
-Now you can mess was sensitivity. No need for a boost. I have Steady Aim on but.... oh and 1.5 Y/X

UPDATED: BOOST MODE: (recommended) (SA3)
-No Curve, Put your boost to 5000 and then start slowly lowering the numbers by 5 until the micro-movements are smooth right before they cut out

EXTRA: Widow/Ana Zoom 41%, Aim Assist Window 5, Aim Assist 20
UPDATE: I ended up with a hybrid. I use the curve method for HIP and boost for my Widow ADS. Kinda nutty but I'm loving it. So close to PC. After months of fooling around with this I think this is what I'm sticking with for season 5 until they patch linear

I didn't paste my curve in here because I think you should try to figured out your own. There really is no curve it's just adjusting the straight line for the deadzone. Too bad you can't just raise the whole curve line with one slider though this would literally be the ONLY application for that.

XBOX: (STARTS at +12 - May need .5 adjustment to taste/equipment)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

PS4: (STARTS at +8.5 - May need .5 adjustment to taste/equipment)

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<


Enjoy and Report Back


« Last Edit: 10:05 AM - 06/30/17 by A Big Ol Bully »

Offline Zationysk

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Re: OVERWATCH Linear Fix
« Reply #1 on: 12:30 PM - 05/29/17 »
Yea I have been using this since humanfemale made the first post but Y/X ratio still feels abit off in comparison with the oficial ST.

How can I go about fine tuning the Y/X ratio? Is there any method or technic? I tried a few things and I feel like 1.5 is close but still room for improvement.

A Big Ol Bully

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Re: OVERWATCH Linear Fix
« Reply #2 on: 12:38 PM - 05/29/17 »
Yea I have been using this since humanfemale made the first post but Y/X ratio still feels abit off in comparison with the oficial ST.

How can I go about fine tuning the Y/X ratio? Is there any method or technic? I tried a few things and I feel like 1.5 is close but still room for improvement.
Honestly I just started walking around maps and just outlining anything circular. I do quite a bit of graphic design so I guess I have a bit of wrist memory as to what a circle should feel like but I think just drawing little circles and slowly changing your values by .01 until you're there. That's what I did at least.

Offline gunit2004

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Re: OVERWATCH Linear Fix
« Reply #3 on: 12:58 PM - 05/29/17 »
Yea I have been using this since humanfemale made the first post but Y/X ratio still feels abit off in comparison with the oficial ST.

How can I go about fine tuning the Y/X ratio? Is there any method or technic? I tried a few things and I feel like 1.5 is close but still room for improvement.
Honestly I just started walking around maps and just outlining anything circular. I do quite a bit of graphic design so I guess I have a bit of wrist memory as to what a circle should feel like but I think just drawing little circles and slowly changing your values by .01 until you're there. That's what I did at least.

Pretty much.

Also Y/X ratio can be very subjecitve, there is no one size fits all here. Some people prefer  faster horizontal movement compared to vertical or perhaps the complete opposite, it comes down to what you feel comfortable using.

That is why many games nowadays allow you to adjust horizontal and vertical separately. Even games like Call of Duty did not have that back in the day.
My Setup
Xbox One + XIM 4
Monitor: Asus 24" VG248QE
Mouse: Roccat Kone Pure Owl-Eye @ 2000 DPI 500hz
Mousepad: Coolermaster Swift-RX XL
Keypad: Razer Orbweaver Chroma
Audio: Astro Mixamp -> Amplifier -> Sennheiser HD800 w/ Antlion Modmic 4.0
Overwatch Linear Setup (click here)

A Big Ol Bully

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Re: OVERWATCH Linear Fix
« Reply #4 on: 01:29 PM - 05/29/17 »
Yea I have been using this since humanfemale made the first post but Y/X ratio still feels abit off in comparison with the oficial ST.

How can I go about fine tuning the Y/X ratio? Is there any method or technic? I tried a few things and I feel like 1.5 is close but still room for improvement.
Honestly I just started walking around maps and just outlining anything circular. I do quite a bit of graphic design so I guess I have a bit of wrist memory as to what a circle should feel like but I think just drawing little circles and slowly changing your values by .01 until you're there. That's what I did at least.

Pretty much.

Also Y/X ratio can be very subjecitve, there is no one size fits all here. Some people prefer  faster horizontal movement compared to vertical or perhaps the complete opposite, it comes down to what you feel comfortable using.

