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Paladins XB1/PS4  (Read 11241 times)

Offline ZehPoopah

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Re: Paladins XB1/PS4
« Reply #15 on: 11:33 AM - 05/20/17 »
Every day that goes by with no support is a slap in the face to Xim customers.

This game has 11 million players.

Come on

Offline OBsIV

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Re: Paladins XB1/PS4
« Reply #16 on: 09:19 PM - 05/20/17 »
When is the game going to be released officially?
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Offline Bohne2312

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Re: Paladins XB1/PS4
« Reply #17 on: 01:07 PM - 05/21/17 »
Every day that goes by with no support is a slap in the face to Xim customers.

This game has 11 million players.

Come on

11million? Where did you get your Information?
German Site "mein mmo" write 2 million on console
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Offline rangerlee

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Re: Paladins XB1/PS4
« Reply #18 on: 10:06 PM - 05/23/17 »
I am now looking for this as well. Seems pretty fun and my son is playing this (he is a controller player), would like to give it a try with him.

 One thing I would like to point out about this game, as it is "Free to play", chances are it will be listed as "beta" for a long time. It is following in the path of World of Tanks and War Thunder, where you can expect it to be "beta" for several years before they declare it "released".

 War Thunder (PC and PS4) is a game I have played for many years, only weeks ago did it finally make the announcement that it is "LIVE". Players would notice no difference.

 My understanding is there is a bit more leeway for keeping a game in "beta" for the developers, even while offering micro-transactions in game.

 Paladins appear to be following that very same model, so waiting for live, when the player base is growing, will leave us XIM users out in the cold for a very long time.
« Last Edit: 11:41 PM - 05/23/17 by rangerlee »
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Offline Related

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Re: Paladins XB1/PS4
« Reply #19 on: 08:12 PM - 05/29/17 »
I am now looking for this as well. Seems pretty fun and my son is playing this (he is a controller player), would like to give it a try with him.

 One thing I would like to point out about this game, as it is "Free to play", chances are it will be listed as "beta" for a long time. It is following in the path of World of Tanks and War Thunder, where you can expect it to be "beta" for several years before they declare it "released".

 War Thunder (PC and PS4) is a game I have played for many years, only weeks ago did it finally make the announcement that it is "LIVE". Players would notice no difference.

 My understanding is there is a bit more leeway for keeping a game in "beta" for the developers, even while offering micro-transactions in game.

 Paladins appear to be following that very same model, so waiting for live, when the player base is growing, will leave us XIM users out in the cold for a very long time.

This, so much this.

Offline Zationysk

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Re: Paladins XB1/PS4
« Reply #20 on: 08:59 PM - 05/29/17 »
I will definetly try this game when the ST is ready. :D

Offline Supernatural X

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Re: Paladins XB1/PS4
« Reply #21 on: 09:24 PM - 05/29/17 »
I will definetly try this game when the ST is ready. :D

Yeah definitely looks a lot like OW so it has some good potential.

Offline Shizuka

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Re: Paladins XB1/PS4
« Reply #22 on: 03:27 AM - 06/05/17 »
It feels to me like the game is almost begging for a simple default XIM config. As the game lets you choose the size of the dead zone even down to a tiny 1%, the type of acceleration and it's value.

I'm surprised that everyone is relying on a different game's ST "smart translator" for this one, when a custom hand made config should work better. But now i say that i can't seem to figure out how to make a fresh profile with the Xim 4.

Btw, i'v been in the trainer for a good 1h+ without being disconnected.
« Last Edit: 05:01 AM - 06/05/17 by Shizuka »

Offline n1co

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Re: Paladins XB1/PS4
« Reply #23 on: 02:50 PM - 06/06/17 »
It feels so clumsy with overwatch ST.. like driving a boat in GTA but definatly not an fps..

I use max x/y and 10 accel, any suggestions what could make it less clumsy? Aimmode dynamic

Offline humanfemale

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Re: Paladins XB1/PS4
« Reply #24 on: 03:09 PM - 06/06/17 »
Aiming feels best without acceleration. But then you can't turn.  When we push acceleration to enable turning then aiming feels "bad". 

For me the perfection of Titanfall2 aiming ruined 90% of console games.

Offline n1co

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Re: Paladins XB1/PS4
« Reply #25 on: 03:11 PM - 06/06/17 »
Quote from: humanfemale link=topic=54125.msg615713#msg615713

For me the perfection of Titanfall2 aiming ruined 90% of console games.
[/quote


 what do you mean by that? I try low acceleration now, maybe i find a good balance to make it playable

Offline Real_Distiny

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Re: Paladins XB1/PS4
« Reply #26 on: 06:09 AM - 06/08/17 »
Can't wait for this to be supported

Offline Prokilldeath

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Re: Paladins XB1/PS4
« Reply #27 on: 10:07 AM - 06/08/17 »
Can you please release a update for this game.

Offline mist4fun

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Re: Paladins XB1/PS4
« Reply #28 on: 10:37 AM - 06/08/17 »
This can't be supported for technical reasons regarding the game. When the game matures more we can revisit. Until then I recommend sharing config suggestions.
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Offline Bbmb2008

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Re: Paladins XB1/PS4
« Reply #29 on: 08:39 PM - 06/08/17 »
Best updated ST xim build for this game anyone? The overwatch one isnt smooth when lining up shots.


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