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Titanfall 2 beta starts this weekend on XB1 and PS4 (don't need to pre-order)  (Read 4521 times)

Offline shantzonpoint

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The beta starts August 19th on XB1 and PS4.  You don't have to pre-order the game to join the beta.  Sign up here (you have to sign up for the newsletter). 

https://www.titanfall.com/en_gb/newsletter/

No word on a beta for PC yet which is kinda dumb being the game plays the best on that system........
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Offline dewoine

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already trying to figure out which st to use  8)

Offline Beezles

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already trying to figure out which st to use  8)

i just assume the first titanfall.... at least for X1, as for PS4 - not a clue
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Offline Web-head

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I don't think you need to sign up for the newsletter to get access to the Test.  It's just for news about the Test.

Offline colb

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https://www.youtube.com/watch?v=nRnSC8lGlSw

Multiplayer gameplay, if anyone was wondering.

Offline Humble

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I got an early access code today played a couple hours on the Xbone tonight. The most interesting thing I found is that the game has a bunch of different aiming modes:

Default, Classic Titanfall, Fine Aim, Linear (described as Raw Input), and High Velocity.

Classic Titanfall mode with the TF1 ST worked OK.

The top couple sensitivity levels seem to completely disable aim assist just like in Titanfall 1. The game is still very playable below that sensitivity threshold.

See you on the frontier!

Offline colb

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Got my code. Installing it now. I will get on tonight and test out the look mechanics, and hopefully have a config ready for tomorrow.

Offline mist4fun

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Has the turn speed improved?
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Offline Boddiebagger

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Yeah, honestly the turn speed is the "go/no go" for me.

What boddiebagger calls losing a gun fight means, killing the opposing team 3 times over and dying once.

Offline 1llest

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Turn speed like COD or slower? Hopefully not too slow

Offline colb

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Turn speed is faster than TF1. Not COD fast, but definitely fast enough to play for medium sense players IMO. I honestly don't cap out, or at least I haven't noticed

Mist... I'm sorry to be the bearer of bad news, buuuuut....




There's 4 different look mechanics to choose from, in the options,  Default, Classic, Linear (raw input) and Velocity or something. The max speed feels the same on them all. But Classic feels great with TF1 translator and a small curve (same as my old one). The different selections basically modify the acceleration. I think default has time based acceleration, which is awful. The raw input felt wonky without a tailored ST.

As always, gotta turn off the deadzone/drift guard, and don't use max sensitivity if you want aim assist.Sensitivity goes to 7 now (instead of 5). I use 5, and I'm happy. Haven't tested to see if 6 had aim assist, but 7 definitely does not.

Offline PUBzZz

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Colb thanks for sharing that info so I have an idea of what I'm walking into later today.
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Offline TheCityWok

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6 and 7 have no aim assist. Looks like we're going to have to come to an agreement on which setting to have the st made on. All of them except the new one feel good. I think raw input has the most promise. With the new one i felt some acceleration jumps. More options are always great especially from the god tier look mechanic creators at respawn.

Offline colb

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PS4 players should use Kill zone 3 ST for ps3

Offline colb

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6 and 7 have no aim assist. Looks like we're going to have to come to an agreement on which setting to have the st made on. All of them except the new one feel good. I think raw input has the most promise. With the new one i felt some acceleration jumps. More options are always great especially from the god tier look mechanic creators at respawn.
Yes, Raw Input  (Linear) might be the best to run a trainer on. It's between that and classic