That is why many games nowadays allow you to adjust horizontal and vertical separately. Even games like Call of Duty did not have that back in the day.
True except Call of Duty has a true 1:1 by default. I don't think OW does.

Offline jackus

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Re: OVERWATCH Linear Fix
« Reply #5 on: 01:48 PM - 05/29/17 »
Could you post a pic of your curve?

And what DPI do you use? And what mouse?

A Big Ol Bully

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Re: OVERWATCH Linear Fix
« Reply #6 on: 02:00 PM - 05/29/17 »


See equipment in signature.

Offline Supernatural X

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Re: OVERWATCH Linear Fix
« Reply #7 on: 05:06 PM - 05/29/17 »
Someone was saying the 1.5 X/Y is unnecessary once you adjust to the Linear setup, you should try 1.0 after you've used linear for a while, I'm going to test it tonight will report back.

Offline Zationysk

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Re: OVERWATCH Linear Fix
« Reply #8 on: 08:49 PM - 05/29/17 »
Someone was saying the 1.5 X/Y is unnecessary once you adjust to the Linear setup, you should try 1.0 after you've used linear for a while, I'm going to test it tonight will report back.

That didn't work for me. When I try Y/X ratio at 1 the diagonals feel awful. I play high ground a lot with widow so diagonals are a big deal for me. 1.5 feels close enough but I am not satisfied yet XD

Offline Supernatural X

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Re: OVERWATCH Linear Fix
« Reply #9 on: 12:19 AM - 05/30/17 »


See equipment in signature.

Can you put your curve code in the chat please?

Offline gunit2004

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Re: OVERWATCH Linear Fix
« Reply #10 on: 12:40 AM - 05/30/17 »


See equipment in signature.

Can you put your curve code in the chat please?

If the curve he is using is the same one in that picture, it will be the same one I posted in the other thread:

http://community.xim.tech/index.php?topic=47049.msg614808#msg614808

For which the curve code is:

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

Unless of course he made some changes to it.
My Setup
Xbox One + XIM 4
Monitor: Asus 24" VG248QE
Mouse: Roccat Kone Pure Owl-Eye @ 2000 DPI 500hz
Mousepad: Coolermaster Swift-RX XL
Keypad: Razer Orbweaver Chroma
Audio: Astro Mixamp -> Amplifier -> Sennheiser HD800 w/ Antlion Modmic 4.0
Overwatch Linear Setup (click here)

Offline neat

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Re: OVERWATCH Linear Fix
« Reply #11 on: 01:04 AM - 05/30/17 »
Can anyone explain how this feels better then the official expo settings? Cause those have been absolutely great for me, got me to GM this season finally.

Offline EvilSparx

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Re: OVERWATCH Linear Fix
« Reply #12 on: 03:31 AM - 05/30/17 »
My mouse doesn't work at all in console crossover mode, any ideas? I would like to try this.

A Big Ol Bully

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Re: OVERWATCH Linear Fix
« Reply #13 on: 08:09 AM - 05/30/17 »


See equipment in signature.

Can you put your curve code in the chat please?

If the curve he is using is the same one in that picture, it will be the same one I posted in the other thread:

http://community.xim.tech/index.php?topic=47049.msg614808#msg614808

For which the curve code is:

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

Unless of course he made some changes to it.
Haha no I borrowed yours because I was on the road and it was just easier since it's pretty much the same curve.

Offline Lineater

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Re: OVERWATCH Linear Fix
« Reply #14 on: 01:51 PM - 05/30/17 »
Can anyone explain how this feels better then the official expo settings? Cause those have been absolutely great for me, got me to GM this season finally.

I'm still very new to OW so someone can correct me if I'm wrong.  I think expo ramp has aim acceleration, whereas linear ramp has no acceleration and thus is more predictable.  Linear ramp is better in theory, but a dead zone issue makes linear ramp unplayable on XIM with the Overwatch ST.

People were fed up with the aim acceleration built into expo ramp, so they found a workaround to make linear ramp work.

In my own experiences as a newbie the last few weeks, I never got completely comfortable tracking targets and found my cursor would often "ping pong" around targets and overshoot them.  I guess it was the acceleration that was throwing me off, because when I switched to this linear ramp setting, I noticed almost immediately that my aim felt more controllable.