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New Overwatch ST following new controller aim mode patch?  (Read 21487 times)

Offline Size

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #150 on: 06:15 AM - 10/14/16 »
When you guys say you have to make a new XIM config in order to apply the new ST bc it wont apply to the old ST, does that mean I have to delete everything from the master profile with all my button bindings? Slightly confused here lol can someone please explain. Thanks!

Pretty sure you can keep the old one, but you do have to create a new profile for Overwatch for the new ST to apply. Then just copy over your settings/buttons. From the sounds of it you don't need any curves now straight out of the box!

Thanks for confirming, I just read the user manual for XIM, cleared everything up I just didnt know that the ENTIRE Overwatch 'setting' that housed the 6 different profiles was the config. makes sense and probably needed a new one, mine is all blown out from tinkering and tweaking profiles for the past 3 months lol.

Thank you!

Offline mist4fun

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #151 on: 09:40 AM - 10/14/16 »
Thanks for the feedback everyone, it's nice to hear that its working well.
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Offline chos3n_one

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #152 on: 10:17 AM - 10/14/16 »
Thank you very much for the new ST! Aiming feels great again, and it might even be better than it has been before :)

Offline Od1n

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #153 on: 10:57 AM - 10/14/16 »
Thanks for the feedback everyone, it's nice to hear that its working well.

mist can you tell us if blizzard changed the maximum turnspeed or the timebased acceleration?
cause the ST clearly feels that way, much much better than the previous ST
for instance you no longer need a curve now to compensate for the timebased acceleration since there seems to be none anymore
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Offline mist4fun

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #154 on: 11:39 AM - 10/14/16 »
The time based acceleration is still there. There were changes to the look mechanic but I can't comment on turn speed or how time based acceleration was changed. I would have to go back and make comparisons and I'd rather just keep working on what's next. :)
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Offline Size

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #155 on: 11:40 AM - 10/14/16 »
Mist or anyone who can answer this question: Is the general consensus now that a curve IS NOT needed? I'm at work and therefore have not had time to test the new ST yet, alone even try it. Is there a need for the 'limiting curve' someone posted in another topic that restricts your movements at 45% so your xim doesn't blink red like crazy? Thoughts?

Offline HiddenBros

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #156 on: 11:48 AM - 10/14/16 »
Mist or anyone who can answer this question: Is the general consensus now that a curve IS NOT needed? I'm at work and therefore have not had time to test the new ST yet, alone even try it. Is there a need for the 'limiting curve' someone posted in another topic that restricts your movements at 45% so your xim doesn't blink red like crazy? Thoughts?

Just did a quick test in training mode and I can confirm that a restriction curve is now terrible.

That said, no curve with lower sens (10 sens @12k DPI) and boost to your liking feels better than any setting did on the old ST

Offline Size

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #157 on: 11:57 AM - 10/14/16 »
Mist or anyone who can answer this question: Is the general consensus now that a curve IS NOT needed? I'm at work and therefore have not had time to test the new ST yet, alone even try it. Is there a need for the 'limiting curve' someone posted in another topic that restricts your movements at 45% so your xim doesn't blink red like crazy? Thoughts?

Just did a quick test in training mode and I can confirm that a restriction curve is now terrible.

That said, no curve with lower sens (10 sens @12k DPI) and boost to your liking feels better than any setting did on the old ST

So every single post I have read regarding the new ST says its absolutely amazing and no curve is needed. Maybe this update was a blessing in disguise combined with Mist's sorcery to produce new ST's on the spot?

Also, what about steady aim? on or off with new ST? I've read that it makes your aim feel 'draggy' from some users. Any insight into this is greatly appreciated!

Offline OBsIV

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #158 on: 12:37 PM - 10/14/16 »
mist can you tell us if blizzard changed the maximum turnspeed or the timebased acceleration?
cause the ST clearly feels that way, much much better than the previous ST
for instance you no longer need a curve now to compensate for the timebased acceleration since there seems to be none anymore

We'd have to go back to the trainer and closely analyze it to know if Blizzard actually improved it (i.e. faster max turn speed and less time-based acceleration). Perhaps with the addition of the "dual zone" aiming system, they decided to modify exponential ramp to more match what other AAA titles do.
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Offline ColdForged

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #159 on: 01:06 PM - 10/14/16 »
Thanks for the incredibly quick turnaround. Feels great!

Offline Delpan

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #160 on: 02:07 PM - 10/14/16 »
The new ST feels a lot more precise.  Excellent job from Mist. But can you guys confirm if the new ST has a slower turn speed than the old ST with the exact same settings and sensitivity? - it feels that way... Putting a henrylibre curve on it will speed up the turnrate without sideeffects or what is your thoughts? Feels like a curve is still needed...

Offline xliv

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #161 on: 03:40 PM - 10/14/16 »
Can confirm, feels amazing, no curve needed. Less than 60 SR away from Top500 now! Thanks mist!

Offline Od1n

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #162 on: 05:50 PM - 10/14/16 »
The time based acceleration is still there. There were changes to the look mechanic but I can't comment on turn speed or how time based acceleration was changed. I would have to go back and make comparisons and I'd rather just keep working on what's next. :)
We'd have to go back to the trainer and closely analyze it to know if Blizzard actually improved it (i.e. faster max turn speed and less time-based acceleration). Perhaps with the addition of the "dual zone" aiming system, they decided to modify exponential ramp to more match what other AAA titles do.

its fine, it was more like a informative question than something necessarily to know :)
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Offline Just

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #163 on: 01:16 PM - 10/15/16 »
So the humanfemale curve is no longer wanted with the new ST?

Offline anc25

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Re: New Overwatch ST following new controller aim mode patch?
« Reply #164 on: 12:35 PM - 10/16/16 »
Alright, I've tested the new Overwatch ST but even thought it is slightly better, it still isn't like it was before the halloween patch.

And while playing some quick play, I found out a way to test if the look sensitivity is working how it was before.

For some very strange reason, when playing Pharah, I use her flight skill (Jump Jet) and while in the air (holding the button to keep flying) the mouse sensitivity becomes really really low. It's way lower then other characters I tried.

Can someone with the new ST do this little test with Phara and report if you felt the same please?

Xim4 devs, you think there's any logical explanation for this ? (if you test that out and agree with me of course)

It seems any character with a hold down ability on that key gets ridicules slow down on  turn speed. Characters like Reinhardt or diva holding up there shield or Defense Matrix, Symmetra orb attack etc etc all suffer from this massive reduction to turn speed. I don't know much about the XIM4 as I've had it for less than a week but to me it seems like the XIM thinks we are scoping and reduces the aim sensitivity.


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