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Help getting an aim smoothing/acceleration option added for Rainbow 6 Siege  (Read 3483 times)

Offline gravkaw

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For those of you who play Rainbow 6 Siege please head over to http://forums.ubi.com/showthread.php/1658466-Please-allow-us-to-adjust-disable-Aim-Smoothing-(acceleration)-for-controller-users and give your support to get an option to adjust/disable acceleration added for the game. It would not only mean a big boost in performance for Xim users but also potentially fix a bug that's currently in the game as described in http://community.xim.tech/index.php?topic=49741.0

Thank you for reading!

Offline humanfemale

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Are the players in the game right handed? If the weapon is on the right side of the screen then more of the field of view is obscured on that side, same thing for up/down... down is obscured, up is wide open.

Reminds me of an old Battlefield where it was said input was fully linear start to finish, no smoothing at all, but the game gave an illusion of gradual acceleration by tilting the weapon more and more the further you got into a turn. Sounds like there could be more science like that in Rainbow Six Siege because of this left/right "problem".

Offline gravkaw

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Are the players in the game right handed? If the weapon is on the right side of the screen then more of the field of view is obscured on that side, same thing for up/down... down is obscured, up is wide open.

Reminds me of an old Battlefield where it was said input was fully linear start to finish, no smoothing at all, but the game gave an illusion of gradual acceleration by tilting the weapon more and more the further you got into a turn. Sounds like there could be more science like that in Rainbow Six Siege because of this left/right "problem".

It's more likely to be a bug as the game has had issues before with acceleration. It also doesn't help that the game isn't very polished in the way that every time they add a new season DLC they introduce a lot of new bugs to the game.

Offline TSARGA

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Let's make this happen.

It would not only mean a big boost in performance for Xim users but also potentially fix a bug that's currently in the game as described in http://community.xim.tech/index.php?topic=49741.0
That bug needs a separate thread.

Offline Driscoll

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yes
there is a lot of debate that it would only be good for m&kb but i think that is simply stupid

Offline havoxxx

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There is a reason why i created a curve with a linear line that has increased acceleration towards the right side of the box. This is a potential fix. Every time they update this game the aim acceration for each gun changes for some odd reason. You yourself using a xim can fix this problem.


Edit : also if you are using a super high dpi, you might as well just say forget playing this game because using anything above  about 7k dpi causes sluggish and uncontrolled movement.
« Last Edit: 01:54 PM - 05/10/17 by havoxxx »

Offline Driscoll

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There is a reason why i created a curve with a linear line that has increased acceleration towards the right side of the box. This is a potential fix. Every time they update this game the aim acceration for each gun changes for some odd reason. You yourself using a xim can fix this problem.


Edit : also if you are using a super high dpi, you might as well just say forget playing this game because using anything above  about 7k dpi causes sluggish and uncontrolled movement.

your curve might be good but it is nowhere near no acceleration

but i do agree with the 7k dpi 

Offline TSARGA

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There is a reason why i created a curve with a linear line that has increased acceleration towards the right side of the box. This is a potential fix. Every time they update this game the aim acceration for each gun changes for some odd reason. You yourself using a xim can fix this problem..

You should provide evidence, cause my measurements say otherwise.

Offline Driscoll

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There is a reason why i created a curve with a linear line that has increased acceleration towards the right side of the box. This is a potential fix. Every time they update this game the aim acceration for each gun changes for some odd reason. You yourself using a xim can fix this problem..

You should provide evidence, cause my measurements say otherwise.

Do u even think that a curve could make this game feel like it has no accel ?
I think a curve only makes things worse on siege ... add some boost and it becomes unplayable

Offline TSARGA

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A curve can't fix time-based acceleration.

Offline havoxxx

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There is a reason why i created a curve with a linear line that has increased acceleration towards the right side of the box. This is a potential fix. Every time they update this game the aim acceration for each gun changes for some odd reason. You yourself using a xim can fix this problem..

You should provide evidence, cause my measurements say otherwise.
http://xboxclips.com/FaZe%20innoVate/94e70052-9610-4939-9d26-045353869573/embed

http://xboxclips.com/FaZe%20innoVate/485b59cd-7929-4fa5-9811-f958343c0688/embed

I really dont see what you guys are talking about.

