For the people saying it works so well... I'm at a loss.
Lowering the DPI and Tick Rate helped getting rid of some of the stuttering but I still get excessive aim assist when I look in the general direction of an enemy.
For comparison, Destiny has aim assist but it is far less intrusive than The Division and Overwatch.
At this point, I might just try to play the game with a controller and try to compare how the game feels.
I agree with this post. High DPI and poll rate increase the mouse jitter. Aim Assist - not as bad as BO3 running a vanilla curve.
I am actually running RML's latest BO3 curve (standard one not the full SMG aggressor curve).
Full credit to RML - but his curve is the bomb for low sensitivity players. As mentioned, I agree that low DPI is better in Overwatch so this curve fits in really well and really allows freedom of mouse movement (combat AA etc).
My settings:
4000DPI on SS Rival mouse.
500hz polling.
HIP sens at 44 as it seems to work well with the 4000DPI mouse setting.
In game sens options to full.
X/Y ratio at 0.85 as per RML's BO3 settings to allow vertical stability - but to be honest OW does not feel as fast as BO3 so aiming for the head is not that bad. I also tried a 1.00 X/Y which made vertical movement snappier but to be honest I am yet to decide what to go for (maybe pending hero selection?).
I am also still experimenting with boost with a 250 figure seems to work well and provides some much needed initial acceleration. I would not exceed 500 though as it feels really weird because of the turn cap.
Oh sorry, forgot to mention - I figured I'd try these settings on Soldier 76 since he best represents your standard COD type of character and I found it easier to compare the differences when using RML's curve.