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OVERWATCH Linear Fix  (Read 54743 times)

Offline blurryface

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Re: OVERWATCH Linear Fix
« Reply #435 on: 07:59 AM - 01/18/18 »
This is my linear setup on Xbox One:

OW Settings: 100 horizontal/vertical sens, 100 aim assist strength, 3 aim assist window (this is personal preference, but I recommend something in the 0-5 range. Linear setup does not feel very good with a large aim assist window because it becomes difficult to break into the aim assist bubble around enemy bodies), 0 aim ease in. Of course, use Linear Ramp and make sure you are not on Expo or Dual Zone  :P

- Console Controller Crossover ST (you cannot use the official Overwatch ST with this Linear setup)

- 2000 mouse dpi, 500hz polling rate (I recently moved back to 500hz polling from 1000hz and it just feels a lot better and more consistent to me on all mice), 152.50 XIM sens (linear requires a much higher XIM sens than the usual expo ramp setup on the official OW ST). I feel like this might explain why some people feel linear is too sluggish? Perhaps you used too low XIM sens. If you want to match my XIM sens but want to use a higher mouse DPI like 12k or something, then use this DPI calculator, punch in your numbers (put my 2000 dpi & 152.50 sens in the "current DPI" & "current sensitivity" box) and put your desired DPI in the box and then use the sensitivity that it gives you as your new XIM sens.

- 1.50 Y/X ratio (absolutely necessary because vertical sens seems to be slower on the console controller crossover ST, 1.50 Y/X makes them equal)

- Use the following 12.0 curve if you are on Xbox One:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

Or use the following 8.0 curve if you are on PS4:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EBokLjhCTFZganR+iJKcprC6xMjI:X4MB
<<< XIM4 END PASTE <<<

NOTE: I do not have a PS4 and some people have reported that 8.0 is not enough to overcome the deadzone problem. You can see if you are having the deadzone problem by moving your mouse in VERY VERY small movements (I am talking pixel by pixel movement on screen). If you are not getting movement or getting choppy movement, then use the 8.5 curve below instead:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<

These curves are strictly designed to just overcome the deadzone problem and nothing else. I am kind of wary of the above PS4 curves because since I don't have a PS4 I haven't tested them personally. If 8.5 is too high of a value, it will end up feeling floaty and you won't have a good experience. That is why I suggest trying the 8.0 first. You want to use the lowest number possible for it to feel like 1:1 mouse movement. But for Xbox One I can vouch that the 12.0 curve above is perfect for overcoming the deadzone.

Another thing that I feel is really important is to use a gold XIM firmware. By that, I mean DON'T use one of the experimental SA firmwares. There are a lot of people on these experimental firmwares and it will affect your ability to use the Linear setup properly. So use the latest official firmware found here: http://community.xim.tech/index.php?topic=49093.0

There is no need to use boost, steady aim or any of that other stuff. The curve alone fixes the deadzone issue.

I also want to mention that I use a large XL mousepad and controlled mouse movement. I don't play a whole lot of high mobility flankers like Genji/Tracer but I play a lot of hitscan like McCree and Soldier.

Much of what I said above has already been the Linear setup being suggested since the beginning but I wanted to make it more detailed so that people are using Linear PROPERLY and not writing it off immediately because they failed to set it up properly. If there is any setting I missed that you are confused about let me know.
what about Aim Smoothing?

Offline Skrrskrrt

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Re: OVERWATCH Linear Fix
« Reply #436 on: 11:56 AM - 01/18/18 »
This is my linear setup on Xbox One:

OW Settings: 100 horizontal/vertical sens, 100 aim assist strength, 3 aim assist window (this is personal preference, but I recommend something in the 0-5 range. Linear setup does not feel very good with a large aim assist window because it becomes difficult to break into the aim assist bubble around enemy bodies), 0 aim ease in. Of course, use Linear Ramp and make sure you are not on Expo or Dual Zone  :P

- Console Controller Crossover ST (you cannot use the official Overwatch ST with this Linear setup)

- 2000 mouse dpi, 500hz polling rate (I recently moved back to 500hz polling from 1000hz and it just feels a lot better and more consistent to me on all mice), 152.50 XIM sens (linear requires a much higher XIM sens than the usual expo ramp setup on the official OW ST). I feel like this might explain why some people feel linear is too sluggish? Perhaps you used too low XIM sens. If you want to match my XIM sens but want to use a higher mouse DPI like 12k or something, then use this DPI calculator, punch in your numbers (put my 2000 dpi & 152.50 sens in the "current DPI" & "current sensitivity" box) and put your desired DPI in the box and then use the sensitivity that it gives you as your new XIM sens.

- 1.50 Y/X ratio (absolutely necessary because vertical sens seems to be slower on the console controller crossover ST, 1.50 Y/X makes them equal)

- Use the following 12.0 curve if you are on Xbox One:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1GCIsNkBKVF5ocnyGkJqkrrjCyMjI:X4MB
<<< XIM4 END PASTE <<<

Or use the following 8.0 curve if you are on PS4:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1EBokLjhCTFZganR+iJKcprC6xMjI:X4MB
<<< XIM4 END PASTE <<<

NOTE: I do not have a PS4 and some people have reported that 8.0 is not enough to overcome the deadzone problem. You can see if you are having the deadzone problem by moving your mouse in VERY VERY small movements (I am talking pixel by pixel movement on screen). If you are not getting movement or getting choppy movement, then use the 8.5 curve below instead:

Code: [Select]
>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANgAwADQAMAA1ERslLzlDTVdha3V/iZOdp7G7xcjI:X4MB
<<< XIM4 END PASTE <<<

These curves are strictly designed to just overcome the deadzone problem and nothing else. I am kind of wary of the above PS4 curves because since I don't have a PS4 I haven't tested them personally. If 8.5 is too high of a value, it will end up feeling floaty and you won't have a good experience. That is why I suggest trying the 8.0 first. You want to use the lowest number possible for it to feel like 1:1 mouse movement. But for Xbox One I can vouch that the 12.0 curve above is perfect for overcoming the deadzone.