Offline Driscoll

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There is a reason why i created a curve with a linear line that has increased acceleration towards the right side of the box. This is a potential fix. Every time they update this game the aim acceration for each gun changes for some odd reason. You yourself using a xim can fix this problem..

You should provide evidence, cause my measurements say otherwise.
http://xboxclips.com/FaZe%20innoVate/94e70052-9610-4939-9d26-045353869573/embed

http://xboxclips.com/FaZe%20innoVate/485b59cd-7929-4fa5-9811-f958343c0688/embed

I really dont see what you guys are talking about.

??????  what are we looking at ?
« Last Edit: 09:12 AM - 05/11/17 by imanhp »

Offline havoxxx

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There is a reason why i created a curve with a linear line that has increased acceleration towards the right side of the box. This is a potential fix. Every time they update this game the aim acceration for each gun changes for some odd reason. You yourself using a xim can fix this problem..

You should provide evidence, cause my measurements say otherwise.
http://xboxclips.com/FaZe%20innoVate/94e70052-9610-4939-9d26-045353869573/embed

http://xboxclips.com/FaZe%20innoVate/485b59cd-7929-4fa5-9811-f958343c0688/embed

I really dont see what you guys are talking about.

??????  what are we looking at ?


Smoothness,  right and left have the same acceration

Offline gravkaw

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There is a reason why i created a curve with a linear line that has increased acceleration towards the right side of the box. This is a potential fix. Every time they update this game the aim acceration for each gun changes for some odd reason. You yourself using a xim can fix this problem..

You should provide evidence, cause my measurements say otherwise.
http://xboxclips.com/FaZe%20innoVate/94e70052-9610-4939-9d26-045353869573/embed

http://xboxclips.com/FaZe%20innoVate/485b59cd-7929-4fa5-9811-f958343c0688/embed

I really dont see what you guys are talking about.

Seeing as how you're on Xbox, It's possible that this is an issue on the PS4 only.

You can easily test it without precise measurements. Use the standard linear curve. Pick a spot in the game and place your crosshairs on it. Place your mouse on the left most edge of your mousepad (making sure your crosshairs remain on the spot you chose), now move your mouse horizontally to the right to a certain distance. Now move your mouse back to the left most edge on your mousepad and you'll notice that the in-game crosshairs did not return to the same spot you started from, it comes up short. It's the same with vertical movement as well (moving down is slower than up). You can watch this https://www.youtube.com/watch?v=rtuJwjO8VSs to see how it's done.

Edit: to prevent any confusion, this is regarding the issue described in http://community.xim.tech/index.php?topic=49741.15
« Last Edit: 09:28 AM - 05/11/17 by gravkaw »

Offline havoxxx

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There is a reason why i created a curve with a linear line that has increased acceleration towards the right side of the box. This is a potential fix. Every time they update this game the aim acceration for each gun changes for some odd reason. You yourself using a xim can fix this problem..

You should provide evidence, cause my measurements say otherwise.
http://xboxclips.com/FaZe%20innoVate/94e70052-9610-4939-9d26-045353869573/embed

http://xboxclips.com/FaZe%20innoVate/485b59cd-7929-4fa5-9811-f958343c0688/embed

I really dont see what you guys are talking about.

Seeing as how you're on Xbox, It's possible that this is an issue on the PS4 only.

You can easily test it without precise measurements. Use the standard linear curve. Pick a spot in the game and place your crosshairs on it. Place your mouse on the left most edge of your mousepad (making sure your crosshairs remain on the spot you chose), now move your mouse horizontally to the right to a certain distance. Now move your mouse back to the left most edge on your mousepad and you'll notice that the in-game crosshairs did not return to the same spot you started from, it comes up short. It's the same with vertical movement as well (moving down is slower than up). You can watch this https://www.youtube.com/watch?v=rtuJwjO8VSs to see how it's done.

Edit: to prevent any confusion, this is regarding the issue described in http://community.xim.tech/index.php?topic=49741.15


Defiantly a playstation issue then. I just ran that test and did not come up short what so ever. Why dont you guys try out using the translator for the xbox one on the ps4?

One edge tothe other edge. Hip and ads.

http://xboxclips.com/FaZe%20innoVate/3fd148aa-6e2e-49b4-b825-ace37c48d4f7/embed

http://xboxclips.com/FaZe%20innoVate/b4f8d49f-6857-40dd-b5cb-d4eb20a8a052/embed


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