Another thing that I feel is really important is to use a gold XIM firmware. By that, I mean DON'T use one of the experimental SA firmwares. There are a lot of people on these experimental firmwares and it will affect your ability to use the Linear setup properly. So use the latest official firmware found here: http://community.xim.tech/index.php?topic=49093.0

There is no need to use boost, steady aim or any of that other stuff. The curve alone fixes the deadzone issue.

I also want to mention that I use a large XL mousepad and controlled mouse movement. I don't play a whole lot of high mobility flankers like Genji/Tracer but I play a lot of hitscan like McCree and Soldier.

Much of what I said above has already been the Linear setup being suggested since the beginning but I wanted to make it more detailed so that people are using Linear PROPERLY and not writing it off immediately because they failed to set it up properly. If there is any setting I missed that you are confused about let me know.

Just Tried it in qp as 76. Wasnít too bad but the sens was way toooo high. Is that what u were going for? Couldnít aim at the @#$% Pharah lol

Offline Malinkadink

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Re: OVERWATCH Linear Fix
« Reply #437 on: 01:11 AM - 01/19/18 »
Blizzard is evidently not done with giving KB/M users a hard time

https://us.battle.net/forums/en/overwatch/topic/20760956903?page=2#post-25

Not sure what "solution" they will come up with, seeing as the aiming in this game is already super aids compared to other shooters like COD or BF.

Offline A Big Ol Bully

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Re: OVERWATCH Linear Fix
« Reply #438 on: 08:05 AM - 01/19/18 »
Blizzard is evidently not done with giving KB/M users a hard time

https://us.battle.net/forums/en/overwatch/topic/20760956903?page=2#post-25

Not sure what "solution" they will come up with, seeing as the aiming in this game is already super aids compared to other shooters like COD or BF.
They are hemorrhaging players right now, especially to PUBG.
At this point the only reason they do this is out of a personal vendetta of Jeff's.
The game 1.5 years old. The only people still playing are kids and die-hards.
This won't happen.

Offline Pourus

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Re: OVERWATCH Linear Fix
« Reply #439 on: 12:52 AM - 02/06/18 »
So is Linear better or Exponential?

Offline NintendoSwitch

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Re: OVERWATCH Linear Fix
« Reply #440 on: 01:41 PM - 02/06/18 »
So is Linear better or Exponential?
From my experience certain heroes are better with Linear, while others are better with Expo.


Offline Rango_Jackson

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Re: OVERWATCH Linear Fix
« Reply #441 on: 02:35 AM - 03/06/18 »
Don't know if people still use linear ramp. Got my XIM Apex and it seems that the Console Crossover doesn't have ballistic curves. Can't use my XIM Apex on my Xbox due to my phone having difficulties connecting to it. Noticed it when I was trying to build profiles on the PC manager. I was just hoping to multiply everything by 8 to take advantage of the 1000Hz update rate.

Offline Deni

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Re: OVERWATCH Linear Fix
« Reply #442 on: 03:47 AM - 03/06/18 »
Don't know if people still use linear ramp. Got my XIM Apex and it seems that the Console Crossover doesn't have ballistic curves. Can't use my XIM Apex on my Xbox due to my phone having difficulties connecting to it. Noticed it when I was trying to build profiles on the PC manager. I was just hoping to multiply everything by 8 to take advantage of the 1000Hz update rate.

OBsIV said people donít need curves in controller crossover because it doesnít affect joycons and Navs.. but we use it with a mouse. Iíd definitely open a thread for it in the support section. I already asked for it, but the more the better.

Offline ARightProperLad

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Re: OVERWATCH Linear Fix
« Reply #443 on: 12:48 PM - 03/06/18 »
Blizzard is evidently not done with giving KB/M users a hard time

https://us.battle.net/forums/en/overwatch/topic/20760956903?page=2#post-25

Not sure what "solution" they will come up with, seeing as the aiming in this game is already super aids compared to other shooters like COD or BF.
They are hemorrhaging players right now, especially to PUBG.
At this point the only reason they do this is out of a personal vendetta of Jeff's.
The game 1.5 years old. The only people still playing are kids and die-hards.
This won't happen.

That's hilarious, I needed a good start to my day thanks.
XIM Apex - G502 12k DPI 1000Hz w/ Steelseries Qck Mousepad - K120 Keyboard - BenQ RL2455HM Monitor - PS4 Pro

Offline Benzopsych

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Re: OVERWATCH Linear Fix
« Reply #444 on: 02:55 PM - 03/06/18 »
Which of the aim techniques is more similar to PC Overwatch: Linear, Expo, or dual?

Offline Ibrahim

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Re: OVERWATCH Linear Fix
« Reply #445 on: 04:48 AM - 04/30/18 »
Guys can anyone help me with Widowmaker settings? I'm struggling to find a smooth settings.